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Payn's Ponderings Traveller Chargen
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<blockquote data-quote="payn" data-source="post: 8561880" data-attributes="member: 90374"><p>I have a player right now and we are going through a one shot to try Traveller out. They are all new to the game I to speed up the experience I made pre-gens. I told them if they really like this single adventure, I' run a campaign and we would do chargen. </p><p></p><p>One player loves collecting systems and digging into the details. He has been looking at chargen and is kind of freaking out. He wants a point buy system because hes worried about getting randomly screwed by dice rolls. Also, this guy is very big into making backstories but the Traveller system does that during chargen. </p><p></p><p>This might be one of those times I have to use my heavy GM hand and just ask the player to let go and experience the system as is. There is way too much D&D baggage weighing down on him.</p></blockquote><p></p>
[QUOTE="payn, post: 8561880, member: 90374"] I have a player right now and we are going through a one shot to try Traveller out. They are all new to the game I to speed up the experience I made pre-gens. I told them if they really like this single adventure, I' run a campaign and we would do chargen. One player loves collecting systems and digging into the details. He has been looking at chargen and is kind of freaking out. He wants a point buy system because hes worried about getting randomly screwed by dice rolls. Also, this guy is very big into making backstories but the Traveller system does that during chargen. This might be one of those times I have to use my heavy GM hand and just ask the player to let go and experience the system as is. There is way too much D&D baggage weighing down on him. [/QUOTE]
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