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<blockquote data-quote="Hypersmurf" data-source="post: 1172874" data-attributes="member: 1656"><p>Don't go combat-heavy - combat takes a long time in PbEM-land.</p><p></p><p>When you <em>do</em> hit combat, though, use detailed tactical maps so everyone can see where they are and what they can do. Maps that don't show enough information, or no maps at all, can be very frustrating for players.</p><p></p><p>I recommend using point buy for abilities, and some simple system for hit points - max, or average points-per-die, rather than rolled. Within the game, roll all dice yourself. Using Dice Rollers can slow combat down by a factor of at least three, and doesn't really add anything to the game.</p><p></p><p>Vivid! and Memorable! and Exciting! NPCs.</p><p></p><p>And accept and understand that there can be quite a time commitment involved in keeping a game going at a decent pace. My own PbEM game has slowed down to a crawl of late because I'm having trouble keeping up my end.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1172874, member: 1656"] Don't go combat-heavy - combat takes a long time in PbEM-land. When you [i]do[/i] hit combat, though, use detailed tactical maps so everyone can see where they are and what they can do. Maps that don't show enough information, or no maps at all, can be very frustrating for players. I recommend using point buy for abilities, and some simple system for hit points - max, or average points-per-die, rather than rolled. Within the game, roll all dice yourself. Using Dice Rollers can slow combat down by a factor of at least three, and doesn't really add anything to the game. Vivid! and Memorable! and Exciting! NPCs. And accept and understand that there can be quite a time commitment involved in keeping a game going at a decent pace. My own PbEM game has slowed down to a crawl of late because I'm having trouble keeping up my end. -Hyp. [/QUOTE]
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