[PbP Chars] If Thoughts Could Kill


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Verra Grimson ('the Hawk')
Male Elven Nomad 10
Age: 95
Weight: 158 Lbs
Height: 5' 7"
Hair: Long curly brown
Eyes: Green

Alignment: Neutral
Xps: 45,000+ xps
Languages: Common, Elven, Draconic, Infernal

Attributes
Str 16 (+3)
Dex 26 + 0 (+8) (28 for Psionics)
Con 14 (+2)
Int 14 (+2)
Wis 14 (+2)
Cha 10 (+0)

Initiative: +8 (+8 Dex)
Move: 60' Base (Boots of Striding)
Hit Points: 65
AC: 27 (+8 Dex, +6 Mithral Chain Shirt +2 of Grace, +1 Natural, +2 Deflection)
BAB: +5 (+8 to hit melee, +11 ranged)

Specifics:
Bow +17/+17 (+5 Base, +2 Bow, +8 Dex, +2 Competence, +1 w/in 30'+1 Arrow - 2 Rapid Shot)
Damage: 1d8+1d4 (Psionic Shot)+1d6 (Cold)+1d6(Shock)+1 (Competence)+1 (w/in 30') +2 bows +1 Arrows + 3 (Str - varies) or 1d8+2d6+1d4+7

Saves:
+8 Fort (+3 Base, +2 CON, +3 Resistance),
+14 Ref (+3 Base, +8 DEX, +3 Resistance),
+12 Will (+7 Base, +2 WIS, +3 Resistance)

Special Abilities:
Low Light Vision
Immune to Sleep
+2 Racial Save Bonus vs. Enchantment
+2 Racial Bonus to Listen, Spot, Search
Proficient with Rapier and Composite Longbow

Feats: Psionics Prodigy, Point Blank Shot, Rapid Shot, Precise Shot, Psionic Shot, Fell Shot, Craft Armors and Armor, Craft Universal Item

Skills:
Climb +5 (2 ranks)
Concentration +12 (10 ranks)
Craft: Bowyer +7 (5 ranks)
Craft: Armorer +7 (5 ranks)
Escape Artist +16 (8 ranks)
Intuit Direction +4 (2 ranks)
Jump +15 (2 ranks, +10 Competence)
Knowledge: Psionics +15 (13 ranks)
Listen: +4 (0 ranks, +2 racial)
Ride +10 (2 ranks)
Remote View +4 (2 ranks)
Psicraft +15 (13 ranks)
Search +15 (1 rank, +2 racial, +10 Competence)
Spot +19 (5 ranks, +2 racial, +10 Competence)
Use rope +10 (2 ranks)

Equipment:
Circlet of Psionic Might (Purchased 10,000gps - as the torc)
Third Eye Aware (Crafted 1/2 Cost, 160 xps)
Mithral Shirt +2 of Grace (Crafted 1/2 Cost, 160 xps)
--Grace (BoEM II - No dexterity penalty from Armor)
Amulet of Natural Armor +1 (Purchased)
Cloak of Resistance +3 (Crafted 1/2 Cost, 360 xps)
Bracers of Archery (Crafted 1/2 Cost, 204 xps)
Glove of Storing (Crafted 1/2 Cost, 88 xps)
Shocking Frosting Bow of the Grey Marches (Crafted 1/2 Cost, 1455 xps)
--Bow of the Grey Marches (BoEM II) Added Shock and Frost for a total cost of the weapon of 36,375
Ring of Protection +2 (Purchased)
Ring of Counterspells [Holding a Negate Psionics]
Belt of Dexterity +4 (Crafted 1/2 Cost, 640 xps)
Quiver of Ehlonna (Crafted 1/2 Cost, 72 xps)
Boots of Striding and Springing (Crafted 1/2 Cost, 100 xps)
Dorje of Inertial Barrier (5 charges)
Dorje of Darkvision (8 charges)
Dorje of See Invisible (8 charges)
Stone of Power Resistance (SR 24) (x2)
Tattoo of Combat Precognition
Tattoo of Know Location
Tattoo of Steadfast Gaze
Tattoo of Displacement (x2)

Rapier
Other Normal equipment
150 Arrows
Gold remaining: 29gp 5 sp

PSIONICS
Power Points: 89
Psychic Combat Modes: Mind Blast, Ego Whip
Psychic Defenses: Empty Mind, Thought Shield, Tower of Iron Will

Displays:
Auditory (Au): A rustle of leaves, barely audible
Material (Ma): Excited molecules of water steam from item, looking like a dish fresh from the oven.
Mental (Me): A feeling of deja vu in those around him
Olfactory (Ol): The smell of ozone
Visual (Vi): Body seems to haze as from heat

Talents (Free Uses: 12)
Bolt
Burst
Catfall
Detect Psionics
Inkling
Missive
Prestidigitation (ITCK spells as powers)
Telempathic Projection

1st Level Powers
Call Weaponry
Spiderclimb
Empathic Transfer
Lesser Body Adjustement
Shield (ITCK spells as powers)

2nd Level Powers
Animal Affinity
Knock
Claiaudience/Clairvoyance
Combat Prescience

3rd Level Powers
Haste (ITCK spells as powers)
Metaphysical Weapon
Time Hop (Will negs d20 +12)

4th Level Powers
Dimension Door
Fate of One

5th Level Powers
Teleport

Background:
Verra is a lonely man shunned from his people for the strange powers that he developed. This rejection has mentally forced him to be self-sufficient (to the point of neurosis). Case in point: Verra is hard pressed to use anything that isn't made by his own hand. Things that he hasn't made (either by himself or with the assistance of others) he marks in some way before using (even coins). He will sleep in his own bedroll, even at inns, and would only sleep on the bed if he spit on it or scuffed it in some way.

As his powers continued to develop, Verra discovered that his powers force him to be constantly moving (whether real or imagined). Those who have come to know him well are insistent that he even moves while he is sleeping.

When Verra is ready to act in the day, he typically begins with Animal Affinities for both Strength and Constitution and Metaphysical Weaponing the batch of 50 arrows in his quiver. His bow is kept strung and safe in his glove of storing.

[Updated to 10th, Editted for equipment purchases]
 

Sir Darian Almardean
Human male
Wizard 10(37845 XP +?) XP >= 45000
Lawful Good

Specialization: Abjuration Barred: Illusion

STR 12 +1
DEX 8 -1
CON 14 +2
INT 20 +5 (24 +7)
WIS 13 +1
CHA 15 +2

Spd: 30
Initiative: -1

Attack +5, +6 melee, +4 ranged (+7 rapier)
Dmg: rapier: 1d6+1 18-20
AC 9 (- 1 dex)
HP 51

F: +3 (+8)
R: +3 (+5)
W: +7 (+11)

Spell Focus: Transmutation, Martial Weapon Prof: rapier, Scribe Scroll, Craft Wonderous Item, Lace Spell: Holy, Spell Penetration, Lace Spell: Resistant, ?

Spellcraft 13 +20
Concentration 13 +15
Riding 3 +2
Scry 1 +8
Speak Language 2
Diplomacy 3 +5
Knowledge:
__Arcana 13 +20
__Nobility and royalty 3 +10
__History 3 +10
__Geography 3 +10
__Psionics 1 +8
Psicraft 1 +8

Languages: Common, Celestial, Draconic, Auran, Terran, Elven, Dwarven

Spells Known:

Cantrips: tons

1: Endure Elements, Alarm, Protection from Evil, Shield, Mage Armor, Comprehend Languages, Detect Secret Doors, Identify, Charm Person, Sleep, Magic Missile, Erase, Message, Reduce*, Anavar's Anticipated Attack, Feather fall, Betray the Years, Resist Scrying, Spider Climb

2: Protection from Arrows, Glitterdust, Arcane Lock, Detect Thoughts, See Invisible, Rope Trick, Bull's Strength, Endurance, Knock, Daylight, Levitate

3: Dispel Magic, Protection from Elements, Slow*, Haste, Fly, Secret Page, Extended Charge, Force Blast, Fireball, Arcane Sight, Water Breathing, Greater Magic Weapon

4: Dimensional Anchor, Evard's Black Tentacles, Scrying, Confusion, Polymorph Other*, Minor Globe of Invulnerability, Strength to Strike, Chains of Vengeance, Gird the Warrior

5: Permanency, Teleport, Wall of Force, Quintelemental Blast, Dismissal, Sending, Energy Buffer, Prying Eyes
Spells per day:
0: 4 (DC 17)
1: 6+1 (DC 18)
2: 6+1 (DC 19)
3: 5+1 (DC 20)
4: 4+1 (DC 21)
5: 3+1 (DC 22)

+1 spells must be from abjuration
+2 DC for Transmutation spells
+2 DC against evil creatures
+2 to penetrate SR

Stuff:

Spell workbook
Lots of extra spells
Boccob's Blessed Book (full)
Robe of Resistance +3
Headband of Intellect +4
3x Pearl of Power 1
Pearl of Power 2
Vestments of Hygiene
Wand of Magic Missiles (7th level caster, 20 charges)

mw rapier
Light warhorse
Military Saddle
2 healing potions
50 ft rope
5 sunrod
5 tindertwig
Books from library [200 gp.]
2 captured spellbooks

Lots of Scrolls: spells are at the minimum caster level unless otherwise mentioned
0:
2 Detect Magic
2 Detect Poison

1:
2 Alarm (4)
2 Reduce (5)
4 Endure Elements
2 Detect Secret Doors
2 Spider Climb
2 Message
2 Comprehend Languages
4 Protection from Evil
1 Erase
8 Resist Scrying

2:
2 See Invisible
2 Glitterdust
2 Daylight
2 Knock
2 Rope Trick (8)
2 Levitate

3:
2 Protection from Elements
2 Water Breathing
1 Dispel Magic
1 Fly

4:
2 Dimensional Anchor
1 Scrying
1 Charm Monster
2 Summon Monster 4

5:
1 Dimissal
1 Teleport
1 Sending

other adventuring gear that would be a pain to write out

70 pp
70gp
18 sp
10 cp
+32847 GP

Appearence:

Sir Darian is a distinguished looking gentleman of slightly above average height. His dark gray robes are trimmed with blue, and are cut of fine silk. Each breast of his robes is adorned with a sigil, one for his noble house (a ship surronded by 2 lightning bolts), and the other is the rune for his mage's guild. Darian avoids ostentation in dress - no honorable family flaunts its wealth with gaudy baubles. Despite his ordinary grey eyes and brown hair, his refined and elegant mannerisms would set apart in a crowd. His graceful movements are rather slow though, in order to conceal his clumsiness.

Background:

Darian is a scion of the Almardean family of [city name], a thriving costal trading center. As a child, he usually stood in the shadow of his elder brother, Edmure, who stood tall and athletic. However, as they grew, Darian quickly proved to be far more adept in his studies and easily mastered knowledge of other noble houses and heraldic devices, geography, history, the best trade routes, and other skills that would enable him to better manage the family business. With Darian's quick mind, he quickly became his father's favorite, and had additional training in courtly graces, riding and swordplay. Edmure was expected to become a knight and advance the prestige of the family through might of arms and adventuring.

However, when Edmure was sheared (sent out on his own for a year to make his way in the world without the name or backing of his family), instead of adventuring, he proved himself a merchant of unusual savvy by working for the [merchant guild]. In fact, Stephaneos, patriarch of the Almardeans, was somewhat displeased because of the substancial advantage the contracts Edmure negociated gave to potential rivals. So it fell upon Darian to advance the family's honor while Edmure increased its fortunes.
 

Bellus Nimblenock

Gnome Rogue 3/Fighter 1/Ranger 1/Thief-Acrobat 5

Align: NG Male Gnome, Age 87 3'5", 78 pounds, light blond hair (short and spiky),
pale blue eyes.
Gladiatorial Slave Background

STR 14 (+2)
DEX 18 (+4)
CON 16 (+3)
INT 18 (+4)
WIS 16 (+3)
CHA 13 (+1)

HP 91
AC: Full 22/18 Flat/14 Touch

Base: +7
Fort: +12
Reflex: +15
Will: +9
Init: +8
Move: 20'

Scent Weapon Finesse: Kukri Improved Initiative Imp 2 Weapon Fighting
Fav Enemy: Aberrations Two-Weapon Fighting Ambidexterity Tracking
(Gl) Ex :Kukri (Gl) Ex Net (Gl) Ex: Hooked Hammer Improved Trip (T-A)
Kip Up Unbounded Leap Fast Balance Improved Evasion (T-A)
Defensive Fighting Bonus Slow Fall (20') Sneak Attack +3D6 Evasion
Uncanny Dodge Dex/ AC ,Cartwheel Charge, Fastb Climb,Small +1 AC Small +1 Attacks Low Light Vision
Dancing Lights 1/Day Ghost Sounds 1/Day Prestidigitation 1/Day +4 Dodge vs.
Giants
Speak with Burrowing Mammals
+1 vs. Goblinoids and Kobolds


Spot +14 Wilderness Lore +6 Decipher Script +6 Open Locks +22
Listen +16 Appraise +7 Craft-Jeweler +5 Disarm Device +21
Search +15 Move Silently +22 Escape Artist +10 Use Rope +11
Balance +17 Hide +26 Climb +16 Use Magic Device +14
Tumble +22 Jump +19 Intimidate +4 Bluff +7

Speaks: Common, Gnome, Draconic, Elvish,Goblin,Giant.

Kukri +14/9 1D4+3 15+/X2
Kukri two wpn fighting +12/7 X2 1D4+3/+2 ""
Short Comp Bow +15/10 1D6+2 20/X3
Net +10/5 1D4+2 19+/X2
Dagger +10/5 13/8 th. 1D4+2 19+/X2
Gnome Hooked Hammer +11/6 1D6+2/X3 hammer 1D4+2/X4 Pick

2 +1 Keen Kukris (16,000)
+1 Mighty (+2Str) Short Composite Bow (525)
Tools of the Master (+10 Open Locks &Disarm Device) 4000
Vest of the Acrobat (+5 Tumble, Jump,) 2000
Elven Cloak (2,000)
Amulet of Resistance +4 <16000>
Headband of the Senses +5 Spot, Listen 2000
Elven Boots (2,000)
+ 3 Mithril Chain (10,100)
Gloves of Dexterity <4000>
3 Quall's Feather Tokens (tree) <300GP>
1 potion cure serious wounds <750>
1 potion cure light wounds <50>
Ring of Arcane Insight(+10 Use Magic Device)2,000 Wand Cat's Grace-9
Charges 900GP
Wand Cure Light Wounds 1D8+1 -30 charges 450 Wand Levitate-10 Charges 150
Wand True Strike -15 Charges 300
Wand Spider Climb 10 Charges 150
Hat of Disguise 2000 Net
20 Master Worked Arrows 140
MW Gnome Battle Pick 300
Heward's Handy Haversack 2000
Brooch of Resistance +1 1000
Grapnel and 100' of Silk Rope
extra set thieves tools


60 GP

"Bellus Nimblenock gerw up in the City of Halstrud,having grown up as an orphan
serving as a 'gopher' in the Gladiatorial Arena of that city. There, unlike most (who
were forced against their will), the young Gnome eventually joined the ring, as the
thought of fighting Beasts and Monsters thrilled him to no end. Training especially
in the combatting of Abberations, Bellus used his acrobatic skills to augument his
fighting prowess (earning the favor of at least 2 Nobles, and making a small
fortune betting on himself. While in the Arena, Bellus helped in the escape of at
least 4 Slaves, feeling that nobody should be kept against their will (yet
wondering why they would want to leave suck an exciting life) One beneficiery of
Bellus Aid was a Lizardman named Verakka,who thanked the Gnome by teaching
him Draconic, the ancient language of the oldest of Beings on the
planet.Eventually, Bellus did tire of the Arena, seeing the outside World as an
even bigger Arena to show his prowess in. SO, taking his leave, Bellus Nimblenock
left the Grand Arena of Halstrud the only Gladiator ever to enter and exit of his
own Free Will."
 

Qataria (Kah-TAR-e-ah)
LG Female Human, Fgtr4/Pal6
HT: 6'8" WT: 250
Move Rate: 40'

STR: 22 (18 Base + 2 Enhancement + 2 Enlargement)
DEX: 16 (16 Base)
CON: 16 (15 Base + 1 Lvl)
INT: 14 (14 Base)
WIS: 18 (16 Base + 2 Enhancement)
CHA: 20 (17 Base + 1 Lvl + 2 Enhancement)

HP: 107 AC: 25
Saves: FORT: +19 REF: +13 WILL: +13
Init: +5

Bab: 10
Attacks:
+1 Keen Adamantine Flamberge; (+20/15 to hit, 2d6+16 damage, threat:12-20/X2)
Throwing Axe: +14/9 to hit, 1d6+6 damage, threat: 20/X3, range: 10)

Skills: Craft:Armoursmithing(+15/13), Craft:Weaponsmithing(+15/13), Jump(+45/9), Knowledge:Religion(9/+6), Speak Language(8 points = 4 languages)

Special Qualities:
Detect Evil
Divine Grace
Lay on hands(30)
Divine Health
Aura of Courage
Smite Evil(+5 to hit, +6 damage)
Permanently Enlarged(+2 str, X1.4 HT, X2.7 Wt)
Remove Disease 2/week
Turn Undead(as 4th lvl cleric)
TURNING CHECK: 1d20+5
Turn damage: 2d6+9

Feats: W.Focus(Flamberge), Power Attack, Two-handed Power Strike, Reckless Attack, Expertise, W.Specialiation(Flamberge), Imp.W.Focus(Flamberge), Improved Critical

Languages: Common, Celestial, Draconic, Giant, Goblin, Infernal, Abyssal

Gear:
Hired Mage to Enlarge/Permanency(3040)
+1 Dragonscale(5,800)
+1 Keen, Adamantine Flamberge(17,425)
Gauntlets of Str+2(4,000)
Periapt of Wis+2(4,000)
Circlet of Cha+2(4,000)
Cloak of Resistance+2(4,000)
Ring of Sustenance(2,500)
Ring of Jumping(2,000)
Vest of Natural Armour+1(2,000)
5 potions of Cure light(1d8+1) (250)
3 Throwing Axes(24)
2 beads of Force(4000)
Wooden Holy Symbol(1)
 

Groknar Bloodfist
Half Orc Barbarian 4 Fighter 6
Alignment: Chaotic Good

Strength: 22 [+6]
Dexterity: 16 [+3]
Constitution: 18 [+4]
Intelligence: 8 [-1]
Wisdom: 14 [+2]
Charisma: 8 [-1]

Racial Abilities:
Darkvision 60'
Orc Blood

Class Abilities: Rage 4/day, Fast Movement, Uncanny Dodge (Dex bonus to AC), Bonus Feats

Skills:
Intimidate +6 (7 ranks, -1 Charisma)*
Climb +8 (6 ranks, -6 Armor, +6 Strength, +2 Circumstance)
Jump +47 (7 ranks, -6 Armor, +6 Strength, +10 Competence, +30 Circumstance)
Wilderness Lore +9 (7 ranks, +2 Wisdom)

Feats: Power Attack, Cleave, Weapon Focus: Greataxe, Weapon Specialization: Greataxe, Extra Rage*, Iron Will, Improved Critical: Greataxe

Speed: 60 feet/round

Hit Points: 109

Armor Class: 28 (+10 Armor, +3 Shield, +3 Dex, +2 Natural)

Saving Throws:

Fortitude +16 (+9 Base, +4 Constitution, +3 Resistance)
Reflex +9 (+3 Base, +3 Dexterity, +3 Resistance)
Will +10 (+3 Base, +2 Wisdom, +3 Resistance, +2 Feat)

Attacks:
Unarmed +16/+11 (+9 Base, +6 Strength)
1d3+6 Subdual, Provokes AoO, 20/x2

+2 Corrosive Greataxe +19/+14 (+10 Base, +6 Strength, +1 Feat, +2 Enhancement)
1d12+13+1d6 Acid, 19-20/x3

Javelin +13/+8 (+9 Base, +3 Dexterity)
1d6+6, Range 30 feet

Equipment:
Mithral Full Plate +2 -14,500 GP
+2 Corrosive Greataxe* -18,350 GP
Cloak of Resistance +3 -9,000 GP
Boots of Striding and Springing -6,500 GP
"Jobu," a floating ball of black metal that circles Groknar, acting as a +1 Animated Shield -9,170 GP
Amulet of Natural Armor +2
Bracers of Speed -8,000 GP
Ring of Jumping -2,000 GP
Potion Belt
-Potion of See Invisibility (3rd) -300 GP
-Potion of Alter Self (3rd) -300 GP
-Potion of Cure Moderate Wounds (2) (3rd) -600 GP
Javelins
Backpack
-Climber's Kit
-Bedroll
-Blanket
-Rope, Silk 50 feet
-Grappling Hook
-Rations (7)
Waterskin (3)
-Explorer's Outfit
314 GP


*Assuming no variant Intimidation rules are used. According to the current system, the average gnome is more intimidating than a Half-Orc!
**From MotW, allowing you to Rage 2 additional times per day
***From MoF, like Flaming, but with Acid Damage

Groknar is a tall, well-built Half-Orc bulging with muscles. His greasy black hair is in a crew cut, and his body is covered with scars. His Full-Plate is festooned with trophies and tokens of defeated foes, and his Axe, when grasped, seems to drip burning blood. On Groknar's back is a quiver holding half a dozen javelins, and a black cloak trimmed with silver and specked with dried mud. Circling him is a black sphere that shields him from incoming attacks. When enraged, his black eyes widen, he yells constantly, and his hair stands on end. When moving, Groknar strides boldly, facing forward, and at a very quick pace.

Loyal to his friends and ruthless to his enemies, Groknar solves his problems with the application of brute force. If that doesn't seem to work, he applies more. He is also curious, and investigates the strange and alien places one oft finds while adventuring with relish and fearlessness. However, Groknar is highly superstitious, and he fears the soul-stealing nature of demonic reflective surfaces, like mirrors. He also relies on insights from the spirit world, following advice no one else seems to hear.
 

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