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Pbem/pbp?
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<blockquote data-quote="Pinotage" data-source="post: 2198510" data-attributes="member: 15194"><p>The general format for such a game is simple. The DM writes a description of an event, or a response to PC actions, and post this to a public place for all players to read. A 'public place' can be a mailing list with everybody else's e-mails on, or a dedicated forum. Players then respond to the DM post by writing their own IC character responses, interacting with each other at the same time. Because the players and DM have much more time to thin about responses and events, they're often 'richer' than you'd find for 'spur of the moment' responses over a table. Not always as funny or ingenious, though, but they can be.</p><p></p><p>There have been several threads here on ENW on combat, and I've seen a lot of different opinions. I generally post a battlemap to my players, and they have 24 hours to respond and state their actions, rolling their own dice (I use PbP with dedicated dice rollers), and adding additional information in the event their action becomes void, by say, killing a creature. As DM I adjudicate the actions as they come in, so that I can let other players know if something happens as a result of an earlier PC's action that may affect their own, or a monster's action. With 24 hours, it never happens that a PC can't complete their action or come up with a different one before the round deadline. Within a week, combat is generally over. If a PC doesn't respond within 24 hours, I'll NPC him based on the situation at hand.</p><p></p><p>The main trick to any good and enjoyable PbP/PBEM game is to find one that posts frequently enough. 3 times per week is absolute minimum and I normally require 5 times per week as a minimum. As DM I post every day, unless player actions hold things up, but then I'll prompt them for at least an OOC note on their actions. Dedicated and Commited is what you're looking for in players and DMs alike.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2198510, member: 15194"] The general format for such a game is simple. The DM writes a description of an event, or a response to PC actions, and post this to a public place for all players to read. A 'public place' can be a mailing list with everybody else's e-mails on, or a dedicated forum. Players then respond to the DM post by writing their own IC character responses, interacting with each other at the same time. Because the players and DM have much more time to thin about responses and events, they're often 'richer' than you'd find for 'spur of the moment' responses over a table. Not always as funny or ingenious, though, but they can be. There have been several threads here on ENW on combat, and I've seen a lot of different opinions. I generally post a battlemap to my players, and they have 24 hours to respond and state their actions, rolling their own dice (I use PbP with dedicated dice rollers), and adding additional information in the event their action becomes void, by say, killing a creature. As DM I adjudicate the actions as they come in, so that I can let other players know if something happens as a result of an earlier PC's action that may affect their own, or a monster's action. With 24 hours, it never happens that a PC can't complete their action or come up with a different one before the round deadline. Within a week, combat is generally over. If a PC doesn't respond within 24 hours, I'll NPC him based on the situation at hand. The main trick to any good and enjoyable PbP/PBEM game is to find one that posts frequently enough. 3 times per week is absolute minimum and I normally require 5 times per week as a minimum. As DM I post every day, unless player actions hold things up, but then I'll prompt them for at least an OOC note on their actions. Dedicated and Commited is what you're looking for in players and DMs alike. Pinotage [/QUOTE]
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