Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Payn's Ponderings' To script, or not to script?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CubicsRube" data-source="post: 8574914" data-attributes="member: 6848185"><p>I've stolen ideas from RPGs i like over the years.</p><p></p><p>What i do now is i have a main bad group plus one or 2 other main players which have goals over the entire campaign. This is mostly stolen from Dungeon world that i ran a campaign in for 2 years.</p><p></p><p>If i'm using prewritten adventures i like plot point style campaigns a la shadow of the demon lord or savage worlds. It's easy to read and gives me the key information i need to modify as needed.</p><p></p><p>Then i run a starting session and learn a out the PCs.</p><p></p><p>Between sessions as part of my prep i think about what the players have done and which groups it affects. Do they get a reputation? Have they hindered or helped any of the main groups? If so i may advance a clock (stolen from blades in the dark) or potentially even reduce one. I'll then think of an event that might foreshadow this. I usually try to start abstract in an adventure and get more direct and obvious near the end. Lastly, i see if there's anything from the players actions that session or their background i want to bring into the next session.</p><p></p><p>The important thing is i only prep one session in advance. This means i'm less likely to waste time if the PCs go in a different direction. A nice effect is that it also feels organic, because if something happens they can usually relate it to something they did or didn't do in the last session.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8574914, member: 6848185"] I've stolen ideas from RPGs i like over the years. What i do now is i have a main bad group plus one or 2 other main players which have goals over the entire campaign. This is mostly stolen from Dungeon world that i ran a campaign in for 2 years. If i'm using prewritten adventures i like plot point style campaigns a la shadow of the demon lord or savage worlds. It's easy to read and gives me the key information i need to modify as needed. Then i run a starting session and learn a out the PCs. Between sessions as part of my prep i think about what the players have done and which groups it affects. Do they get a reputation? Have they hindered or helped any of the main groups? If so i may advance a clock (stolen from blades in the dark) or potentially even reduce one. I'll then think of an event that might foreshadow this. I usually try to start abstract in an adventure and get more direct and obvious near the end. Lastly, i see if there's anything from the players actions that session or their background i want to bring into the next session. The important thing is i only prep one session in advance. This means i'm less likely to waste time if the PCs go in a different direction. A nice effect is that it also feels organic, because if something happens they can usually relate it to something they did or didn't do in the last session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Payn's Ponderings' To script, or not to script?
Top