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<blockquote data-quote="renau1g" data-source="post: 4888732" data-attributes="member: 54810"><p>Cov - re:deadliness of combat - Especially at low levels, most 1st level PC's won't be killed by a greataxe wielding orc anymore. </p><p></p><p>One thing is the willingness to move forward if people are slow. I try to give 48 hrs or so, but if someone's lagging, feel free to NPC them. I'm also open to retcons, so if there <em>is</em> an interrupt, etc. I would just adjust and allow the PC's who fall below the action to re-do their actions (but keeping their rolls from the original action). Expect that the posting rate will drop off after the initial excitement. It's quite common that people will post a couple times a day when the addy first starts, but then it falls into a normal routine of about 1/day or so for most people. Personally, I find Maptools to be very beneficial to me when running combat. It takes a few minutes to get the map set-up, but you can input hp/ac/defenses and other notes right in the monster info so no need to reference other materials. This is helpful when using elites (or solos) as they usually last a few more rounds and it allows you to input the status effects that I'm sure they'll be under. </p><p></p><p>You already mentioned Mal's method of combat, so I think that's a big one (for me at least). I roll a d20 and use the average init score of the monsters to determine their group position. As Cov mentioned it does allow you to coordinate actions slightly more, but the group is usually able to overcome these with only minimal issues (see my game for this...stupid push powers knocking guys outta my cube).</p><p></p><p>As you've already done, feel free to drop a line to some of the other DM's around here that you like their playstyle and pick their brains from time to time. I think we're all refining our methods as we DM.</p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="renau1g, post: 4888732, member: 54810"] Cov - re:deadliness of combat - Especially at low levels, most 1st level PC's won't be killed by a greataxe wielding orc anymore. One thing is the willingness to move forward if people are slow. I try to give 48 hrs or so, but if someone's lagging, feel free to NPC them. I'm also open to retcons, so if there [I]is[/I] an interrupt, etc. I would just adjust and allow the PC's who fall below the action to re-do their actions (but keeping their rolls from the original action). Expect that the posting rate will drop off after the initial excitement. It's quite common that people will post a couple times a day when the addy first starts, but then it falls into a normal routine of about 1/day or so for most people. Personally, I find Maptools to be very beneficial to me when running combat. It takes a few minutes to get the map set-up, but you can input hp/ac/defenses and other notes right in the monster info so no need to reference other materials. This is helpful when using elites (or solos) as they usually last a few more rounds and it allows you to input the status effects that I'm sure they'll be under. You already mentioned Mal's method of combat, so I think that's a big one (for me at least). I roll a d20 and use the average init score of the monsters to determine their group position. As Cov mentioned it does allow you to coordinate actions slightly more, but the group is usually able to overcome these with only minimal issues (see my game for this...stupid push powers knocking guys outta my cube). As you've already done, feel free to drop a line to some of the other DM's around here that you like their playstyle and pick their brains from time to time. I think we're all refining our methods as we DM. Good Luck! [/QUOTE]
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