PbP Dragonlance Classics


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Sturm Brightblade

Fighter 5

Str: 17 +3
Dex: 14 +2
Con: 16 +3
Int: 12 +1
Wis: 14 +2
Cha: 12 +1

Hit Points: 5d10+15 = 65
AC: 17 (15 Flat Footed / 12 Touch)

Init: +2
Spd: 20 ft.

Fort: +7
Ref: +3
Will: +5

Feats: Power Attack, Cleave, Sunder, Iron Will, Weapon Focus: Greatsword, Weapon Spec: Greatsword

Skills: (Using Ranger Skills List)
Climb 6 +9 (+6)
H. Animal 4 +6
Jump 5 +8 (+5)
Ride 4 +6
Swim 7 +10 (+7)
Spot 5 +7
Listen 5 +7
cc Know: Religion 3 +4

Languages: Common, Solamnic, Abanasian

BAB: +5
Melee: +8
Ranged: +7
Brightblade: +12 2d6+8 (+2d6 vs. Chaos) 19-20 x2

Equipment:
'Brightblade' - Greatsword +3, Lawful
MW Breast Plate
Backpack
Whetstone
Dagger
Flint & Steel
Bedroll
Winter Blanket
Waterskin
3 days Trail Rations
Belt Pouch
 
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Raistlin Majere
Wizard 5

STR: 10 +0
DEX: 16 +3
CON: 10 +0
INT: 19 +4
WIS: 14 +2
CHA: 12 +1

Hit Dice: 5d4 + 0
HP: 20 [Max]
AC: 16 [10 + 3 Deflection + 3 Dex]
Initiative: +3
BAB: +2
Melee: +2
Ranged: +5
Speed: 30’

FORT: +1 [+1 Base + 0 Con]
REFL: +4 [+1 Base + 3 Dex]
WILL: +6 [+4 Base + 2 Wis]

Attacks-Weapons:
Staff of Magius +4 [+2 Melee +2 enhancement, 1d6 +2 damage [+0 Strength +2 Enhancement]

Feats: Spell-Casting Prodigy, Scribe Scroll [from Wizard], "The Sly One"[from Wizard - see below], Spell Focus (Evocation), Brew Potion, Craft Wondrous

Skills:
Alchemy +12 [8 Ranks]
Bluff +8 [7 Ranks]
Concentration +8 [8 Ranks]
Diplomacy +3 [0 Ranks, +2 Synergy-Bluff]
Disguise +3 [0 Ranks, +2 Synergy-Bluff]
Gather Information +2 [1 Ranks]
Intimidate +3 [0 Ranks, +2 Synergy-Bluff]
Knowledge
- Arcana +12 [8 Ranks]
- Geography +5 [1 Ranks]
- History +12 [8 Ranks]
- Nature +6 [2 Ranks]
- Religion +7 [3 Ranks]
Perform +3 [2 Ranks]
Scry +6 [2 Ranks]
Sense Motive +9 [7 Ranks]
Spellcraft +12 [8 Ranks]
Spot +5 [3 Ranks]


Languages: Common, Qualinesti Elven, Magius (Written only), Hill Dwarf, +1 more

Spells Per Day:
0th: 4 / 1st: 5 / 2nd: 3 / 3rd: 2

Spells Known:
0th: All per the player's handbook
1st: Burning Hands, Charm Person, Comprehend Languages, Identify, Lesser Sonic Orb [T&B], Mage Armor, Magic Missile, Sleep
2nd: Invisibility, Levitate, Mirror Image, Web
3rd: Lightning Bolt, Protection from Elements

Equipment:
Staff of Magius (+2 attack bonus, +3 deflection bonus, cast daylight and feather fall once per day)
dagger

Gp Remaining: unknown


Notes:
"The Sly One" provides Raistlin with Bluff, Perform, and Sense Motive as Class skills [provided in exchange for the find familiar class ability]
 
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Tanis Half-Elven (Tanthalas)
Male Fighter5
-
STR: 14 +2
DEX: 18 +4
CON: 14 +2
INT: 14 +2
WIS: 11 +0
CHA: 14 +2
-
Racial Qualities:
-Immune to magical Sleep
- +2 save bonus vs Enchantment
-Low-light Vision
- +1 to spot, search, and listen checks
-Elven-blood
-
Hit Dice: 5d10 + 10
HP: 60
AC: 18
Initiative: +4
BAB: +5
Defense: 19
Melee: +7
Ranged: +9
Speed: 30’
-
FORT: +6 = +4 +2
REFL: +5 = +1 +4
WILL: +1 = +1 +0
-
Attacks:
Composite Longbow: +11, (1-8 +4) or +9/+9, + 1 damage within 30'
Longsword +2: +9, (1-8 +4)
-
Class Abilities:
-
Feats:
-Weapon Specialization Longbow
-Weapon Focus Longbow
-Expertise
-Point Blank Shot
-Rapid Shot
-Simple Weapon Profficiency
-Martial weapon (Proficiency All)
-Shield Profficiency
-Light Armor Profficiency
-Medium Armor Profficiency
-Heavy armor Profficiency
-
-

Skills: (Ranger list, +2 skill points per level)
-Animal Empathy 6(4)
-Climb 6(4)
-Hide 8(4)
-Move Silently 8(4)
-Wilderness Lore 8(8)
-Ride 8(4)
-Swim 6(4)
-Spot 5(4)
-listen 5(4)
-Diplomacy 6(4)

Languages:
Automatic:
-Common
-Elven, Qualinesti

Bonus:
-Elven, Silvanesti
-Camp Talk


Equipment:
-Leather Armor +2
-Long Sword +2
-Master Work Composite Longbow +2
-Engagement ring
-dagger
-3 days trail rations
-2 water skins
-1 quiver of arrows
 

Flint
5th level Fighter, neutral good

Attributes
Str: 16 (+3)
Dex: 12 (+1)
Con*: 20 (+5)
Int: 12 (+1)
Wis: 13 (+1)
Cha: 10 (+0)
*4th level attribute bonus

Racial Qualities:
* Dark Vision 60’
* Stonecutting: +2 racial bonus to notice unusual stonework, such as sliding walls, etc.
* +2 racial bonus on saving throws vs. poisons.
* +2 racial bonus on saving throws vs. spells and spell-like effects.
* +1 racial bonus to attack rolls against orcs and goblinoids.
* +4 dodge bonus against giants and ogres.
* +2 racial bonus to Craft checks related to stone and metal.

Hit Dice: 5d10 +25
HP: 75
AC: 19/18 flat-footed/11 touch
Initiative: (+1 dex, +4 feat) = +5
BAB: +5
Melee: +8
Ranged: +6
Speed: 20’

FORT: (base +4, con +5)= +9
REFL: (base +1, dex +1) = +2
WILL: (base +1, wis +1) = +2

Weapons:
Battle Axe +2 (melee +11, 1d8+7, crit 20/x3)
light crossbow (ranged +6, 1d8, crit 19-20/x2)
(2) hand axes +1 each (melee +9/ranged +7, 1d6+4, crit 20/x3)
(2) daggers (melee +8/ranged +6, 1d4+3, crit 19-20/x3)

Armor:
Chainmail shirt +2 (AC +6, Check Pen -2, MV 20')
Medium Shield (AC +2, Check Pen -1)

Class Abilities:
extra feats

Skills (Fighter list; 34 points; 3+ 2 each level)
Climb +10 (7 rank +Str)
Craft (blacksmith) +11 (8 ranks +Int +dwarf)
Craft (armourer) +9 (6 ranks +Int +dwarf)
Craft (weaponsmith) +11 (8 ranks + Int +dwarf)
Listen +2 [cross-class] (1 rank +Wis)
Ride +2 (1 rank +Dex)
Spot [cross-class] +5 (4 ranks +Wis)
Languages: Hill Dwarf, Common, and Hammertalk

Feats and Proficiencies:
* Simple Weapon Proficiency
* Martial weapon (Proficiency All)
* Shield Proficiency
* Light Armor Proficiency
* Medium Armor Proficiency
* Heavy armor Proficiency
+ Cleave
+ Improved Initiative
+ Power Attack
+ Weapon Focus Battle Axe
+ Weapon Specialization Battle Axe
 
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Riverwind

Race:Human
Sex:male
Class:Barbarian 1/Fighter 4

Str 16
Dex 16 +1 4th
Con 14
Int 14
Wis 14
Cha 12

move 40

HP 62

Defense: +2 leather(4) mw wooden shield (1) dex +3 feat (1)=19

Fort +5 (+7)
Ref +1 (+4)
Will +1 (+3)

Feats Exotic weapon bastard sword, tracking, Dodge, wpn focus
bastard sword, wpn spc bastard sword

Skills: +2 points ranger list: wilderness lore 8 (10), spot 8(10), listen 4(6), hide 8(11), Moves Silently 8(11), Climb 8(11), Jump 8(11), Swim 8(11) knowledge (relegion4(6)

Languages: Common, Abanasinian, Handtalk, Qualinesti Elven

B.A.B +5
Melee +8
Range +8

+2 bastard sword +11 1-10+5
mighty composite longbow(+3) +8 1-8+3

Class abilities: Rage 1/day, extra movement, extra feats

Rage: Bastard sword: +13 1-10+11 AC 16 HP 72 Will +6 Fort +9 Ref +3
__________________
rangerjohn
 
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Goldmoon
Human Cleric 5, Lawful Good

STR 12 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 11
WIS 18 (+4) (including 4th level bonus stat point)
CHA 16 (+3)


Combat Stats:
Base Attack Bonus: +3
Melee: +4 [+3 BAB, +1 STR]
Ranged: +5 [+3 BAB, +2 DEX]
Hit Points: 45 [8 + 8 + 8 + 8 + 8 (levels) + 5 (CON)]
Armor Class: 14 [10 + 2 (DEX) + 2 (Leather Armor)]
Initiative: +6 [+2 DEX, +4 Improved Initiative]
Movement Rate: 30 feet

Attacks per round:
Blue Crystal Staff (+6 to hit, 1d6+3 dmg)
or Sling (+5 to hit, 1d4 dmg)
or Dagger (+4 to hit (melee) +5 to hit (thrown), 1d4+1 dmg)

Weapons and Armor:
Armor: Leather armor (+2 AC)
Weapons: Blue Crystal Staff (1d6+2 dmg, Crit x2)
Sling (1d4 dmg, Crit x2, Rng 50 ft)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +5 [+4 base, +1 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +8 [+4 base, +4 WIS]


Feats:
Light Armor Proficiency (Free for Cleric)
Medium Armor Proficiency (Free for Cleric)
Heavy Armor Proficiency (Free for Cleric)
Shield Proficiency (Free for Cleric)
Simple Weapons Proficiency (Free for Cleric)
Alertness (1st level feat)
Endurance (bonus human feat)
Improved Initiative (3rd level feat)


Skills:
Concentration +9 (8 ranks, +1 CON)
Diplomacy +11 (8 ranks, +3 CHA)
Heal +12 (8 ranks, +4 WIS)
Knowledge (Religion) +8 (8 ranks)
Wilderness Lore +8 (4 ranks (cc), +4 WIS)


Languages:
Common, Plainsman.


Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.
Turn Undead 6/day.


Spells:
Spells per day: 5/4+1/3+1/2+1
DCs: 14/15/16/17
Domains: Good, Healing.


Equipment:
Wearing/Carrying:
- Cold weather clothing
- Blue Crystal Staff
- Dagger
- Sling
- 20 sling bullets

Total Weight Carried: 15 lb
Load: Light


Current XP:
Current: 10,000
Next Level: 15,000
 

Caramon Version 1

Male Human
Fighter 5

Str 19 (+1 for lvl)
Dex 12
Con 16
Int 10
Wis 12
Cha 12

AC: 17
HP: 65

Init + 1
Fort + 7
Ref + 2
Will + 2

Skills:
Wilderness lore + 9
Handle Animal + 9
Ride + 9
Spot + 9
Swim + 12 (- a lot)

Feats:
Quickdraw
Exotic Bastard Sword
Weapon Focus Bastard Sword
Weapon Spec: Bastard Sword
Power Attack
Cleave

EQ:
Backpack
MW Scale
MW Bastard Sword Att: +10 Dam: 1d10 + 6 19-20/x2
MW Long Sword Att: +9 Dam: 1d8 + 4 19-20/x2
Daggers(2) Att: +9 Dam: 1d4 + 4 19-20/x2
Large Steel Shield
Winged Helm
Food & Water for 14 days
 

Tasslehoff Burrfoot
CG Kender Rogue 5

STR: 14 (10 Points, -2 race)
DEX: 18 (10 Points, +2 race)
CON: 12 (4 Points)
INT: 14 (6 Points)
WIS: 10 (4 Points, -2 race)
CHA: 14 (6 Points)

HP: 35 AC: 18
Saves: FORT: +3 REF: +9 WILL: +2
Init: +4

BAB: +3
Attacks: +12, 1d4+4 damage/1d4+4 damage (Staff/Sling - Hoopak)

Skills: Climb(+10/5), Jump(+10/5), Move Silent(+15/8), Hide(+17/8), Pick Pockets(+15/8),
Bluff(+13/8), Tumble(+13/8), Search(+11/8), Spot(+9/8), Listen(+9/8), Disable Device(+11/8),
Open Locks(+13/8), Knowledge:something(+9/6)

Feats: W.Focus(Hoopak), W.Finnesse(Hoopak)

Special Abilities: Taunt, Fearlessness, Sneak Attack +3d6, Evasion, Uncanny Dodge(Retain Dex
bonus)

Languages: Common, Kender, Giant, Dwarf

Equipment:
+2 Hoopak
MW Dagger
MW Studded Leather Armour
MW Thieves Tools
Backpack
50' Rope
Pouches
Pouches
More Pouches
Luckstone (In a pouch, some where)
Food in pouches
 

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