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Payn's Ponderings Traveller Editions
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<blockquote data-quote="MattW" data-source="post: 8453595" data-attributes="member: 7029432"><p>All the various Traveller systems are good, but it's the world-building that makes them interesting. Most follow Classic Traveller; they have a very stable and semi-feudal interstellar Imperium as the backdrop.</p><p></p><p>Megatraveller is "The Decline and Fall of the Imperium" during a multi-sided civil war. Some people found it a depressing idea, but it did open up all sorts of scenarios . My group enjoyed fighting petty warlords, rescuing refugees, and setting up safe havens.</p><p></p><p>Traveller: the New Era is set several decades AFTER the fall of the Imperium and has a big problem with plausibility. The final collapse of the Imperium was brought about by a sort of AI rebellion. It has THE VIRUS which can add (evil and/or eccentric) Artificial Intelligence to any computer or robot. It gets worse. The simplest piece of electronics might secretly contain VIRUS "eggs" and could infect a more capable computer. The mechanism of producing AI was... not plausible. I suspect that most referees changed that particular part of the background. </p><p></p><p>However, TNE has one really important characteristic: TNE was wonderful for the gearheads. I spent far too much time playing with the supplement "Fire, Fusion and Steel"; it had rules for designing <em>everything</em>. I also recommend the 'Reformation Coalition Equipment Guide'.</p></blockquote><p></p>
[QUOTE="MattW, post: 8453595, member: 7029432"] All the various Traveller systems are good, but it's the world-building that makes them interesting. Most follow Classic Traveller; they have a very stable and semi-feudal interstellar Imperium as the backdrop. Megatraveller is "The Decline and Fall of the Imperium" during a multi-sided civil war. Some people found it a depressing idea, but it did open up all sorts of scenarios . My group enjoyed fighting petty warlords, rescuing refugees, and setting up safe havens. Traveller: the New Era is set several decades AFTER the fall of the Imperium and has a big problem with plausibility. The final collapse of the Imperium was brought about by a sort of AI rebellion. It has THE VIRUS which can add (evil and/or eccentric) Artificial Intelligence to any computer or robot. It gets worse. The simplest piece of electronics might secretly contain VIRUS "eggs" and could infect a more capable computer. The mechanism of producing AI was... not plausible. I suspect that most referees changed that particular part of the background. However, TNE has one really important characteristic: TNE was wonderful for the gearheads. I spent far too much time playing with the supplement "Fire, Fusion and Steel"; it had rules for designing [I]everything[/I]. I also recommend the 'Reformation Coalition Equipment Guide'. [/QUOTE]
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