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<blockquote data-quote="The Shaman" data-source="post: 2199680" data-attributes="member: 26473"><p>I'm presently running two PbP games and playing in two others. A few observations -</p><p></p><p><u><strong>Plusses</strong></u> <ul> <li data-xf-list-type="ul"> Much easier for a GM to prepare - plenty of lead time</li> <li data-xf-list-type="ul"> GM has time to study rules if necessary before ruling on an action</li> <li data-xf-list-type="ul"> Opportunity for interesting, detailed description of people and places</li> <li data-xf-list-type="ul"> Excellent opportunity for character development (player and non- ) - you can share a character's thoughts as well as their words and expressions if you like</li> <li data-xf-list-type="ul"> Automatically generates a written record of everything that happens in the campaign</li> <li data-xf-list-type="ul"> No need to schedule "game time," which for adults with families and jobs is a blessing</li> </ul><p></p><p><u><strong>Minuses</strong></u> <ul> <li data-xf-list-type="ul"> Very...slow...pace...</li> <li data-xf-list-type="ul"> The social interaction element is more limited, though it still exists in the same way that posters on the boards interact - it's not absent but it is curtailed considerably</li> <li data-xf-list-type="ul"> Tactical-intensive encounters that depend on maps may be more challenging to run</li> </ul><p>Overall I like PbP. I'm working on some ideas for handling the map question, and I'm finding that the social aspect is acceptable for the moment, but the pace is definitely something to which one must be willing to adjust in order to enjoy the games.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2199680, member: 26473"] I'm presently running two PbP games and playing in two others. A few observations - [u][b]Plusses[/b][/u][list][*] Much easier for a GM to prepare - plenty of lead time [*] GM has time to study rules if necessary before ruling on an action [*] Opportunity for interesting, detailed description of people and places [*] Excellent opportunity for character development (player and non- ) - you can share a character's thoughts as well as their words and expressions if you like [*] Automatically generates a written record of everything that happens in the campaign [*] No need to schedule "game time," which for adults with families and jobs is a blessing[/list] [u][b]Minuses[/b][/u][list][*] Very...slow...pace... [*] The social interaction element is more limited, though it still exists in the same way that posters on the boards interact - it's not absent but it is curtailed considerably [*] Tactical-intensive encounters that depend on maps may be more challenging to run[/list]Overall I like PbP. I'm working on some ideas for handling the map question, and I'm finding that the social aspect is acceptable for the moment, but the pace is definitely something to which one must be willing to adjust in order to enjoy the games. [/QUOTE]
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