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Payn's Ponderings' To script, or not to script?
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<blockquote data-quote="Lanefan" data-source="post: 8573335" data-attributes="member: 29398"><p>I'll put in predetermined plot elements, but in full awareness that they might (as in almost certainly will!) not come off as I originally had in mind.</p><p></p><p>For example, if my idea is for a bad-guy encounter where the bad guy escapes (or better yet, captures a PC and escapes!) I'll be fully ready for the PCs to come up with some way of preventing the escape - usually involving killing the bad guy far more easily (or luckily) than I thought possible.</p><p></p><p>Predetermined events such as a shipwreck I'll use sometimes, and tend to be much more "reliable". If it happens as an organic part of the normal course of events, even better. But if the PCs decide not to get on said ship in the first place then so be it, I ain't gonna force them.</p><p></p><p>As for buy-in, the players generally know that sometimes they'll drive events and other times events will drive them; it's rare anyone ever has an issue with this unless the resulting adventure itself turns out to be crap (which has happened now and then).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8573335, member: 29398"] I'll put in predetermined plot elements, but in full awareness that they might (as in almost certainly will!) not come off as I originally had in mind. For example, if my idea is for a bad-guy encounter where the bad guy escapes (or better yet, captures a PC and escapes!) I'll be fully ready for the PCs to come up with some way of preventing the escape - usually involving killing the bad guy far more easily (or luckily) than I thought possible. Predetermined events such as a shipwreck I'll use sometimes, and tend to be much more "reliable". If it happens as an organic part of the normal course of events, even better. But if the PCs decide not to get on said ship in the first place then so be it, I ain't gonna force them. As for buy-in, the players generally know that sometimes they'll drive events and other times events will drive them; it's rare anyone ever has an issue with this unless the resulting adventure itself turns out to be crap (which has happened now and then). [/QUOTE]
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