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<blockquote data-quote="tdewitt274" data-source="post: 4903715" data-attributes="member: 20117"><p>I've been thinking about the current die roller and it's possible limitations. So, in an attempt to generate new ideas, I've created a <a href="http://realpeoplegames.com/ugp/dieroller/NewDieRoller.htm" target="_blank">second Die Roller</a>. This die roller is far from complete (does not generate randoms, no gloss, development mode), but has the basic user interface ready.</p><p></p><p>Features</p><ul> <li data-xf-list-type="ul">Uses a calculator interface, but users can type the results as well.</li> <li data-xf-list-type="ul">Supports a more mathematical approach to grouping, using "(" and ")"</li> <li data-xf-list-type="ul">Adds additional functions<ul> <li data-xf-list-type="ul">H = Highest = high()</li> <li data-xf-list-type="ul">/H = Remove Highest = remHigh()</li> <li data-xf-list-type="ul">L = Lowest = low()</li> <li data-xf-list-type="ul">/L = Remove Lowest = remLow()</li> <li data-xf-list-type="ul">Exp = Exploding (wild) die = explode()</li> <li data-xf-list-type="ul">Her = Hero System = hero()</li> <li data-xf-list-type="ul">Avg = Average = avg()</li> <li data-xf-list-type="ul">Sum = Sum = sum()</li> </ul></li> </ul><p></p><p>Here are some examples:</p><p></p><p>If you want 6 rolls of 4d6 and discard the lowest, you would enter 6(remLow(4d6)).</p><p></p><p>If you want to do multiple rolls with the same modifier (2 rolls of 1d20 + 2), you would enter 2(1d20 + 2).</p><p></p><p>If you wanted to do multiple dice (for example, a weapon with fire damage and STR damage), you would enter 2d4 + 1d6 + 4.</p><p></p><p>Don't forget, you can also subtract (like in Alternity): 1d20 - 1d12 -2</p><p>Multiply: 2d6 * 3</p><p>Divide: 5d6 / 5</p><p></p><p>Take a look at both and let me know your thoughts. </p><p><a href="http://realpeoplegames.com/ugp/dieroller/DieRoller.htm" target="_blank">Die Roller v1</a></p><p><a href="http://realpeoplegames.com/ugp/dieroller/NewDieRoller.htm" target="_blank">Die Roller v2a</a></p><p></p><p>I'm also looking for any additional comments regarding what you would want to see in a die roller. Feel free to post any wish you have.</p></blockquote><p></p>
[QUOTE="tdewitt274, post: 4903715, member: 20117"] I've been thinking about the current die roller and it's possible limitations. So, in an attempt to generate new ideas, I've created a [url=http://realpeoplegames.com/ugp/dieroller/NewDieRoller.htm]second Die Roller[/url]. This die roller is far from complete (does not generate randoms, no gloss, development mode), but has the basic user interface ready. Features [list] [*]Uses a calculator interface, but users can type the results as well. [*]Supports a more mathematical approach to grouping, using "(" and ")" [*]Adds additional functions [list] [*]H = Highest = high() [*]/H = Remove Highest = remHigh() [*]L = Lowest = low() [*]/L = Remove Lowest = remLow() [*]Exp = Exploding (wild) die = explode() [*]Her = Hero System = hero() [*]Avg = Average = avg() [*]Sum = Sum = sum() [/list] [/list] Here are some examples: If you want 6 rolls of 4d6 and discard the lowest, you would enter 6(remLow(4d6)). If you want to do multiple rolls with the same modifier (2 rolls of 1d20 + 2), you would enter 2(1d20 + 2). If you wanted to do multiple dice (for example, a weapon with fire damage and STR damage), you would enter 2d4 + 1d6 + 4. Don't forget, you can also subtract (like in Alternity): 1d20 - 1d12 -2 Multiply: 2d6 * 3 Divide: 5d6 / 5 Take a look at both and let me know your thoughts. [url=http://realpeoplegames.com/ugp/dieroller/DieRoller.htm]Die Roller v1[/url] [url=http://realpeoplegames.com/ugp/dieroller/NewDieRoller.htm]Die Roller v2a[/url] I'm also looking for any additional comments regarding what you would want to see in a die roller. Feel free to post any wish you have. [/QUOTE]
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