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<blockquote data-quote="Keia" data-source="post: 822330" data-attributes="member: 98"><p><u><span style="font-size: 12px">Titus Silverstar</span></u></p><p><span style="font-size: 9px"><em> Male Cleric 6</em></span></p><p></p><p><strong>Age: </strong> 27</p><p><strong>Weight: </strong>227 Lbs</p><p><strong>Height: </strong>6' 3"</p><p><strong>Hair: </strong>Black, long tied in ponytail</p><p><strong>Eyes: </strong>Amber</p><p></p><p><strong>Alignment: </strong>Neutral Good</p><p><strong>Xps: </strong>16,500 xps</p><p><strong>Languages: </strong>Common, Celestial, Elven</p><p></p><p></p><p>Attributes</p><p><strong>Str </strong>16 (+3) </p><p><strong>Dex </strong>10 + 2 (+1)</p><p><strong>Con </strong>14 (+2)</p><p><strong>Int </strong>14 (+2)</p><p><strong>Wis </strong>19 (+4)</p><p><strong>Cha </strong>16 (+3)</p><p></p><p>Initiative: +3 (+1 Dex, +2 Celerity)</p><p>Move: 40'</p><p>Hit Points: 50</p><p>AC: 20 (+1 Dex, +6 Mithral Breastplate +1, +3 large steel shield +1)</p><p>BAB: +4 (+7 to hit melee, +5 ranged)</p><p></p><p>Saves: +8 Fort (+5 Base, +2 CON, +1 cloak), +4 Ref (+2 Base, +1 DEX, +1 cloak), +10 Will (+5 Base, +4 WIS, +1 cloak)</p><p></p><p>Feats: Power Attack, Divine Might, Craft Arms and Armor, Weapon Focus (Longsword) from War, Improved Shield Bash</p><p></p><p>Deity: Undeclared</p><p>Domains: Celerity (See below), War</p><p></p><p>Skills:</p><p>Concentrate +8 (6 Ranks, +2 Con)</p><p>Craft (Armorsmith) +7 (5 Ranks, +2 Int)</p><p>Craft (Weaponsmith) +7 (5 Ranks, +2 Int)</p><p>Diplomacy +9 (6 Ranks, +3 Cha)</p><p>Heal +10 (6 Ranks, +4 Wis)</p><p>Knowledge Arcana +3 (1 Rank, +2 Int)</p><p>Knowledge Religion +8 (6 Ranks, +2 Int)</p><p>Spellcraft +8 (6 Ranks, +2 Int)</p><p>Spot +6 (2 Ranks, +4 Wis)</p><p></p><p>Equipment:</p><p>+1 Mithral Breastplate (4,600), 1/2 cost 40 xps used</p><p>+1 Large Steel Shield (520), 1/2 cost 40 xps used</p><p>+1 Cloak of Resistance (1,000), </p><p>+1 Longsword (525) 1/2 cost 40 xps used</p><p>Darkwood Club (330gp)</p><p>Wand of CLW (50 Charges)</p><p>Scroll (At caster level 5th Neutralize Poison, Remove Curse, Invisibility Purge)</p><p>Everburning Torch</p><p>Holy Symbol, Wooden</p><p>Backpack</p><p>Rations (10 days)</p><p>Healer's Kit</p><p>Bedroll/Blanket, etc.</p><p></p><p>Gp 12 Sp 10 Cp 5</p><p></p><p></p><p></p><p>Spells: </p><p>Domain: (1st) Blur; (2nd) Cat's Grace; (3rd) Magic Vestment;</p><p>0th (5): Create Water, Detect Magic (x2), Light, Purify Food and Drink</p><p>1st (4): Bless, Detect Evil, Doom, Protection from Evil</p><p>2nd (4): Bull's Strength (x2), Endurance, Hold Person</p><p>3rd (3): Dispel Magic, Spikes (DotF), Searing Light</p><p></p><p>Background:</p><p>Titus is a relatively young cleric who is going to a difficult curve on his road to enlightenment. </p><p></p><p>Trained to be a cleric at an early age, Titus retired from the clergy upon falling in love and marrying. Titus worked as a blacksmith in small borderland village and frequently enchanted armor and arms for adventurers who went into the wild to do what they do. Titus left the village occasionally to obtain special materials for his craft. Upon returning from one such trip, Titus found the village destroyed and his young wife and family dead at the hands of an unknown cult. Vowing vengence, Titus has renewed his clerical vows and set off to rid the world of evil. </p><p></p><p>Items from Splat Books:</p><p></p><p>Celerity Domain (Defenders of the Faith)</p><p>Granted Power: +2 enhancement bonus to dexterity, speed increased +10ft. wen in light armor, +2 enhancement bonus on initiative. These are supernatural abilities.</p><p>1. Blur</p><p>2. Cat's Grace</p><p>3. Air Walk</p><p>4. Haste</p><p>5. Tree Stride</p><p>6. Wind Walk</p><p>7. Mass Haste</p><p>8. Blink</p><p>9. Time Stop</p><p></p><p>Divine Might [Divine] (Defenders of the Faith)</p><p>You can channel energy to increase the damage you deal in combat</p><p>Prerequisite: Ability to turn undead, Cha 13+, Str 13+, Power attack.</p><p>Benefit: Spend one of your turn undead attempts to add your Charisma bonus to your weapon damage for a number of rounds equal to your Charisma bonus. This is a free action (clarified through the Sage).</p><p></p><p>Improved Shield Bash [General] (Defenders of the Faith)</p><p>You cna push opponents back by bashing them with your shield.</p><p>Prerequisite: Power Attack</p><p>Benefit: Any shield bash you make with a small or large shield also affets your opponent as if you had performed a bull's rush. You don't actually move into your opponent's square or incur attacks of opportunity for the bash. You also can't move your opponent more than 5 feet, nor can you move along with the defender. You can't use this feat with a buckler.</p><p></p><p>Spikes</p><p>Transmutation</p><p>Level: Clr 3, Drd 3</p><p>Components: V,S,M</p><p>Casting Time: One Action</p><p>Range: Touch</p><p>Target: Wooden weapon touched</p><p>Duration: 1 hour/lvl</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>As Brambles (small magical thorns or spikes protrude from the surface of a wooden weapon, such as a club, greatclub, nunchaku, or quarterstaff. For the duration of the spell, the weapon deals both piercing and bludgeoning damage. It gains a +1 enhancement bonus on its attacks and deals an additional +1 point of damage per caster level (maximum of +10). This spell works only on weapons with wooden striking surfaces.) except that the affected weapon gains +2 enhancement bonus on its attacks, and its threat range is doubled.</p></blockquote><p></p>
[QUOTE="Keia, post: 822330, member: 98"] [u][Size=3]Titus Silverstar[/size][/u] [Size=1][I] Male Cleric 6[/i][/size] [B]Age: [/B] 27 [B]Weight: [/B]227 Lbs [B]Height: [/B]6' 3" [B]Hair: [/B]Black, long tied in ponytail [B]Eyes: [/B]Amber [B]Alignment: [/B]Neutral Good [B]Xps: [/B]16,500 xps [B]Languages: [/B]Common, Celestial, Elven Attributes [B]Str [/B]16 (+3) [B]Dex [/B]10 + 2 (+1) [B]Con [/B]14 (+2) [B]Int [/B]14 (+2) [B]Wis [/B]19 (+4) [B]Cha [/B]16 (+3) Initiative: +3 (+1 Dex, +2 Celerity) Move: 40' Hit Points: 50 AC: 20 (+1 Dex, +6 Mithral Breastplate +1, +3 large steel shield +1) BAB: +4 (+7 to hit melee, +5 ranged) Saves: +8 Fort (+5 Base, +2 CON, +1 cloak), +4 Ref (+2 Base, +1 DEX, +1 cloak), +10 Will (+5 Base, +4 WIS, +1 cloak) Feats: Power Attack, Divine Might, Craft Arms and Armor, Weapon Focus (Longsword) from War, Improved Shield Bash Deity: Undeclared Domains: Celerity (See below), War Skills: Concentrate +8 (6 Ranks, +2 Con) Craft (Armorsmith) +7 (5 Ranks, +2 Int) Craft (Weaponsmith) +7 (5 Ranks, +2 Int) Diplomacy +9 (6 Ranks, +3 Cha) Heal +10 (6 Ranks, +4 Wis) Knowledge Arcana +3 (1 Rank, +2 Int) Knowledge Religion +8 (6 Ranks, +2 Int) Spellcraft +8 (6 Ranks, +2 Int) Spot +6 (2 Ranks, +4 Wis) Equipment: +1 Mithral Breastplate (4,600), 1/2 cost 40 xps used +1 Large Steel Shield (520), 1/2 cost 40 xps used +1 Cloak of Resistance (1,000), +1 Longsword (525) 1/2 cost 40 xps used Darkwood Club (330gp) Wand of CLW (50 Charges) Scroll (At caster level 5th Neutralize Poison, Remove Curse, Invisibility Purge) Everburning Torch Holy Symbol, Wooden Backpack Rations (10 days) Healer's Kit Bedroll/Blanket, etc. Gp 12 Sp 10 Cp 5 Spells: Domain: (1st) Blur; (2nd) Cat's Grace; (3rd) Magic Vestment; 0th (5): Create Water, Detect Magic (x2), Light, Purify Food and Drink 1st (4): Bless, Detect Evil, Doom, Protection from Evil 2nd (4): Bull's Strength (x2), Endurance, Hold Person 3rd (3): Dispel Magic, Spikes (DotF), Searing Light Background: Titus is a relatively young cleric who is going to a difficult curve on his road to enlightenment. Trained to be a cleric at an early age, Titus retired from the clergy upon falling in love and marrying. Titus worked as a blacksmith in small borderland village and frequently enchanted armor and arms for adventurers who went into the wild to do what they do. Titus left the village occasionally to obtain special materials for his craft. Upon returning from one such trip, Titus found the village destroyed and his young wife and family dead at the hands of an unknown cult. Vowing vengence, Titus has renewed his clerical vows and set off to rid the world of evil. Items from Splat Books: Celerity Domain (Defenders of the Faith) Granted Power: +2 enhancement bonus to dexterity, speed increased +10ft. wen in light armor, +2 enhancement bonus on initiative. These are supernatural abilities. 1. Blur 2. Cat's Grace 3. Air Walk 4. Haste 5. Tree Stride 6. Wind Walk 7. Mass Haste 8. Blink 9. Time Stop Divine Might [Divine] (Defenders of the Faith) You can channel energy to increase the damage you deal in combat Prerequisite: Ability to turn undead, Cha 13+, Str 13+, Power attack. Benefit: Spend one of your turn undead attempts to add your Charisma bonus to your weapon damage for a number of rounds equal to your Charisma bonus. This is a free action (clarified through the Sage). Improved Shield Bash [General] (Defenders of the Faith) You cna push opponents back by bashing them with your shield. Prerequisite: Power Attack Benefit: Any shield bash you make with a small or large shield also affets your opponent as if you had performed a bull's rush. You don't actually move into your opponent's square or incur attacks of opportunity for the bash. You also can't move your opponent more than 5 feet, nor can you move along with the defender. You can't use this feat with a buckler. Spikes Transmutation Level: Clr 3, Drd 3 Components: V,S,M Casting Time: One Action Range: Touch Target: Wooden weapon touched Duration: 1 hour/lvl Saving Throw: None Spell Resistance: No As Brambles (small magical thorns or spikes protrude from the surface of a wooden weapon, such as a club, greatclub, nunchaku, or quarterstaff. For the duration of the spell, the weapon deals both piercing and bludgeoning damage. It gains a +1 enhancement bonus on its attacks and deals an additional +1 point of damage per caster level (maximum of +10). This spell works only on weapons with wooden striking surfaces.) except that the affected weapon gains +2 enhancement bonus on its attacks, and its threat range is doubled. [/QUOTE]
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