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PbP Ars Magica- Recruiting [Closed] - covenant/character design on the go!
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<blockquote data-quote="Someone" data-source="post: 1676573" data-attributes="member: 5656"><p>I agree, that´s why I suggested to make (design?) the covenant before the characters. I´m merely not a good communicator.</p><p></p><p></p><p></p><p>Let´s say we all make characters that are not trusted by the Order, and have gathered to allow themselves a bigger deal of freedom. That could be theme 1. To follow that, we only need magi with ideas, past or behaviour that could make them ostracized or be watched carefully by the order; no other common traits or restrictions on character creation would be needed -flaws like bad reputation in the order, hedge wizard, infamous master, etc, would do the trick-. Though those characters would have little in common, they also should have a powerful motivation to work for the covenant, and there´s no need to make them all solitary freaks. </p><p></p><p>We also know that in a few years a very bloody crusade will ravage the region, with complex interactions running right now between nobility and church. That could be theme 2. A crusade running near you is bad enough, but the covenant could be even more involved if some of the magi had ties with the local nobles or the catharoi. Maybe those ties could be the reason for some of the wizards that they are in the border of hermetic code (tieing that to theme 1) For that, at least some of the wizards should be native to the region and have such ties, through background or by virtues/flaws.</p></blockquote><p></p>
[QUOTE="Someone, post: 1676573, member: 5656"] I agree, that´s why I suggested to make (design?) the covenant before the characters. I´m merely not a good communicator. Let´s say we all make characters that are not trusted by the Order, and have gathered to allow themselves a bigger deal of freedom. That could be theme 1. To follow that, we only need magi with ideas, past or behaviour that could make them ostracized or be watched carefully by the order; no other common traits or restrictions on character creation would be needed -flaws like bad reputation in the order, hedge wizard, infamous master, etc, would do the trick-. Though those characters would have little in common, they also should have a powerful motivation to work for the covenant, and there´s no need to make them all solitary freaks. We also know that in a few years a very bloody crusade will ravage the region, with complex interactions running right now between nobility and church. That could be theme 2. A crusade running near you is bad enough, but the covenant could be even more involved if some of the magi had ties with the local nobles or the catharoi. Maybe those ties could be the reason for some of the wizards that they are in the border of hermetic code (tieing that to theme 1) For that, at least some of the wizards should be native to the region and have such ties, through background or by virtues/flaws. [/QUOTE]
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PbP Ars Magica- Recruiting [Closed] - covenant/character design on the go!
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