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<blockquote data-quote="reapersaurus" data-source="post: 791072" data-attributes="member: 1194"><p>Here's a few that I've had some experience with:</p><p></p><p>15) Don't be too bossy of player. Nobody likes a spotlight-hog.</p><p>When you find your character taking the fore-front of almost every scene they're in, think twice before dominating yet another scene.</p><p></p><p>16) If you DM other games... PLEASE take it upon yourself to ratchet back in the games where you are only a player. Take cues from other players sometimes, and above all else, Follow the DM's Lead!</p><p></p><p>17) Don't base a character in a game on your own looks, or your own RL background, or your own RL experiences, unless you are danged sure not to take things personally about that character.</p><p>It sets a way-dangerous precedent to have players over-identifying with their character in-game.</p><p></p><p>18) Stay the Course:</p><p>It's better to post regularly, over the long haul, perhaps only a handful of times a week, and stay in character, and 'in the scene', than to post a ton, pushing the action past a comfortable speed, pushing out other players.</p><p></p><p>19) Mind your elders.</p><p>Some of the newer players have been on the boards for less than 1/10th of the time as other players.</p><p>While new blood and energy is always welcome, please be aware that what's new to you, isn't necessarily new to others.</p><p>The IC board has been here a long time before you got here, and it operated just fine.</p><p></p><p>20) Make sure that when you join a game, there's no other character already in it that you are stepping on the toes of.</p><p>Each character should probably stake out its own turf, and not have other players infringing on its specialties.</p><p>For example, if you're going to be playing a cleric, at least make sure it's not of the same diety as someone else's, or don't have the same interests and skills as the other guy's.</p><p></p><p>20a) Don't make a character that has a blood hatred of another character (elf hating half-orc), and then have a problem when there's problems between the two.</p><p></p><p>21) Don't drag your IC buddies from game to game with you.</p><p>Each game should try to have a different mix of players - what's the point of playing with the same people over and over again?</p><p>Plus, you risk making a hegemony within the game (in other words, a clique of players), who hedge other players out, and force sides to be taken.</p><p></p><p>22) Differing opinions are an absolute certainty in games.</p><p>WHEN (not if) they occur, do everyone a favor, and don't escalate them whenever you can.</p><p>Make sure not to post right after reading the other post.</p><p>Make sure you read the post at least 3 times, to be sure you are reading what they've written, instead of reading what you think you're seeing, and having your brain fill in other, harsher details than what are intended.</p><p>Always ask yourself : is there another way this sentence could have been intended?</p><p></p><p>That's all I have time for tonight.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 791072, member: 1194"] Here's a few that I've had some experience with: 15) Don't be too bossy of player. Nobody likes a spotlight-hog. When you find your character taking the fore-front of almost every scene they're in, think twice before dominating yet another scene. 16) If you DM other games... PLEASE take it upon yourself to ratchet back in the games where you are only a player. Take cues from other players sometimes, and above all else, Follow the DM's Lead! 17) Don't base a character in a game on your own looks, or your own RL background, or your own RL experiences, unless you are danged sure not to take things personally about that character. It sets a way-dangerous precedent to have players over-identifying with their character in-game. 18) Stay the Course: It's better to post regularly, over the long haul, perhaps only a handful of times a week, and stay in character, and 'in the scene', than to post a ton, pushing the action past a comfortable speed, pushing out other players. 19) Mind your elders. Some of the newer players have been on the boards for less than 1/10th of the time as other players. While new blood and energy is always welcome, please be aware that what's new to you, isn't necessarily new to others. The IC board has been here a long time before you got here, and it operated just fine. 20) Make sure that when you join a game, there's no other character already in it that you are stepping on the toes of. Each character should probably stake out its own turf, and not have other players infringing on its specialties. For example, if you're going to be playing a cleric, at least make sure it's not of the same diety as someone else's, or don't have the same interests and skills as the other guy's. 20a) Don't make a character that has a blood hatred of another character (elf hating half-orc), and then have a problem when there's problems between the two. 21) Don't drag your IC buddies from game to game with you. Each game should try to have a different mix of players - what's the point of playing with the same people over and over again? Plus, you risk making a hegemony within the game (in other words, a clique of players), who hedge other players out, and force sides to be taken. 22) Differing opinions are an absolute certainty in games. WHEN (not if) they occur, do everyone a favor, and don't escalate them whenever you can. Make sure not to post right after reading the other post. Make sure you read the post at least 3 times, to be sure you are reading what they've written, instead of reading what you think you're seeing, and having your brain fill in other, harsher details than what are intended. Always ask yourself : is there another way this sentence could have been intended? That's all I have time for tonight. [/QUOTE]
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