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[PbP][4CtF]The Chaos Wars PCs
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<blockquote data-quote="Corinthi" data-source="post: 1281734" data-attributes="member: 8272"><p>Pip Jacobee</p><p>Halfling</p><p>Cleric of Yondalla 1/Hero 2</p><p>Str 12 +1 (16 +3 when Shrunk, 32 for Lifting when Shrunk)</p><p>Dex 16 +3</p><p>Con 14 +2</p><p>Int 12 +1</p><p>Wis 14 +2</p><p>Cha 12 +1</p><p>Hps 20</p><p>Fort: +4</p><p>Reflex: +4</p><p>Will: +4</p><p></p><p>Initiative +3 (+3 Dex)</p><p>AC 14 (+1 Size, +3 Dex) 17 when Shrunk</p><p>BAB +1/3 (+1 Hero, +2 Heightened Attack Bonus when Shrunk)</p><p></p><p>Attacks: (While Shunk)</p><p>Unarmed +10 to Hit, 7 Damage</p><p>Magic Stone +11 to Hit, 1d6+7 Damage (2d6+8 versus Undead)</p><p></p><p>Base Move: 40'</p><p>Carrying Capacity When Shrunk: 519 Lbs For Light Load</p><p></p><p>Feats: </p><p>Power Attack</p><p>Cleave</p><p>Improved Unarmed Strike</p><p> </p><p>Skills:</p><p>Concentration: +6 (4 Ranks +2 Con)</p><p>Heal: +6 (4 Ranks +2 Wis)</p><p>Diplomacy: +5 (4 Ranks +1 Cha)</p><p></p><p>Domains: Good, Protection</p><p>Spells Commonly Prepared:</p><p>0 Level: Create Water, Detect Magic, Light, Purify Food & Drink</p><p>1st Level: Protection from Evil (d), Magic Stone x2</p><p></p><p>Hero points (19)</p><p></p><p>Size Shift: Diminuative (5 HrPs)</p><p>Magical </p><p>Can become Tiny or Diminutive.</p><p>Base Rank: 1 HrP</p><p>Additional Effect: Small >Tiny (3 HrPs) Tiny > Diminutive (3 HrPs)</p><p>Restrictions: Light Encumberance Only (-1 HrP), Magical (-1 HrP)</p><p></p><p>Heightened Strength (3 HrPs)</p><p>Magical Persistent</p><p>+4 Strength</p><p>Base Rank: 3 HrPs</p><p>Additional Effect: Enhancement x1 (3 HrPs)</p><p>Restrictions: Only When Shrunk (-2 HrP), Magical (-1 HrP)</p><p></p><p>SuperStrength (3 HrPs)</p><p>Magical Persistent</p><p>I'm Mighty Mighty. +3 to Strength Checks, Melee & Thrown Weapon Damage, +6 Strength for Lifting/Carrying Purposes </p><p>Base Rank: 2 HrPs</p><p>Additional Effect: Enhancement x2 (4HrPs)</p><p>Restrictions: Only When Shrunk(-2 HrPs), Magical (-1 HrP)</p><p></p><p>Mighty Lifting (2 HrPs)</p><p>Magical Persistent </p><p>Strength of Titans I tell ya. +10 Lifting/Carrying and can wield 2 sizes larger objects.</p><p>Base Rank: 2 HrPs</p><p>Additional Effect: Inhancement x 1 (+4 HrP)</p><p>Restrictions: Only When Shrunk (-2 HrPs), Magical (-1 HrP)</p><p>Note: Only When Shrunk Restriction not applied to cost. Mighty Lifting Will Increase as other SuperStrengths do.</p><p></p><p>Increased Reach (1 HrP)</p><p>Magical Persistent</p><p>+5 Reach</p><p>Base Rank: 2 HrP</p><p>Additional Effect: None</p><p>Restrictions: Magical (-1 HrP)</p><p></p><p>Heightened Attack Bonus (3 HrPs)</p><p>Magical Persistent</p><p>+2 to Base Attack Bonus</p><p>Base Rank: 3 HrP</p><p>Additional Effect: Enhancement x1 (3 HrPs)</p><p>Restrictions: Only When Shrunk (-2 HrPs), Magical (-1 HrP)</p><p></p><p>SuperSpeed (1 HrP)</p><p>Magical Persistent</p><p>+20 Ground Speed</p><p>Base Rank: 1 HrP</p><p>Additional Effect: Increased Speed x1 (1HrP)</p><p>Restriction: Magical (-1 HrP)</p><p></p><p>Gain Feat (1 HrP)</p><p>Magical Persistent</p><p>Gains the Bonus Feat: Improved Unarmed Strike</p><p>Base Rank: 2 HrPs</p><p>Additional Effect: None</p><p>Restrictions: Magical (-1 HrPs)</p><p></p><p>Languages: Common, Halfling, Elf</p><p></p><p>Background:</p><p></p><p>Pip was always an exceptional Halfling. Quickwitted, nimble, althletic, and basically just full of promise. Of course, he was also rather mischievious, always getting into trouble and pulling pranks. Things only began getting strange in his early adolescence. He could outrun the fastest in the village, even faster than humans or other big folk. While sparring with the other children, his foot speed combined with uncanny coordination allowed him to dart out and smack attackers before they could even get close to him. Stranger still was when a bigger boy managed to grapple Pip. Pip struggled and wriggled, but couldn't seem to break free of the larger, stronger boy... but then Pip seemed to just vanish. At least until a moment later when the other boy was propelled a good 10 feet through the air by the now pint sized Pip. </p><p></p><p>Pip had developed the ability to grow smaller and while smaller, his strength grew well out of proportion. A visiting wizard mumbled some nonsense about mass and applied force, but the local Priestess of Yondalla knew exactly what had happened. Pip had been blessed by the gods to serve as a champion for the oppressed, a heroic defender of the little people, maybe even a servant of Yondalla herself.</p><p></p><p>The priestess took Pip under her wing, training him as a Cleric and trying to curb his reckless ways. Well...she half succeeded.</p><p></p><p>Pip has set out to try to protect the innocent and weak against those who would abuse them. He's a decent guy, but he's a touch reckless at times and isn't opposed to a bit of subterfuge when the situation calls for it. People tend to ignore things smaller than themselves, and he takes advantage of that.</p></blockquote><p></p>
[QUOTE="Corinthi, post: 1281734, member: 8272"] Pip Jacobee Halfling Cleric of Yondalla 1/Hero 2 Str 12 +1 (16 +3 when Shrunk, 32 for Lifting when Shrunk) Dex 16 +3 Con 14 +2 Int 12 +1 Wis 14 +2 Cha 12 +1 Hps 20 Fort: +4 Reflex: +4 Will: +4 Initiative +3 (+3 Dex) AC 14 (+1 Size, +3 Dex) 17 when Shrunk BAB +1/3 (+1 Hero, +2 Heightened Attack Bonus when Shrunk) Attacks: (While Shunk) Unarmed +10 to Hit, 7 Damage Magic Stone +11 to Hit, 1d6+7 Damage (2d6+8 versus Undead) Base Move: 40' Carrying Capacity When Shrunk: 519 Lbs For Light Load Feats: Power Attack Cleave Improved Unarmed Strike Skills: Concentration: +6 (4 Ranks +2 Con) Heal: +6 (4 Ranks +2 Wis) Diplomacy: +5 (4 Ranks +1 Cha) Domains: Good, Protection Spells Commonly Prepared: 0 Level: Create Water, Detect Magic, Light, Purify Food & Drink 1st Level: Protection from Evil (d), Magic Stone x2 Hero points (19) Size Shift: Diminuative (5 HrPs) Magical Can become Tiny or Diminutive. Base Rank: 1 HrP Additional Effect: Small >Tiny (3 HrPs) Tiny > Diminutive (3 HrPs) Restrictions: Light Encumberance Only (-1 HrP), Magical (-1 HrP) Heightened Strength (3 HrPs) Magical Persistent +4 Strength Base Rank: 3 HrPs Additional Effect: Enhancement x1 (3 HrPs) Restrictions: Only When Shrunk (-2 HrP), Magical (-1 HrP) SuperStrength (3 HrPs) Magical Persistent I'm Mighty Mighty. +3 to Strength Checks, Melee & Thrown Weapon Damage, +6 Strength for Lifting/Carrying Purposes Base Rank: 2 HrPs Additional Effect: Enhancement x2 (4HrPs) Restrictions: Only When Shrunk(-2 HrPs), Magical (-1 HrP) Mighty Lifting (2 HrPs) Magical Persistent Strength of Titans I tell ya. +10 Lifting/Carrying and can wield 2 sizes larger objects. Base Rank: 2 HrPs Additional Effect: Inhancement x 1 (+4 HrP) Restrictions: Only When Shrunk (-2 HrPs), Magical (-1 HrP) Note: Only When Shrunk Restriction not applied to cost. Mighty Lifting Will Increase as other SuperStrengths do. Increased Reach (1 HrP) Magical Persistent +5 Reach Base Rank: 2 HrP Additional Effect: None Restrictions: Magical (-1 HrP) Heightened Attack Bonus (3 HrPs) Magical Persistent +2 to Base Attack Bonus Base Rank: 3 HrP Additional Effect: Enhancement x1 (3 HrPs) Restrictions: Only When Shrunk (-2 HrPs), Magical (-1 HrP) SuperSpeed (1 HrP) Magical Persistent +20 Ground Speed Base Rank: 1 HrP Additional Effect: Increased Speed x1 (1HrP) Restriction: Magical (-1 HrP) Gain Feat (1 HrP) Magical Persistent Gains the Bonus Feat: Improved Unarmed Strike Base Rank: 2 HrPs Additional Effect: None Restrictions: Magical (-1 HrPs) Languages: Common, Halfling, Elf Background: Pip was always an exceptional Halfling. Quickwitted, nimble, althletic, and basically just full of promise. Of course, he was also rather mischievious, always getting into trouble and pulling pranks. Things only began getting strange in his early adolescence. He could outrun the fastest in the village, even faster than humans or other big folk. While sparring with the other children, his foot speed combined with uncanny coordination allowed him to dart out and smack attackers before they could even get close to him. Stranger still was when a bigger boy managed to grapple Pip. Pip struggled and wriggled, but couldn't seem to break free of the larger, stronger boy... but then Pip seemed to just vanish. At least until a moment later when the other boy was propelled a good 10 feet through the air by the now pint sized Pip. Pip had developed the ability to grow smaller and while smaller, his strength grew well out of proportion. A visiting wizard mumbled some nonsense about mass and applied force, but the local Priestess of Yondalla knew exactly what had happened. Pip had been blessed by the gods to serve as a champion for the oppressed, a heroic defender of the little people, maybe even a servant of Yondalla herself. The priestess took Pip under her wing, training him as a Cleric and trying to curb his reckless ways. Well...she half succeeded. Pip has set out to try to protect the innocent and weak against those who would abuse them. He's a decent guy, but he's a touch reckless at times and isn't opposed to a bit of subterfuge when the situation calls for it. People tend to ignore things smaller than themselves, and he takes advantage of that. [/QUOTE]
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