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<blockquote data-quote="tdewitt274" data-source="post: 4973863" data-attributes="member: 20117"><p>Just thought I'd bump this with some status updates.</p><p></p><p>I've been working on refinements to the table structure for the pbpForum. Nothing mind blowing at this point, but may start on some basic pages.</p><p></p><p>I've been playing "Tiny Aventures" for D&D on Facebook. While stripped down and nothing like D&D, this seems to be what I'm planning on doing for the combat/character management. If you haven't played it, the setup is basically bonuses and penalties to ability scores with healing and damage. Of course, my version would be more complex, but still boils down to an "add and subtract" method. I'm still sorting this out, but I think I might be close.</p><p></p><p>The v3 die roller has basic layout. I'm still working on some functionality, but the basics are there (adding dice to be rolled, modifying dice).</p><p></p><p>I've also been tossing ideas around for the game table part. I'm not entirely sure what I want to do there, but I'm hoping for something with SVG (Scalable Vector Graphics). I have some code that's able to track movement using EcmaScript (essentially JavaScript) and XML to manipulate a Hex. I haven't revisited this for a square, but it's pretty much the same concept. I was thinking of something like the Microsoft Surface interfaces, but we'll see.</p><p></p><p>Anyway, if you have any comments or suggestions, these are always appreciated!</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="tdewitt274, post: 4973863, member: 20117"] Just thought I'd bump this with some status updates. I've been working on refinements to the table structure for the pbpForum. Nothing mind blowing at this point, but may start on some basic pages. I've been playing "Tiny Aventures" for D&D on Facebook. While stripped down and nothing like D&D, this seems to be what I'm planning on doing for the combat/character management. If you haven't played it, the setup is basically bonuses and penalties to ability scores with healing and damage. Of course, my version would be more complex, but still boils down to an "add and subtract" method. I'm still sorting this out, but I think I might be close. The v3 die roller has basic layout. I'm still working on some functionality, but the basics are there (adding dice to be rolled, modifying dice). I've also been tossing ideas around for the game table part. I'm not entirely sure what I want to do there, but I'm hoping for something with SVG (Scalable Vector Graphics). I have some code that's able to track movement using EcmaScript (essentially JavaScript) and XML to manipulate a Hex. I haven't revisited this for a square, but it's pretty much the same concept. I was thinking of something like the Microsoft Surface interfaces, but we'll see. Anyway, if you have any comments or suggestions, these are always appreciated! Thanks! [/QUOTE]
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