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<blockquote data-quote="rpgHQ" data-source="post: 1180687" data-attributes="member: 12219"><p>I guess its a matter of preferance and play style of the GM and players, I always had too many issues when it was too loose. There was only so much of letting a player get away with stuff I or other players could take from some of the others. </p><p></p><p>Use of images is good but I dont mean constant use of it, some situations its easy to use descriptive text and everyone can picture the story and scene but some combat situations can get really complex depending on the environement around the characters or if its large numbers of combatants. And we're talking simple paper rpah style images just using numbers or letters or colored dots to show where everyone is.</p><p></p><p>Most times I will do up a quick image if its a significant encounter just so everone has a better pitcure in their head along with the text of the scene then every 4 or 5 rounds I do up another image along with a recap posting to make sure everybody is still on the same page so to speak. But some situations are real complex and maybe the groups split apart far enough that they dont all see the same thing so I do round by round or every 2 round images and the go to the specific people that need them. </p><p></p><p>It made it easier on the players to u nderstand the scenes, and instead of getting lots of messages asking this or that players were able to give multiple actions in case of different occurances over the next several rounds which helped keep the combat going fast. </p><p></p><p>Also with or without images for a combat encounter I always did a recap type story posting at the end of each round if it was complex or every couple rounds when it wasnt so 'hot n heavy' combat. Combined everybodies actions and the baddies and hirlings and wrote it up in a story fashion. Then after any lengthy situation combat or otherwise I do a summarized story post, this way any backtracking or other wierdness that might confuse what had happened is cleaared up and theres 1 post as the official occurance for that set of rounds or over all encounter that people can look back on and keep and get rid of all the back and forth posts.</p><p></p><p>Anyhow I dont know how much that helps the original poster since he is getting opposite advice on combat but maybe with two different viewpoints he will be able to figure out something that will work for his playgroup, the more he knows about how others do it the better for him to find something that works for him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good luck on the pbem and happy gaming and hopefully we've helped you some even with differing views on the subject <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="rpgHQ, post: 1180687, member: 12219"] I guess its a matter of preferance and play style of the GM and players, I always had too many issues when it was too loose. There was only so much of letting a player get away with stuff I or other players could take from some of the others. Use of images is good but I dont mean constant use of it, some situations its easy to use descriptive text and everyone can picture the story and scene but some combat situations can get really complex depending on the environement around the characters or if its large numbers of combatants. And we're talking simple paper rpah style images just using numbers or letters or colored dots to show where everyone is. Most times I will do up a quick image if its a significant encounter just so everone has a better pitcure in their head along with the text of the scene then every 4 or 5 rounds I do up another image along with a recap posting to make sure everybody is still on the same page so to speak. But some situations are real complex and maybe the groups split apart far enough that they dont all see the same thing so I do round by round or every 2 round images and the go to the specific people that need them. It made it easier on the players to u nderstand the scenes, and instead of getting lots of messages asking this or that players were able to give multiple actions in case of different occurances over the next several rounds which helped keep the combat going fast. Also with or without images for a combat encounter I always did a recap type story posting at the end of each round if it was complex or every couple rounds when it wasnt so 'hot n heavy' combat. Combined everybodies actions and the baddies and hirlings and wrote it up in a story fashion. Then after any lengthy situation combat or otherwise I do a summarized story post, this way any backtracking or other wierdness that might confuse what had happened is cleaared up and theres 1 post as the official occurance for that set of rounds or over all encounter that people can look back on and keep and get rid of all the back and forth posts. Anyhow I dont know how much that helps the original poster since he is getting opposite advice on combat but maybe with two different viewpoints he will be able to figure out something that will work for his playgroup, the more he knows about how others do it the better for him to find something that works for him :) Good luck on the pbem and happy gaming and hopefully we've helped you some even with differing views on the subject :p :D [/QUOTE]
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