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Payn's Ponderings Traveller Editions
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<blockquote data-quote="dragoner" data-source="post: 8454574" data-attributes="member: 6943731"><p>[USER=7026617]@Thomas Shey[/USER] True, though I have met that with having there be more directed chargen, such as roll the die, and pick the table, plus similar to packages, and connections to give a number of points, say 3 to be used to increase characteristics, or skills. I think it is good for players to have at least a 2 or 3 in their primary skill, as well as maybe a characteristic bonus of +1. In campaigns, I will offer enhancements, sometimes when a point of a certain benchmark is reached, at the end of an adventure, plus one to a skill. There is still study and training too.</p><p></p><p>In a way, it is why I think that M-Space is a little better for characters, though I still like the Book 2 starships the best. I have worked on making a sort of 5e adjacent adaptation, which people liked, some do not like it though, just on the basis of of it having those roots. My setting is mostly about maps, sort of as a learning tool too, and I think that is why some have purchased it for story purposes, Winchell Chung of Atomic Rockets, who has made a lot of maps, said that mine were precise, makes me happy.</p><p></p><p>In a lot of ways, I am a setting before mechanics person though, 2d6 definitely is limited. Traveller has a huge strength in its community too, by far the largest and most active of any sci-fi rpg I have seen.</p></blockquote><p></p>
[QUOTE="dragoner, post: 8454574, member: 6943731"] [USER=7026617]@Thomas Shey[/USER] True, though I have met that with having there be more directed chargen, such as roll the die, and pick the table, plus similar to packages, and connections to give a number of points, say 3 to be used to increase characteristics, or skills. I think it is good for players to have at least a 2 or 3 in their primary skill, as well as maybe a characteristic bonus of +1. In campaigns, I will offer enhancements, sometimes when a point of a certain benchmark is reached, at the end of an adventure, plus one to a skill. There is still study and training too. In a way, it is why I think that M-Space is a little better for characters, though I still like the Book 2 starships the best. I have worked on making a sort of 5e adjacent adaptation, which people liked, some do not like it though, just on the basis of of it having those roots. My setting is mostly about maps, sort of as a learning tool too, and I think that is why some have purchased it for story purposes, Winchell Chung of Atomic Rockets, who has made a lot of maps, said that mine were precise, makes me happy. In a lot of ways, I am a setting before mechanics person though, 2d6 definitely is limited. Traveller has a huge strength in its community too, by far the largest and most active of any sci-fi rpg I have seen. [/QUOTE]
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