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[PbP][FR] Against The Storm Character Thread.
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<blockquote data-quote="Paragon Badger" data-source="post: 377994" data-attributes="member: 6334"><p><strong>Alcar Briar</strong></p><p></p><p>Here he is, the lean, mean, butt-kicking (and healing) machine! He'll beat you to a bloody pulp with a 10-lb. sledge and then heal you up to do it all over again! Don't mess with Nature! </p><p></p><p><strong>Alcar Briar</strong></p><p><em>Male Human Fighter 1 / Cleric of Silvanus 8</em></p><p><em>Neutral</em></p><p></p><p><strong>Strength</strong>: 16 (18)</p><p><strong>Dexterity</strong>: 10 (12)</p><p><strong>Constitution</strong>: 13 </p><p><strong>Intelligence</strong>: 10</p><p><strong>Wisdom</strong>: 18 (20) (22 - Spellcasting Prodigy)</p><p><strong>Charisma</strong>: 12</p><p></p><p><strong>Hit Points</strong>:65</p><p><strong>Armor Class</strong>: 17</p><p></p><p><strong>BAB</strong>: +7/+2</p><p><strong>Melee</strong>: +11/+6</p><p><strong>Ranged</strong>: +8/+3</p><p><strong>Ranged (Zen Archery)</strong>: +12/+7</p><p></p><p></p><p><strong>Fort</strong>: +10 = 8 (Base) + 1 (Con) + 1 (Survivor)</p><p><strong>Ref</strong>: +3 = 2 (Base) + 1 (Dex)</p><p><strong>Will</strong>: +11 = 6 (Base) + 5 (Wis)</p><p></p><p><strong>Skills</strong></p><p>Concentration 9 = 1 (Con) + 4 (Ranks) + 4 (Combat Casting)</p><p>Handle Animal 5 = 1 (Cha) + 4 (Ranks)</p><p>Knowledge (Nature) 4 = 4 (Ranks)</p><p>Knowledge (Religion) 4 = 4 (Ranks)</p><p>Move Silently 2 = 1 (Dex) + 4 (Ranks) – 3 (Armor Check)</p><p>Ride 5 = 1 (Dex) + 4 (Ranks)</p><p>Spellcraft 4 = 4 (Ranks)</p><p>Wilderness Lore 9 = 5 (Wis) + 2 (Ranks) + 2 (Survivor)</p><p></p><p><strong>Feats</strong></p><p>Weapon Focus (Maul)</p><p>Improved Initiative</p><p>Spellcasting Prodigy</p><p>Survivor</p><p>Combat Casting</p><p>Zen Archery</p><p></p><p><strong>Gear</strong></p><p>+2 Scale Mail</p><p>+1 Maul</p><p>+1 Mighty (+4) Composite Longbow</p><p>Travel Cloak (<em>Magic of Faerun</em>)</p><p>Gaunltes of Ogre Power</p><p>Periapt of Wisdom+2</p><p>Gloves of Dextrity +2</p><p>Heward’s Handy Haversack (<em>Self Created</em>)</p><p></p><p>Explorer’s Outfit</p><p>Cleric Vestments</p><p>Arrows (50)</p><p>Bedroll</p><p>Flint and Steel</p><p>Backpack</p><p>Whetstone</p><p>Horse (Heavy War)</p><p>Saddle (Military)</p><p>Saddle Bag</p><p>Waterskin</p><p>(2) Daggers</p><p>Sickle</p><p>Handaxe</p><p>Holy Symbol, Silver</p><p> </p><p><strong>Item Backstories</strong></p><p></p><p><strong>+2 Scale Mail</strong> – This suit of armor was presented to Alcar by his mentor Jocelyn at the completion of his initiate training. It is a fine suit of scale mail with scales in the shape of oak leaves. It is known has Thomas’s Armor. Many years ago an elven settlement was threatened by an orc horde. The local cleric of Silvanus wished to armor a ranger named Thomas Swiftshot for the coming battles. Not having the craftsman’s skill to create armor, the cleric enhanced his own ceremonial armor and gave it to the ranger. Thomas fought well in the battles with the orc horde and succeeded in leading the villagers to victory. Since that day the armor has been passed down among Silvanus’s followers.</p><p></p><p><strong>+1 Maul</strong> – This maul was awarded to Alcar after the defeat of the cleric of Malar. The maul is known as the Ramming Stone. The head, though made of metal, was crafted to appear as worked stone. The shaft of the weapon was made of fine hardwood and carved with elvish runes which read the weapons name. It’s making was unknown but stories circulate that suggest Silvanus ensures the weapon serves his faithful.</p><p></p><p><strong>Travel Cloak</strong> – This grey-green lightweight magical cloak was owned by Oswald, Alcar’s surrogate father. Alcar received the cloak after Oswald’s death. Oswald claimed to have gained the cloak in payment for gambling debt from a wizard. The cloak served Oswald well on his hunting trips providing respite from the cold, food during hard times, and shelter when in need.</p><p></p><p><strong>Gauntlets of Ogre Power</strong> – These gauntlets were taken from the body of a cleric of Malar that Alcar defeated early in his career. They appear to be crafted from tanned ogre hide. Alcar thought it appropriate to use the gauntlets against the evil forces that created them. He assumed they were created by the cleric, but knows nothing else of their history.</p><p></p><p><strong>Heavy Warhorse</strong> – A chestnut male this horse was rescued by Alcar from an abusive owner. Alcar run afoul of the horse owner, a dwarf named Grumbac, when a local dryad pleaded for Alcar to aid her in protecting her tree. The dwarf had planned on clear cutting a section of forest to setup a farm. With the dryads help, Alcar convinced the dwarf that his chosen spot was, in fact, haunted. When Alcar searched the abandoned farm house a severely beaten horse was found. Alcar healed the horse and was going to set him free. However, the horse had decided to adopt Alcar as his brother. Alcar accepted the horse’s offer and attempts to ride him only if the horse consents. Alcar uses bit bridle only in combat allowing the horse to guide itself in casual travel. Alcar, using speak with animals, learned the horse’s name is a thought-image of a horse charging through a thunderstorm and flying through the clouds. Alcar has translated this as Thunderwalker or Thunder for short.</p><p></p><p><strong>Domains</strong>: Plant, Renewal</p><p></p><p><strong>Spells Per Day</strong>: 6/6+1/5+1/4+1/3+1</p><p></p><p><strong>0 -lvl</strong>:</p><p>Detect Magic x2</p><p>Light x2</p><p>Read Magic</p><p>Guidance</p><p></p><p><strong>1st</strong>:</p><p>Divine Favor x2</p><p>Bless</p><p>Shield of Faith x2</p><p>Obscuring Mist</p><p><strong>Domain</strong>: Entangle</p><p></p><p><strong>2nd</strong>:</p><p>Bull's Strength x2</p><p>Hold Person</p><p>Sound Burst</p><p>Spritual Weapon</p><p><strong>Domain</strong>: Barkskin</p><p></p><p><strong>3rd</strong>:</p><p>Dispel Magic</p><p>Meld into Stone</p><p>Searing Light x2</p><p><strong>Domain</strong>: Plant Growth</p><p></p><p><strong>4th</strong>:</p><p>Summon Monster IV (Arrowhawk )</p><p>Air Walk</p><p>Dismissal</p><p><strong>Domain</strong>: Control Plants</p><p></p><p></p><p><strong>Backstory</strong>:</p><p></p><p> Alcar Briar was abandoned in the streets of Neverwinter at an early age. Never knowing his father or mother, he survived on the streets by his wits and his strength. He often stole food to fight back the hunger.</p><p></p><p> On one such occasion he ran afoul of a city guard veteran, named Oswald. Normally this would mean a quick trip to the city jail. But Oswald saw untapped potential in the youth. He offered to teach Alcar the skills of a city guard if he promised not to steal. Alcar quickly assented.</p><p></p><p> Strong for his age, Alcar quickly took to the arts of war. He knew what he life would be from that moment. He would, like his surrogate father, become a city guard. However, fate had other plans.</p><p></p><p> In the fall of his 16th year Alcar accompanied Oswald on a hunting trip to the forest. For several days the two lived off the land and hunted for their meals. Alcar proved quite adapt with the bow. He was also taken by the beauty of the forest. He felt an unseen tug in his mind, as if this is where he was meant to be. Oswald too could see the boy’s love of nature and suggested training under a ranger may suit Alcar better than city life. Alcar was overjoyed but those dreams were not to be. That night a disturbance was heard outside camp. When the two investigated they found a huge brown bear on a rampage.</p><p></p><p> That battle that ensued was quick and bloody. Alcar remembers little of the encounter, all was a blur of tooth, claw, and blood. Oswald was savaged by the beast and Alcar mortally wounded. Yet the sounds of battle were heard by Jocelyn, a cleric of Silvanus.</p><p></p><p> Jocelyn subdued the beast and healed Alcar, but was too late to save Oswald. Alcar healed over the next several weeks, but his soul was scarred. He felt a deep hatred of nature growing. However, Jocelyn would not let such beliefs control Alcar. She knew what Alcar only slightly felt. He had an innate connection to nature. He was meant to be a cleric of Silvanus.</p><p></p><p> As Alcar healed Jocelyn began to show him the beauty of nature. Alcar could not harden his heart against what he felt. Jocelyn taught him of Balance and natural order. He felt it to be true. When he looked about he could almost see the force of balance that flowed through all things. Jocelyn taught him the initiate’s secrets of Silvanus and he took quickly to them. Yet magic was beyond him, for he was held back by the hatred in his heart. Jocelyn told him freedom could only come if he held a Vigil and asked Silvanus himself for release.</p><p></p><p> Alcar anointed himself with the paste of crushed acorns, mistletoe, and rainwater. At the foot of a massive moos-covered tree he held his Vigil. During the Vigil, Silvanus gifted him with a vision. He saw the life of the bear that took Oswald’s life unfold before him. He witnessed a cleric of Malar infect the bear with a disease that turned the bear’s world into a red rage. Alcar saw the truth, a cleric of Malar was responsible for his surrogate father’s death.</p><p></p><p> Alcar left the next morning to hunt the cleric as a predator hunts prey. He knew the rage would leave him upon his success. He followed the Malarite’s trail of destruction and restored balance as he went. The twisted trees and animals were healed at his hands. Finally a day of judgment came. The cleric could run no further and battle ensued. The cleric of Malar fought like the beast he was. But no amount of savagery could overcome the force of Nature that guided Alcar’s blows. With the cleric’s defeat Alcar could take his vow to preserve the Great Balance of the Treefather. He then retuned to Jocelyn and learned all the ways of the Oak Father.</p><p></p><p><strong>Occupation</strong>: Defender of Balance, Wielder of a Really Big Hammer</p><p></p><p><strong>Personality</strong>: Alcar is a reflection of the balance he preserves. He prefers to stop and consider the whole picture before choosing a course of action. Yet, if the way is clear he can be quick and brutal. He hasn’t forgotten the jovial spirit of Oswald and enjoys a good joke. Most people find him unusually approachable for a cleric of Silvanus. However, there is no limit to Alcar’s wrath when he witnesses the mistreatment of Nature. He will use even “questionable” means to the end of protecting nature.</p><p></p><p><strong>Appearance</strong>: He is a man of medium stature with a solid build. He is stronger than he appears and is quite wiry. He has a tan complexion, from living in the wild, and shoulder length chestnut hair, that is often tied back. He has green eyes and a scar that runs down the right side of his face from temple to jaw.</p><p></p><p>[Edit- Slight Appearance moved scar to right side to match with Heromachine picture]</p></blockquote><p></p>
[QUOTE="Paragon Badger, post: 377994, member: 6334"] [b]Alcar Briar[/b] Here he is, the lean, mean, butt-kicking (and healing) machine! He'll beat you to a bloody pulp with a 10-lb. sledge and then heal you up to do it all over again! Don't mess with Nature! [b]Alcar Briar[/b] [i]Male Human Fighter 1 / Cleric of Silvanus 8[/i] [i]Neutral[/i] [b]Strength[/b]: 16 (18) [b]Dexterity[/b]: 10 (12) [b]Constitution[/b]: 13 [b]Intelligence[/b]: 10 [b]Wisdom[/b]: 18 (20) (22 - Spellcasting Prodigy) [b]Charisma[/b]: 12 [b]Hit Points[/b]:65 [b]Armor Class[/b]: 17 [b]BAB[/b]: +7/+2 [b]Melee[/b]: +11/+6 [b]Ranged[/b]: +8/+3 [b]Ranged (Zen Archery)[/b]: +12/+7 [b]Fort[/b]: +10 = 8 (Base) + 1 (Con) + 1 (Survivor) [b]Ref[/b]: +3 = 2 (Base) + 1 (Dex) [b]Will[/b]: +11 = 6 (Base) + 5 (Wis) [b]Skills[/b] Concentration 9 = 1 (Con) + 4 (Ranks) + 4 (Combat Casting) Handle Animal 5 = 1 (Cha) + 4 (Ranks) Knowledge (Nature) 4 = 4 (Ranks) Knowledge (Religion) 4 = 4 (Ranks) Move Silently 2 = 1 (Dex) + 4 (Ranks) – 3 (Armor Check) Ride 5 = 1 (Dex) + 4 (Ranks) Spellcraft 4 = 4 (Ranks) Wilderness Lore 9 = 5 (Wis) + 2 (Ranks) + 2 (Survivor) [b]Feats[/b] Weapon Focus (Maul) Improved Initiative Spellcasting Prodigy Survivor Combat Casting Zen Archery [b]Gear[/b] +2 Scale Mail +1 Maul +1 Mighty (+4) Composite Longbow Travel Cloak ([i]Magic of Faerun[/i]) Gaunltes of Ogre Power Periapt of Wisdom+2 Gloves of Dextrity +2 Heward’s Handy Haversack ([i]Self Created[/i]) Explorer’s Outfit Cleric Vestments Arrows (50) Bedroll Flint and Steel Backpack Whetstone Horse (Heavy War) Saddle (Military) Saddle Bag Waterskin (2) Daggers Sickle Handaxe Holy Symbol, Silver [b]Item Backstories[/b] [b]+2 Scale Mail[/b] – This suit of armor was presented to Alcar by his mentor Jocelyn at the completion of his initiate training. It is a fine suit of scale mail with scales in the shape of oak leaves. It is known has Thomas’s Armor. Many years ago an elven settlement was threatened by an orc horde. The local cleric of Silvanus wished to armor a ranger named Thomas Swiftshot for the coming battles. Not having the craftsman’s skill to create armor, the cleric enhanced his own ceremonial armor and gave it to the ranger. Thomas fought well in the battles with the orc horde and succeeded in leading the villagers to victory. Since that day the armor has been passed down among Silvanus’s followers. [b]+1 Maul[/b] – This maul was awarded to Alcar after the defeat of the cleric of Malar. The maul is known as the Ramming Stone. The head, though made of metal, was crafted to appear as worked stone. The shaft of the weapon was made of fine hardwood and carved with elvish runes which read the weapons name. It’s making was unknown but stories circulate that suggest Silvanus ensures the weapon serves his faithful. [b]Travel Cloak[/b] – This grey-green lightweight magical cloak was owned by Oswald, Alcar’s surrogate father. Alcar received the cloak after Oswald’s death. Oswald claimed to have gained the cloak in payment for gambling debt from a wizard. The cloak served Oswald well on his hunting trips providing respite from the cold, food during hard times, and shelter when in need. [b]Gauntlets of Ogre Power[/b] – These gauntlets were taken from the body of a cleric of Malar that Alcar defeated early in his career. They appear to be crafted from tanned ogre hide. Alcar thought it appropriate to use the gauntlets against the evil forces that created them. He assumed they were created by the cleric, but knows nothing else of their history. [b]Heavy Warhorse[/b] – A chestnut male this horse was rescued by Alcar from an abusive owner. Alcar run afoul of the horse owner, a dwarf named Grumbac, when a local dryad pleaded for Alcar to aid her in protecting her tree. The dwarf had planned on clear cutting a section of forest to setup a farm. With the dryads help, Alcar convinced the dwarf that his chosen spot was, in fact, haunted. When Alcar searched the abandoned farm house a severely beaten horse was found. Alcar healed the horse and was going to set him free. However, the horse had decided to adopt Alcar as his brother. Alcar accepted the horse’s offer and attempts to ride him only if the horse consents. Alcar uses bit bridle only in combat allowing the horse to guide itself in casual travel. Alcar, using speak with animals, learned the horse’s name is a thought-image of a horse charging through a thunderstorm and flying through the clouds. Alcar has translated this as Thunderwalker or Thunder for short. [b]Domains[/b]: Plant, Renewal [b]Spells Per Day[/b]: 6/6+1/5+1/4+1/3+1 [b]0 -lvl[/b]: Detect Magic x2 Light x2 Read Magic Guidance [b]1st[/b]: Divine Favor x2 Bless Shield of Faith x2 Obscuring Mist [b]Domain[/b]: Entangle [b]2nd[/b]: Bull's Strength x2 Hold Person Sound Burst Spritual Weapon [b]Domain[/b]: Barkskin [b]3rd[/b]: Dispel Magic Meld into Stone Searing Light x2 [b]Domain[/b]: Plant Growth [b]4th[/b]: Summon Monster IV (Arrowhawk ) Air Walk Dismissal [b]Domain[/b]: Control Plants [b]Backstory[/b]: Alcar Briar was abandoned in the streets of Neverwinter at an early age. Never knowing his father or mother, he survived on the streets by his wits and his strength. He often stole food to fight back the hunger. On one such occasion he ran afoul of a city guard veteran, named Oswald. Normally this would mean a quick trip to the city jail. But Oswald saw untapped potential in the youth. He offered to teach Alcar the skills of a city guard if he promised not to steal. Alcar quickly assented. Strong for his age, Alcar quickly took to the arts of war. He knew what he life would be from that moment. He would, like his surrogate father, become a city guard. However, fate had other plans. In the fall of his 16th year Alcar accompanied Oswald on a hunting trip to the forest. For several days the two lived off the land and hunted for their meals. Alcar proved quite adapt with the bow. He was also taken by the beauty of the forest. He felt an unseen tug in his mind, as if this is where he was meant to be. Oswald too could see the boy’s love of nature and suggested training under a ranger may suit Alcar better than city life. Alcar was overjoyed but those dreams were not to be. That night a disturbance was heard outside camp. When the two investigated they found a huge brown bear on a rampage. That battle that ensued was quick and bloody. Alcar remembers little of the encounter, all was a blur of tooth, claw, and blood. Oswald was savaged by the beast and Alcar mortally wounded. Yet the sounds of battle were heard by Jocelyn, a cleric of Silvanus. Jocelyn subdued the beast and healed Alcar, but was too late to save Oswald. Alcar healed over the next several weeks, but his soul was scarred. He felt a deep hatred of nature growing. However, Jocelyn would not let such beliefs control Alcar. She knew what Alcar only slightly felt. He had an innate connection to nature. He was meant to be a cleric of Silvanus. As Alcar healed Jocelyn began to show him the beauty of nature. Alcar could not harden his heart against what he felt. Jocelyn taught him of Balance and natural order. He felt it to be true. When he looked about he could almost see the force of balance that flowed through all things. Jocelyn taught him the initiate’s secrets of Silvanus and he took quickly to them. Yet magic was beyond him, for he was held back by the hatred in his heart. Jocelyn told him freedom could only come if he held a Vigil and asked Silvanus himself for release. Alcar anointed himself with the paste of crushed acorns, mistletoe, and rainwater. At the foot of a massive moos-covered tree he held his Vigil. During the Vigil, Silvanus gifted him with a vision. He saw the life of the bear that took Oswald’s life unfold before him. He witnessed a cleric of Malar infect the bear with a disease that turned the bear’s world into a red rage. Alcar saw the truth, a cleric of Malar was responsible for his surrogate father’s death. Alcar left the next morning to hunt the cleric as a predator hunts prey. He knew the rage would leave him upon his success. He followed the Malarite’s trail of destruction and restored balance as he went. The twisted trees and animals were healed at his hands. Finally a day of judgment came. The cleric could run no further and battle ensued. The cleric of Malar fought like the beast he was. But no amount of savagery could overcome the force of Nature that guided Alcar’s blows. With the cleric’s defeat Alcar could take his vow to preserve the Great Balance of the Treefather. He then retuned to Jocelyn and learned all the ways of the Oak Father. [b]Occupation[/b]: Defender of Balance, Wielder of a Really Big Hammer [b]Personality[/b]: Alcar is a reflection of the balance he preserves. He prefers to stop and consider the whole picture before choosing a course of action. Yet, if the way is clear he can be quick and brutal. He hasn’t forgotten the jovial spirit of Oswald and enjoys a good joke. Most people find him unusually approachable for a cleric of Silvanus. However, there is no limit to Alcar’s wrath when he witnesses the mistreatment of Nature. He will use even “questionable” means to the end of protecting nature. [b]Appearance[/b]: He is a man of medium stature with a solid build. He is stronger than he appears and is quite wiry. He has a tan complexion, from living in the wild, and shoulder length chestnut hair, that is often tied back. He has green eyes and a scar that runs down the right side of his face from temple to jaw. [Edit- Slight Appearance moved scar to right side to match with Heromachine picture] [/QUOTE]
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