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<blockquote data-quote="tdewitt274" data-source="post: 4941434" data-attributes="member: 20117"><p>Good question! This can be potentially tricky and should probably provide plenty of options.</p><p></p><p>Considering the platform, it's difficult to say who is watching at any point in time. In an ideal setting, the database would determine when there was an action for a person (something that it's already doing) and send an email. However, that is ideal and would likely be an enhancement at a later point in time.</p><p></p><p>Any way you look at it, the person taking the action should at least finish their round. If something adversely affects it, action should be taken after the fact and roll back anything that happened after that point in time.</p><p></p><p>One way to tackle it is not entirely the most elegent way. Opportunity Attacks and Reactions are tricky because they may be happening when the person isn't watching the thread. As a result, the most appropriate action should be taken. </p><p></p><p>In either case, an indicator would populate saying that [PersonX] has an action. The person would have the designated amount of time to react. If they don't react, it goes onto the next player. If the next player has not made their action yet, then [PersonX] can still make their action. If the next player does take their action, then the Opportunity Attack/Reaction is lost.</p><p></p><p>In 4e, you can attack any one combatant only once. In 3.x, you can only do so many AoO. As a result, you may not want to spend that AoO on some peon while the big boss may be coming through. In other games, you need to pay attention all the time (Monopoly, Cribbage, BattleTech). So, it's going to depend on the system, and therefore should have some type of setting. </p><p></p><p>Maybe this is a personalized setting that follows any time limits established. </p><p></p><p>Another option is to declare the conditions that would trigger an Action or Reaction. "I use Shield if anyone attacks me." "I attack Bad2 if I threaten him."</p><p></p><p>Anything I missed?</p></blockquote><p></p>
[QUOTE="tdewitt274, post: 4941434, member: 20117"] Good question! This can be potentially tricky and should probably provide plenty of options. Considering the platform, it's difficult to say who is watching at any point in time. In an ideal setting, the database would determine when there was an action for a person (something that it's already doing) and send an email. However, that is ideal and would likely be an enhancement at a later point in time. Any way you look at it, the person taking the action should at least finish their round. If something adversely affects it, action should be taken after the fact and roll back anything that happened after that point in time. One way to tackle it is not entirely the most elegent way. Opportunity Attacks and Reactions are tricky because they may be happening when the person isn't watching the thread. As a result, the most appropriate action should be taken. In either case, an indicator would populate saying that [PersonX] has an action. The person would have the designated amount of time to react. If they don't react, it goes onto the next player. If the next player has not made their action yet, then [PersonX] can still make their action. If the next player does take their action, then the Opportunity Attack/Reaction is lost. In 4e, you can attack any one combatant only once. In 3.x, you can only do so many AoO. As a result, you may not want to spend that AoO on some peon while the big boss may be coming through. In other games, you need to pay attention all the time (Monopoly, Cribbage, BattleTech). So, it's going to depend on the system, and therefore should have some type of setting. Maybe this is a personalized setting that follows any time limits established. Another option is to declare the conditions that would trigger an Action or Reaction. "I use Shield if anyone attacks me." "I attack Bad2 if I threaten him." Anything I missed? [/QUOTE]
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