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<blockquote data-quote="tdewitt274" data-source="post: 4957613" data-attributes="member: 20117"><p>Hello All! Just thought I'd pop in and let you know what I've been up to lately.</p><p></p><p>I've been messing around with the Die Roller option some more. While I haven't hammered out specifics, I've been trying different technologies to see if there is an ideal way. I've come to the conclusion that it's going to require multiple angles.</p><p></p><p>My most recent idea is to do a kind of "Merge" between my two dice generators (see my signature). I like the aspect of the second die roller (which I never mentioned, but looks a LOT better in FireFox) that I created, but it was missing something. The dice on the first is extremely convenient, but also lacks functionality. While I do have the first one "working" by saving posts, the second one did a horrible job at allowing posting.</p><p></p><p>So, long story short, I've been throwing around the idea of a "Shopping Cart" type die roller. In a nutshell, it will take the dice icons of the 1st, the buttons of the 2nd, and the "results" of the 1st. You enter your dice on the same "line" so that they can be easily referenced, deleted or modified. </p><p></p><p>For example in 4e, </p><p>You want to roll 4(1d20+5) and 2d6 damage. You'll first start out by creating a new record (process undefined, but I'm sure it will be some kind of "Start" button) to group everything together. What you will do next is click the d20 button and assign a modifier of +5. Add notes if desired. Then, you will assign (undefined function) damage by choosing the d6 twice (total 2d6). When finished, you will close out the grouping (undefined, but likely a button). The results would be:</p><p></p><p>[CODE]Spell</p><p> Orc Chief: 1d20 + 5</p><p> Grunt 1: 1d20 + 5</p><p> Grunt 3: 1d20 + 5</p><p> Grunt 4: 1d20 + 5</p><p>Apply to all</p><p> Damage: 2d6</p><p>[/CODE]</p><p></p><p>For 3.x example,</p><p>Same as above, but would look like</p><p></p><p>[CODE]</p><p>Spell</p><p> Orc Chief: 1d20 + 5</p><p> Grunt 1: 1d20 + 5</p><p> Grunt 3: 1d20 + 5</p><p> Grunt 4: 1d20 + 5</p><p>Apply to each</p><p> Damage: 2d6</p><p>[/CODE]</p><p></p><p>The differences between the two are that 2d6 in 4e would give each the same value, where 3.x would give an individual 2d6 to each target.</p><p></p><p>Of course, this is all theory at this point. Considering that South Dakota is getting snow right now, I probably won't venture out this weekend so I'll give it a whirl.</p><p></p><p>I'm interested in hearing your thoughts. While this is all theory, does it sound like something that would be useful? Does it sound too complicated? Is there anything that you would add to the process? Remove from?</p><p></p><p>As always, and suggestions are appreciated!</p></blockquote><p></p>
[QUOTE="tdewitt274, post: 4957613, member: 20117"] Hello All! Just thought I'd pop in and let you know what I've been up to lately. I've been messing around with the Die Roller option some more. While I haven't hammered out specifics, I've been trying different technologies to see if there is an ideal way. I've come to the conclusion that it's going to require multiple angles. My most recent idea is to do a kind of "Merge" between my two dice generators (see my signature). I like the aspect of the second die roller (which I never mentioned, but looks a LOT better in FireFox) that I created, but it was missing something. The dice on the first is extremely convenient, but also lacks functionality. While I do have the first one "working" by saving posts, the second one did a horrible job at allowing posting. So, long story short, I've been throwing around the idea of a "Shopping Cart" type die roller. In a nutshell, it will take the dice icons of the 1st, the buttons of the 2nd, and the "results" of the 1st. You enter your dice on the same "line" so that they can be easily referenced, deleted or modified. For example in 4e, You want to roll 4(1d20+5) and 2d6 damage. You'll first start out by creating a new record (process undefined, but I'm sure it will be some kind of "Start" button) to group everything together. What you will do next is click the d20 button and assign a modifier of +5. Add notes if desired. Then, you will assign (undefined function) damage by choosing the d6 twice (total 2d6). When finished, you will close out the grouping (undefined, but likely a button). The results would be: [CODE]Spell Orc Chief: 1d20 + 5 Grunt 1: 1d20 + 5 Grunt 3: 1d20 + 5 Grunt 4: 1d20 + 5 Apply to all Damage: 2d6 [/CODE] For 3.x example, Same as above, but would look like [CODE] Spell Orc Chief: 1d20 + 5 Grunt 1: 1d20 + 5 Grunt 3: 1d20 + 5 Grunt 4: 1d20 + 5 Apply to each Damage: 2d6 [/CODE] The differences between the two are that 2d6 in 4e would give each the same value, where 3.x would give an individual 2d6 to each target. Of course, this is all theory at this point. Considering that South Dakota is getting snow right now, I probably won't venture out this weekend so I'll give it a whirl. I'm interested in hearing your thoughts. While this is all theory, does it sound like something that would be useful? Does it sound too complicated? Is there anything that you would add to the process? Remove from? As always, and suggestions are appreciated! [/QUOTE]
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