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<blockquote data-quote="EarlyBird" data-source="post: 7211337" data-attributes="member: 6899077"><p>Great question I would like see a few other methods.</p><p></p><p>For me I have been using notepad, and putting things together in the style of the Monster Manual...</p><p></p><p>[sblock=Zander]</p><p>medium humaniod(human), Chaotic Good</p><p>fighter 5</p><p>______________________________________</p><p>Armor Class: 19 (breastplate, dex, shield, class)</p><p>Hit Points: 54 (5d10 + 20)</p><p>Speed: 30 ft.</p><p>______________________________________________</p><p> STR DEX CON INT WIS CHA</p><p> 16(+3) 14(+2) 14(+2) 9(-1) 10(+0) 12(+1)</p><p>______________________________________________</p><p>Prof. Bonus: +3</p><p>Saving Throws: Str +6, Con +5</p><p>Skills: Athletics +6, History +2, Deception +4, Stealth +5,</p><p>Tools: Thieve's Tools, Dragonchess</p><p>Feats: Tough, Keen Mind</p><p>Senses: passive Perception 11</p><p>Languages: Common, Gnomish</p><p>Inspiration: none</p><p>Background: Criminal (Enforcer)</p><p>_________________________________________</p><p>Features:</p><p> -Criminal Contact: The Badger</p><p> -Proficiencies with all armors and shields</p><p> -Proficiencies with all simple and martial weapons</p><p> -Fighting Style: Defense (+1 to AC while wearing armor)</p><p> -Second Wind: 1d10+5, per short/long rest</p><p> -Action Surge: 1 per short/long rest</p><p> -Martial Archtype: Champion</p><p> -Improved Critical, score a critical hit on a roll of 19 or 20</p><p> -Ability Score Improvement: took optional feat (Keen Mind)</p><p> -Extra Attack</p><p>________________________________________________</p><p>Equipment</p><p> -breastplate</p><p> -shield</p><p> -longsword</p><p> -handaxes(2)</p><p> -dungeoneer's pack</p><p> -backpack</p><p> -crowbars(2)</p><p> -hammer</p><p> -pitons (10)</p><p> -torches(10)</p><p> -rations(10)</p><p> -tinderbox</p><p> -waterskin</p><p> -rope 50'(hempen)</p><p> -common clothes w/hood (dark)</p><p> -belt pouch</p><p> -15gp</p><p> -trinket: tiny silver bell without a clapper</p><p> [/sblock]</p><p></p><p>Thing is you have to go in and add the underlining, and the Ability scores bunch up.</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7211337, member: 6899077"] Great question I would like see a few other methods. For me I have been using notepad, and putting things together in the style of the Monster Manual... [sblock=Zander] medium humaniod(human), Chaotic Good fighter 5 ______________________________________ Armor Class: 19 (breastplate, dex, shield, class) Hit Points: 54 (5d10 + 20) Speed: 30 ft. ______________________________________________ STR DEX CON INT WIS CHA 16(+3) 14(+2) 14(+2) 9(-1) 10(+0) 12(+1) ______________________________________________ Prof. Bonus: +3 Saving Throws: Str +6, Con +5 Skills: Athletics +6, History +2, Deception +4, Stealth +5, Tools: Thieve's Tools, Dragonchess Feats: Tough, Keen Mind Senses: passive Perception 11 Languages: Common, Gnomish Inspiration: none Background: Criminal (Enforcer) _________________________________________ Features: -Criminal Contact: The Badger -Proficiencies with all armors and shields -Proficiencies with all simple and martial weapons -Fighting Style: Defense (+1 to AC while wearing armor) -Second Wind: 1d10+5, per short/long rest -Action Surge: 1 per short/long rest -Martial Archtype: Champion -Improved Critical, score a critical hit on a roll of 19 or 20 -Ability Score Improvement: took optional feat (Keen Mind) -Extra Attack ________________________________________________ Equipment -breastplate -shield -longsword -handaxes(2) -dungeoneer's pack -backpack -crowbars(2) -hammer -pitons (10) -torches(10) -rations(10) -tinderbox -waterskin -rope 50'(hempen) -common clothes w/hood (dark) -belt pouch -15gp -trinket: tiny silver bell without a clapper [/sblock] Thing is you have to go in and add the underlining, and the Ability scores bunch up. [/QUOTE]
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