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Payn's Ponderings Traveller Chargen
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<blockquote data-quote="payn" data-source="post: 8592059" data-attributes="member: 90374"><p>During the latest round of chargen, I noticed something about the connections rule from MGT2E. I have three players and two of them were able to create at the same time. The third met up a day or two later to roll their Traveller. The connections rule is a lot easier to manage when chargen is simultaneous. My players where painstakingly trying to connect in ways that interested them that also aligned chronologically. I told them that timing doesn't really matter to me, but it really did for them. </p><p></p><p>In any event, I do like the connections rule and find it extra fun when the events are specific to the campaign (running Pirates of Drinax). I hope Mongoose continues looking into player options for campaigns and beyond. I know the generic events are suitable for most games, but its fun to have additional connections to a campaign to draw the players in. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 8592059, member: 90374"] During the latest round of chargen, I noticed something about the connections rule from MGT2E. I have three players and two of them were able to create at the same time. The third met up a day or two later to roll their Traveller. The connections rule is a lot easier to manage when chargen is simultaneous. My players where painstakingly trying to connect in ways that interested them that also aligned chronologically. I told them that timing doesn't really matter to me, but it really did for them. In any event, I do like the connections rule and find it extra fun when the events are specific to the campaign (running Pirates of Drinax). I hope Mongoose continues looking into player options for campaigns and beyond. I know the generic events are suitable for most games, but its fun to have additional connections to a campaign to draw the players in. YMMV. [/QUOTE]
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