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<blockquote data-quote="tdewitt274" data-source="post: 4957889" data-attributes="member: 20117"><p>Here's a mockup of the planned die roller.</p><p></p><p><a href="http://realpeoplegames.com/ugp/dieroller/images/v3Mockup.png" target="_blank">v3 Mockup</a></p><p></p><p>Basically, you click click "New" and then click the dice that you want to appear. Modify as needed, and then add them to a group and then click "Done".</p><p></p><p>You can modify additional information off to the right. This includes adding/removing dice (which could probably be done on the "felt" area as well), adding a Modifier (+, -, *, /), apply Result filters (Drop Lowest, Wild Die, Keep Highest), associate a system (d20, Hero, etc), and add Notes.</p><p></p><p>At the bottom is a listing of all dice rolls. You can Modify (which would load the dice settings above) and Delete (self explanitory).</p><p></p><p>This will likely go through a couple of phases. The trick is for multiple dice types with different modifiers. For example, in Altenity you can add and subtract: 1d20 + 1d8 - 1d12 which would be 1d20 + 1d8 + (1d12 * -1) [of course that's not true, it'd be 1d20 - 1d4, but you get the idea].</p><p></p><p>Any comments or suggestions are appreciated!</p></blockquote><p></p>
[QUOTE="tdewitt274, post: 4957889, member: 20117"] Here's a mockup of the planned die roller. [url=http://realpeoplegames.com/ugp/dieroller/images/v3Mockup.png]v3 Mockup[/url] Basically, you click click "New" and then click the dice that you want to appear. Modify as needed, and then add them to a group and then click "Done". You can modify additional information off to the right. This includes adding/removing dice (which could probably be done on the "felt" area as well), adding a Modifier (+, -, *, /), apply Result filters (Drop Lowest, Wild Die, Keep Highest), associate a system (d20, Hero, etc), and add Notes. At the bottom is a listing of all dice rolls. You can Modify (which would load the dice settings above) and Delete (self explanitory). This will likely go through a couple of phases. The trick is for multiple dice types with different modifiers. For example, in Altenity you can add and subtract: 1d20 + 1d8 - 1d12 which would be 1d20 + 1d8 + (1d12 * -1) [of course that's not true, it'd be 1d20 - 1d4, but you get the idea]. Any comments or suggestions are appreciated! [/QUOTE]
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