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Payn's Ponderings' To script, or not to script?
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<blockquote data-quote="pemerton" data-source="post: 8579065" data-attributes="member: 42582"><p>I assume that "PCs" in both these posts really means <em>players</em>.</p><p></p><p>Drawing the distinction is more than mere pedantry. At least as it seems to me, the question for RPGing isn't <em>is there a problem that this character's agency was limited or defeated by this event that they suffered?</em>, which is a matter of in-fiction causality. The question is <em>is there a problem that this game participant's agency was limited or defeated by this gameplay process?</em></p><p></p><p>What's the gameplay process whereby the GM tells the player "Your PC is now a prisoner"? Until we know what that process is, we don't know whether or not there was any burden on the player's agency. And until we know how action declarations made for PCs who are prisoners are resolved, we can't know whether or not there will be any burdens on the player's agency resulting from the GM's pronouncement.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8579065, member: 42582"] I assume that "PCs" in both these posts really means [i]players[/i]. Drawing the distinction is more than mere pedantry. At least as it seems to me, the question for RPGing isn't [i]is there a problem that this character's agency was limited or defeated by this event that they suffered?[/i], which is a matter of in-fiction causality. The question is [i]is there a problem that this game participant's agency was limited or defeated by this gameplay process?[/i] What's the gameplay process whereby the GM tells the player "Your PC is now a prisoner"? Until we know what that process is, we don't know whether or not there was any burden on the player's agency. And until we know how action declarations made for PCs who are prisoners are resolved, we can't know whether or not there will be any burdens on the player's agency resulting from the GM's pronouncement. [/QUOTE]
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