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PbP Ars Magica- Recruiting [Closed] - covenant/character design on the go!
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<blockquote data-quote="taitzu52" data-source="post: 1676388" data-attributes="member: 21465"><p>Well, as Ghostknight said, the covanent needs to define it's direction. I'm not too sure if he said it simply to avoid the stereotypical D&D motley crew of 7 iconoclasts who dedided to work together, but it does make for a great challenge of making characters with at least one solid common interest. I say challenge because most systems provide a vehicle which I find players overuse to define their characters as unique, that is, the character creation rules. Here, we are all human, all European, and have decided to plant their roots in a certain place. If some characters are indeed deviant to the covanent's norm, I'd rather it be for the purpose of driving plot, not to show the other players how damn special you are. </p><p>Sorry if I sound rude, but I'm trying to avoid the "Look at me, I'm a drow!" syndrom. It's tempting, we are making characters that wield rediculous powers, I just want everyone to make good characters, not just vehicles for the stats. I'd like to go cliche in the theatrical form, and ask ourselves, "What is this character's motivation?"</p><p></p><p>So now that I've jumped the gun on character creation, let's go back to the covanent. Let's ask ourselves some questions about this:</p><p><strong>Do we have a common magical interest?</strong></p><p>(scools, philosophies, style of practice)</p><p><strong>A common enemy?</strong></p><p>(The Church, a rival covanent, malevolent forces)</p><p><strong>A common lifestyle?</strong></p><p>(hermetic, aesetic, militant, vegan <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p><strong>Do we posess a unique object or knowledge?</strong></p><p>(magic item, library, names, etc.)</p><p></p><p>Any more you folks can think of?</p><p>Thanks for hearing me out!</p><p></p><p>TZ</p></blockquote><p></p>
[QUOTE="taitzu52, post: 1676388, member: 21465"] Well, as Ghostknight said, the covanent needs to define it's direction. I'm not too sure if he said it simply to avoid the stereotypical D&D motley crew of 7 iconoclasts who dedided to work together, but it does make for a great challenge of making characters with at least one solid common interest. I say challenge because most systems provide a vehicle which I find players overuse to define their characters as unique, that is, the character creation rules. Here, we are all human, all European, and have decided to plant their roots in a certain place. If some characters are indeed deviant to the covanent's norm, I'd rather it be for the purpose of driving plot, not to show the other players how damn special you are. Sorry if I sound rude, but I'm trying to avoid the "Look at me, I'm a drow!" syndrom. It's tempting, we are making characters that wield rediculous powers, I just want everyone to make good characters, not just vehicles for the stats. I'd like to go cliche in the theatrical form, and ask ourselves, "What is this character's motivation?" So now that I've jumped the gun on character creation, let's go back to the covanent. Let's ask ourselves some questions about this: [B]Do we have a common magical interest?[/B] (scools, philosophies, style of practice) [B]A common enemy?[/B] (The Church, a rival covanent, malevolent forces) [B]A common lifestyle?[/B] (hermetic, aesetic, militant, vegan ;) ) [B]Do we posess a unique object or knowledge?[/B] (magic item, library, names, etc.) Any more you folks can think of? Thanks for hearing me out! TZ [/QUOTE]
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PbP Ars Magica- Recruiting [Closed] - covenant/character design on the go!
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