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[PbP][FR] Against The Storm Character Thread.
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<blockquote data-quote="dead_radish" data-source="post: 380854" data-attributes="member: 5560"><p><strong>Elone, Guardian of the Forests</strong></p><p></p><p>Elone (El-Oh-Nay), Female Wood Elf </p><p>Cleric of Solonor Thelandira 7/Divine Disciple 3</p><p>Domains: War, Elf, Plant (DD)</p><p>AL CG</p><p>HP 65 (10d8) [80 or 89]</p><p></p><p>(Stats include racial adjustments and items. Brackets indicate typical enhanced values)</p><p></p><p>Str 10 (+0) [12-15]</p><p>Dex 20 (+5) [22-25]</p><p>Con 10 (+0) [12-15]</p><p>Int 14 (+2)</p><p>Wis 17 (+3) </p><p>Cha 10 (+0)</p><p></p><p>Fort +9 [+10/11], Ref +8 [+9/10], Will +11; </p><p></p><p>Init +5[+6/7], Spd 60 ft</p><p></p><p>AC 19 (+5 Dex, +4 Mithril Chain Shirt) </p><p>Enhanced AC: +23/24 (+6/7 Dex, +4 Mithril Chain Shirt, +3 Magic Vestments)</p><p></p><p>BAB: +6</p><p>Melee: +6/+1 [+10/+5 or +11/+6]</p><p>Ranged: +11/+6 (+12/+7 w/i 30 feet) [+15/+10 or +16/+9] <em> BAB + Dex + Cat's Grace + Persistant Divine Favor</em></p><p></p><p>Weapons: Halfspear (+6/+1) 1d6, x3 (20') [+10/+5 or +11/+6]</p><p>Shortspear (+6/+1) 1d8, x3 (20') [+10/+5 or +11/+6]</p><p>Masterwork Mighty (+4) Composite Longbow (+13/+8) 1d8 [1d8+10/11], 20/3</p><p>[+23/+18 or +24/+19] <em> Ranged + weapon focus + Greater Magic bow + Greater Magic arrows</em> Also +1 w/i 30 feet.</p><p></p><p>Skills and Feats: Point Blank Shot (from elf), Weapon Focus (Longbow) (from war), Rapid Shot, Extend Spell, Persistent Spell, Craft Wonderous Item. Concentration +8, Craft (Fletcher) +18, Craft (Drawing) +3, Diplomacy +7, Hide +15, Jump +10, Knowledge (Religion) +11, Spellcraft +8, Spot +5, Wilderness Lore +13.</p><p></p><p>SA–Turn Undead (Su): 2/day, Elone can attempt to turn undead creatures. She can turn undead with no more than (1d20+10)/3 HD. Each attempt, she turns 2d6+6 total HD. Undead with 3 or fewer HD are destroyed instead.</p><p></p><p>SA-Rebuke Plant Creatures (Su): 2/day, Elone can attempt to rebuke plant creatures. She can rebuke plant creatures with no more than (1d20+10)/3 HD. Each attempt, she rebukes 2d6+6 total HD. Plant creatures with 3 or fewer HD are controlled instead.</p><p></p><p>SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword, proficient: longbows and shortbows.</p><p></p><p>SQ-Divine Emissary: Elone can communicate telepathically with any outsider within 60', as long as that outsider serves Solonar or is Chaotic Good.</p><p></p><p>SQ-Sacred Defense: Elone gains a +1 saving throw bonus against divine spells, as well as the spell-like and supernatural abilities of outsiders.</p><p></p><p>SQ-Imbue with Spell Ability</p><p>As the spell, except a divine disciple does not need to use any 4th-level (or higher) spell slots to activate this ability (she transfers currently prepared spells to her targets on a one-for-one basis without having to use a spell slot for the imbue with spell ability spell). The only limit to the number of spells the divine disciple can transfer is the disciple's available 1st and 2nd-level spells.</p><p></p><p>Magic Items:</p><p></p><p>Bow of True Strike (In Quiver of Mielikki, thigh)</p><p>Mithril Chain Shirt (Worn)</p><p>Boots of Striding and Springing (Worn)</p><p>Dust of Tracelessness (4 uses) (Carried)</p><p>Pearl of Power (2nd lvl) - Crafted (160 xp cost) (Carried)</p><p>2 Quivers of Mielikki - one back, one thigh. </p><p>15 Alchemists Arrows (In QoM, thigh)</p><p>20 Flight arrows (In QoM, thigh)</p><p>20 Smoke Arrows (In QoM, thigh)</p><p>10 Thunder Arrows (In QoM, back)</p><p>5 Signal Arrows (In QoM, back)</p><p>5 Sleep Arrows (In QoM, thigh)</p><p>Knife of the Bowyer - Crafted (80 xp cost) (On belt)</p><p>Perpiapt of Wisdom +2 - Crafted (160 xp) (Worn)</p><p>Travel Cloak (Worn)</p><p>Night's Embrace (Brooch of Shadows (+10 Hide)) - crafted (80 xp cost) (Worn)</p><p>Ring of Counterspells (Containing Dispel Magic).</p><p>(Total XP Spent: 480)</p><p></p><p>Normal Items:</p><p></p><p>Masterwork Mighty (+4) Composite Longbow (Wielded)</p><p>Longbow (In QoM, back)</p><p>20 Masterwork Arrows (In QoM, back)</p><p>50 Arrows - Thigh Quiver</p><p>2 Short Spears (In QoM, back)</p><p>2 Half Spears (In QoM, back)</p><p>2 waterskins (In pack)</p><p>5 daggers (2 on belt, 3 in pack)</p><p>Necklace made of animal claws and teeth (her most valued possession) (Worn)</p><p>Small bag of charcoal (On belt)</p><p>Scroll case full of blank paper (In pack)</p><p>Scroll case full of drawings (In pack)</p><p>Backpack</p><p>Bedroll (On pack)</p><p>Spell Component Pouch</p><p></p><p>450 gp</p><p></p><p><em>Note: All arrows have been marked on their shafts to indicate type by touch.</em></p><p></p><p>Typical Spells Prepared: (6/5/5/3/3/2) </p><p>Spells marked with * are cast every morning, just before setting out.</p><p></p><p><strong>Orisons</strong> <em> Guidance (2), Resistance, Create Water, Light, Purify Food and Drink </em></p><p></p><p><strong>1st level</strong> <em> Bless, Cause Fear, Entropic Shield, Shield of Faith, Summon Monster I</em> </p><p></p><p><strong>2nd level</strong> <em> Bull's Strength*, Endurance*, Hold Person, Sound Burst, Summon Monster II</em></p><p></p><p><strong>3rd level</strong> <em> Dispel Magic, Inflict Serious Wounds, Searing Light</em></p><p></p><p><strong>4th level</strong> <em> Greater Magic Weapon (2)* (on bow and 50 arrows), Extended Magic Circle against Evil</em></p><p></p><p><strong>5th level</strong> <em> Persistant Divine Favor*, Spell Resistance</em></p><p></p><p><strong>Domain Spells</strong>: 1: <em>Entangle</em> 2: <em>Cat's Grace</em>* 3: <em>Magic Vestment</em>* 4: <em>Divine Power</em> 5: <em>Flame Strike</em></p><p></p><p><strong>History</strong>:</p><p></p><p>Elone grew up in the High Forest. She was among those that watched the isolation of the forests as Storm divided the country into manageable groups. She didn't participate in the battle to free Silverymoon (her dedication was to the forests, not to the people of Silverymoon), but she felt the losses it caused. She bided her time guarding the sacred groves, and honing her skills with the bow, praying daily to Solonor Thelandira, and paying homage to Elhonna. </p><p></p><p>Elone sees the destruction wrought by the "evil" spirits, but she has deep within her an abiding love of nature. The destruction wrought by the one that should have been the protector saddens her deeply. Elone still holds out hope that, should the Earth Mother be defeated, she could be subjugated, and brought back in line. Failing that, she could be replaced by another Deity (and Solonor would not be a bad choice, in her eyes).</p><p></p><p>Elone will fight to the death to defend the forests, and those she considers her allies. She will also fight to defend the Elven people, or to discover anything that might end this turmoil, but she will not allow destruction of the earth in the quest to destroy the Earth Mother. </p><p></p><p>Elone also believes that she is destined to become a Champion of Solonor Thelandira, possibly the Chosen, or even an Avatar. To this end, she spends most of her time hunting, whether it be forces of evil, or merely animals of the forest. She has spent the last portion of her life growing closer and closer to Solonor, and has gained his favor. She is often seen in the presence of Celestials sent by Solonor, and often disappears for weeks at a time into the forest with them.</p><p></p><p><strong>Occupation</strong>: </p><p>Guardian and Servant of Solonor, Warden of the Forests.</p><p></p><p><strong>Personality</strong>: </p><p>Others describe Elone as gruff, arrogant, and withdrawn. She describes herself as reserved. Her friends describe her as a person utterly consumed with passions. She flatly denies these passions, save for her love of the wilderness and the bow. Enemies call her implacable and deadly. </p><p></p><p>Elone is the quintessential Wood Elf - she is far more at home in forests and wilderness than towns. Her movements are measured and slow in most situations, one might even say languid. When danger threatens she can move with great speed, however. She is utterly trusting of her friends, and utterly contemptful towards those she considers "Despoilers" (the worst insult she can concieve). Her speech, in contrast to her manners, is often rapid, and clipped. She speaks quickly, stating her views quickly, and then is quiet. </p><p></p><p>Rare is the time that Elone is does not have a bit of fletching, a slightly dull arrowhead, a slightly bent arrowshaft or the like in her hands. She is always active, but not fidgety. </p><p></p><p><strong>Appearance</strong>:</p><p></p><p>Her hair is a mane of gold and brown, almost always disheveled. The occasions when she pulls it back with a leather tie, people are often surprised that she is a somewhat attractive woman, if drawn and thin. Her dress is nearly exclusively the greens and browns of the forest, and she is far more likely to be found in breeches and a shirt than a dress or apron. However, when she is in any sort of situation where she feels threatened, she dons Night's Embrace, a suit of pitch black leather armor.</p><p></p><p>There is a wolf's paw covering the majority of her right cheek and a bit of her right eye, with the pads and claws resting on her brow. </p><p></p><p>Her eyes are the azure blue of a forest pool, and the feature most often noticed. Her eyes are wise, but pained. She has seen the destruction laid upon Toril, as well as the destruction of many many good people. She carries their pain with her at all times. </p><p></p><p><strong>Distinguishing Features and Habits</strong>: </p><p></p><p>As above, Elone is not usually found without some sort of piece of arrow in her hands. She is usually working over her own arrows, mostly by force of habit. She stands extremely straight - her posture is a point of pride with her - she is a cleric of Solonar, and represents him in all things.</p><p></p><p>Close inspection of her arms reveals a network of very faint tattoos. Her arms are covered in intertwining designs of animals and humaniods (one for each that she has killed). There are very few that are new.</p><p></p><p>People speaking with Elone are often unnerved by her constant invocation of Solonar's name - it is rare that she goes more than 5 sentences without a reference like "Solonar willing," "Solonar guide us," "By the hand of Solonar," or "By the thrumming bowstring of Solonar." Even more strange is her occasional cure. Very people can hear "May Solonar's arrowhead lodge in your ass," without looking askance at her.</p><p></p><p><strong>Tastes and Preferences</strong>: </p><p></p><p>Elone's free time is typically spent in one of several ways - in prayer to Solonar, checking and rechecking her bows and arrows (her tools of Solonar), hunting (her homage to Solonar), or merely wandering through woods, parks and the like. Elone takes great pleasure in finding locations that have been untouched by mortals for decades, or even centuries. Often she will attempt to sketch such places, though she is not particularly skilled in doing so. It is the action of the drawing she enjoys. More often than not she leaves the drawings at the site.</p><p></p><p>Elone also takes an intense joy in hunting - the chase and competition thrills her. She also enjoys the feeling of running whilst wearing her boots of Striding and Springing, a gift to her from a former lover, Archidaes, an elven mage. </p><p></p><p><strong>Residence</strong>: </p><p>It has been a while since Elone visited her home, a simple two room cottage deep in the forests. The cottage is sparse, as Elone prefers sleeping out doors to the confinement of a house. It is empty save for two chairs, a table, and a small bed.</p><p></p><p><strong>Friends and Allies</strong>: Elone judges people in one basic way - their respect and veneration of the natural world. Those that respect the world are "good" in her eyes. Those that defile it are "bad." Other traits often don't enter in to her estimation (skin color, racial heritage, extra eyes, etc). </p><p></p><p>She has a number of friends within the guerilla defense teams, with Alcar being the newest. The cleric of Silvanus has been vigilant in defending the forests, and has earned her trust and respect.</p><p></p><p>Elone has also had a number of lovers among the wood elves, but her manner eventually wears on all of them, so she has not true relationships.</p><p></p><p><strong>Enemies</strong>: Elone considers all those that would despoil wilderness enemies. In particular, she considers Storm and his lot the incarnation of evil. Also, a Wild Elf sorcerer named Dakkon was Elone's rival and sometimes lover while growing up. That last until precisely the moment Elone realized that Dakkon's future plans involved the razing of a large portion of the High Forest to build trade routes and human cities. He somehow survived 3 arrows to the back, and she has not seen him since.</p><p></p><p><strong>Short Term Goals</strong>: Successful guerilla raids on the enemy. Disruption of their hold on the region. Halting of supply lines. Survival.</p><p></p><p><strong>Long Term Goals</strong>: Drive the invaders from the forests, and the lands. Return nature to harmony. Become an avatar/chosen of Solonor.</p><p></p><p><strong>Item History</strong>:</p><p></p><p><em>Night's Embrace</em>: This brooch of hiding was a gift to Elone from Dakkon. She wears almost constantly in the forests, as it allows her to watch unseen over her charges. The brooch usually creates a cloud of inky blackness that seems to swallow the light. In the forests, it becomes more mottled, simulating the thick underbrush Elone often hides behind.</p><p></p><p><em>Dust of Tracelessness</em>: Another gift from Dakkon, Elone originally had 6 pouches of the Dust. It has served her well, and is perhaps the only reason she has stayed alive so long - Storm's patrols find it impossible to track her through the forest on the few occasions they manage to detect and chase her.</p><p></p><p><em>2 Quivers of Mielikki</em>: These are Elone's most prized magical possessions. She won the first Quiver in an archery contest when she was only 59, the youngest ever to win the contest. She has carried it with pride since that moment, even sleeping with it attached to her thigh. The quiver has been lovingly tooled with the symbols of Mielikki, Solonor, and Corellon.</p><p></p><p><em>Knife of the Bowyer, Perpiapt of Wisdom +2</em>: Elone crafted these items to aid her in her duties - they are simple and unadorned. </p><p></p><p><em>Bow of True Strike</em>: This bow was given to Elone as a gift by her unit a few months ago. It was found on the body of a slaver in the midst of one of Storm's patrols. Once the bow was identified, it was unanimously voted that Elone should have it. The bow is made of a pearlescent wood and has a slight sheen, as though it was coated with oils.</p><p></p><p><em>Ring of Counterspells</em>: The only magical item Elone has actively sought out and purchased, this ring is always on her finger. It was purchased from a travelling Sembian merchant who specialized in rings. Elone defending his caravan while travelling through High Forest, and in gratitude, he provided her with this ring (at only twice his cost to make it! Such a deal!) It invariably contains Dispel Magic, since Elone is highly dependant upon Solonor's blessings for her supernatural skill with the bow.</p><p></p><p>Item info (in case you don't have it):</p><p></p><p><strong>Alchemist's Arrows</strong>: Burst into flame 1 round after impact, for 1d4 damage. Target can spend a full round-action to put out the fire (reflex vs. DC 15) before taking this damage.</p><p></p><p><strong>Flight Arrows</strong>: Masterwork arrows crafted especially light and aerodynamic, increasing a bow's range increment by 20ft.</p><p></p><p><strong>Signal Arrow</strong>: Masterwork arrow designed to emulate birds' calls when fired. The intricate design makes them clumsy in flight, however, resulting in a -2 penalty if they are used to attack.</p><p></p><p><strong>Smoke Arrow</strong>: Essentially a smokestick (see PHB, p.114) in the shape of an arrow. It does no damage, but results in the smoke being emitted in a 10-foot cube where it strikes. They are clumsy in flight, reducing the range by 10 feet.</p><p></p><p><strong>Thunder Arrow</strong>: An arrow with thunderstones (PHB, P.114) on their tips, thunder arrows do no damage but the thunderstone's sonic attack is triggered on impact. They are clumsy in flight, reducing the range by 20 feet.</p><p></p><p>Edit: Leveled up.</p></blockquote><p></p>
[QUOTE="dead_radish, post: 380854, member: 5560"] [b]Elone, Guardian of the Forests[/b] Elone (El-Oh-Nay), Female Wood Elf Cleric of Solonor Thelandira 7/Divine Disciple 3 Domains: War, Elf, Plant (DD) AL CG HP 65 (10d8) [80 or 89] (Stats include racial adjustments and items. Brackets indicate typical enhanced values) Str 10 (+0) [12-15] Dex 20 (+5) [22-25] Con 10 (+0) [12-15] Int 14 (+2) Wis 17 (+3) Cha 10 (+0) Fort +9 [+10/11], Ref +8 [+9/10], Will +11; Init +5[+6/7], Spd 60 ft AC 19 (+5 Dex, +4 Mithril Chain Shirt) Enhanced AC: +23/24 (+6/7 Dex, +4 Mithril Chain Shirt, +3 Magic Vestments) BAB: +6 Melee: +6/+1 [+10/+5 or +11/+6] Ranged: +11/+6 (+12/+7 w/i 30 feet) [+15/+10 or +16/+9] [i] BAB + Dex + Cat's Grace + Persistant Divine Favor[/i] Weapons: Halfspear (+6/+1) 1d6, x3 (20') [+10/+5 or +11/+6] Shortspear (+6/+1) 1d8, x3 (20') [+10/+5 or +11/+6] Masterwork Mighty (+4) Composite Longbow (+13/+8) 1d8 [1d8+10/11], 20/3 [+23/+18 or +24/+19] [i] Ranged + weapon focus + Greater Magic bow + Greater Magic arrows[/i] Also +1 w/i 30 feet. Skills and Feats: Point Blank Shot (from elf), Weapon Focus (Longbow) (from war), Rapid Shot, Extend Spell, Persistent Spell, Craft Wonderous Item. Concentration +8, Craft (Fletcher) +18, Craft (Drawing) +3, Diplomacy +7, Hide +15, Jump +10, Knowledge (Religion) +11, Spellcraft +8, Spot +5, Wilderness Lore +13. SA–Turn Undead (Su): 2/day, Elone can attempt to turn undead creatures. She can turn undead with no more than (1d20+10)/3 HD. Each attempt, she turns 2d6+6 total HD. Undead with 3 or fewer HD are destroyed instead. SA-Rebuke Plant Creatures (Su): 2/day, Elone can attempt to rebuke plant creatures. She can rebuke plant creatures with no more than (1d20+10)/3 HD. Each attempt, she rebukes 2d6+6 total HD. Plant creatures with 3 or fewer HD are controlled instead. SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword, proficient: longbows and shortbows. SQ-Divine Emissary: Elone can communicate telepathically with any outsider within 60', as long as that outsider serves Solonar or is Chaotic Good. SQ-Sacred Defense: Elone gains a +1 saving throw bonus against divine spells, as well as the spell-like and supernatural abilities of outsiders. SQ-Imbue with Spell Ability As the spell, except a divine disciple does not need to use any 4th-level (or higher) spell slots to activate this ability (she transfers currently prepared spells to her targets on a one-for-one basis without having to use a spell slot for the imbue with spell ability spell). The only limit to the number of spells the divine disciple can transfer is the disciple's available 1st and 2nd-level spells. Magic Items: Bow of True Strike (In Quiver of Mielikki, thigh) Mithril Chain Shirt (Worn) Boots of Striding and Springing (Worn) Dust of Tracelessness (4 uses) (Carried) Pearl of Power (2nd lvl) - Crafted (160 xp cost) (Carried) 2 Quivers of Mielikki - one back, one thigh. 15 Alchemists Arrows (In QoM, thigh) 20 Flight arrows (In QoM, thigh) 20 Smoke Arrows (In QoM, thigh) 10 Thunder Arrows (In QoM, back) 5 Signal Arrows (In QoM, back) 5 Sleep Arrows (In QoM, thigh) Knife of the Bowyer - Crafted (80 xp cost) (On belt) Perpiapt of Wisdom +2 - Crafted (160 xp) (Worn) Travel Cloak (Worn) Night's Embrace (Brooch of Shadows (+10 Hide)) - crafted (80 xp cost) (Worn) Ring of Counterspells (Containing Dispel Magic). (Total XP Spent: 480) Normal Items: Masterwork Mighty (+4) Composite Longbow (Wielded) Longbow (In QoM, back) 20 Masterwork Arrows (In QoM, back) 50 Arrows - Thigh Quiver 2 Short Spears (In QoM, back) 2 Half Spears (In QoM, back) 2 waterskins (In pack) 5 daggers (2 on belt, 3 in pack) Necklace made of animal claws and teeth (her most valued possession) (Worn) Small bag of charcoal (On belt) Scroll case full of blank paper (In pack) Scroll case full of drawings (In pack) Backpack Bedroll (On pack) Spell Component Pouch 450 gp [i]Note: All arrows have been marked on their shafts to indicate type by touch.[/i] Typical Spells Prepared: (6/5/5/3/3/2) Spells marked with * are cast every morning, just before setting out. [b]Orisons[/b] [i] Guidance (2), Resistance, Create Water, Light, Purify Food and Drink [/i] [b]1st level[/b] [i] Bless, Cause Fear, Entropic Shield, Shield of Faith, Summon Monster I[/i] [b]2nd level[/b] [i] Bull's Strength*, Endurance*, Hold Person, Sound Burst, Summon Monster II[/i] [b]3rd level[/b] [i] Dispel Magic, Inflict Serious Wounds, Searing Light[/i] [b]4th level[/b] [i] Greater Magic Weapon (2)* (on bow and 50 arrows), Extended Magic Circle against Evil[/i] [b]5th level[/b] [i] Persistant Divine Favor*, Spell Resistance[/i] [b]Domain Spells[/b]: 1: [i]Entangle[/i] 2: [i]Cat's Grace[/i]* 3: [i]Magic Vestment[/i]* 4: [i]Divine Power[/i] 5: [i]Flame Strike[/i] [b]History[/b]: Elone grew up in the High Forest. She was among those that watched the isolation of the forests as Storm divided the country into manageable groups. She didn't participate in the battle to free Silverymoon (her dedication was to the forests, not to the people of Silverymoon), but she felt the losses it caused. She bided her time guarding the sacred groves, and honing her skills with the bow, praying daily to Solonor Thelandira, and paying homage to Elhonna. Elone sees the destruction wrought by the "evil" spirits, but she has deep within her an abiding love of nature. The destruction wrought by the one that should have been the protector saddens her deeply. Elone still holds out hope that, should the Earth Mother be defeated, she could be subjugated, and brought back in line. Failing that, she could be replaced by another Deity (and Solonor would not be a bad choice, in her eyes). Elone will fight to the death to defend the forests, and those she considers her allies. She will also fight to defend the Elven people, or to discover anything that might end this turmoil, but she will not allow destruction of the earth in the quest to destroy the Earth Mother. Elone also believes that she is destined to become a Champion of Solonor Thelandira, possibly the Chosen, or even an Avatar. To this end, she spends most of her time hunting, whether it be forces of evil, or merely animals of the forest. She has spent the last portion of her life growing closer and closer to Solonor, and has gained his favor. She is often seen in the presence of Celestials sent by Solonor, and often disappears for weeks at a time into the forest with them. [b]Occupation[/b]: Guardian and Servant of Solonor, Warden of the Forests. [b]Personality[/b]: Others describe Elone as gruff, arrogant, and withdrawn. She describes herself as reserved. Her friends describe her as a person utterly consumed with passions. She flatly denies these passions, save for her love of the wilderness and the bow. Enemies call her implacable and deadly. Elone is the quintessential Wood Elf - she is far more at home in forests and wilderness than towns. Her movements are measured and slow in most situations, one might even say languid. When danger threatens she can move with great speed, however. She is utterly trusting of her friends, and utterly contemptful towards those she considers "Despoilers" (the worst insult she can concieve). Her speech, in contrast to her manners, is often rapid, and clipped. She speaks quickly, stating her views quickly, and then is quiet. Rare is the time that Elone is does not have a bit of fletching, a slightly dull arrowhead, a slightly bent arrowshaft or the like in her hands. She is always active, but not fidgety. [b]Appearance[/b]: Her hair is a mane of gold and brown, almost always disheveled. The occasions when she pulls it back with a leather tie, people are often surprised that she is a somewhat attractive woman, if drawn and thin. Her dress is nearly exclusively the greens and browns of the forest, and she is far more likely to be found in breeches and a shirt than a dress or apron. However, when she is in any sort of situation where she feels threatened, she dons Night's Embrace, a suit of pitch black leather armor. There is a wolf's paw covering the majority of her right cheek and a bit of her right eye, with the pads and claws resting on her brow. Her eyes are the azure blue of a forest pool, and the feature most often noticed. Her eyes are wise, but pained. She has seen the destruction laid upon Toril, as well as the destruction of many many good people. She carries their pain with her at all times. [b]Distinguishing Features and Habits[/b]: As above, Elone is not usually found without some sort of piece of arrow in her hands. She is usually working over her own arrows, mostly by force of habit. She stands extremely straight - her posture is a point of pride with her - she is a cleric of Solonar, and represents him in all things. Close inspection of her arms reveals a network of very faint tattoos. Her arms are covered in intertwining designs of animals and humaniods (one for each that she has killed). There are very few that are new. People speaking with Elone are often unnerved by her constant invocation of Solonar's name - it is rare that she goes more than 5 sentences without a reference like "Solonar willing," "Solonar guide us," "By the hand of Solonar," or "By the thrumming bowstring of Solonar." Even more strange is her occasional cure. Very people can hear "May Solonar's arrowhead lodge in your ass," without looking askance at her. [b]Tastes and Preferences[/b]: Elone's free time is typically spent in one of several ways - in prayer to Solonar, checking and rechecking her bows and arrows (her tools of Solonar), hunting (her homage to Solonar), or merely wandering through woods, parks and the like. Elone takes great pleasure in finding locations that have been untouched by mortals for decades, or even centuries. Often she will attempt to sketch such places, though she is not particularly skilled in doing so. It is the action of the drawing she enjoys. More often than not she leaves the drawings at the site. Elone also takes an intense joy in hunting - the chase and competition thrills her. She also enjoys the feeling of running whilst wearing her boots of Striding and Springing, a gift to her from a former lover, Archidaes, an elven mage. [b]Residence[/b]: It has been a while since Elone visited her home, a simple two room cottage deep in the forests. The cottage is sparse, as Elone prefers sleeping out doors to the confinement of a house. It is empty save for two chairs, a table, and a small bed. [b]Friends and Allies[/b]: Elone judges people in one basic way - their respect and veneration of the natural world. Those that respect the world are "good" in her eyes. Those that defile it are "bad." Other traits often don't enter in to her estimation (skin color, racial heritage, extra eyes, etc). She has a number of friends within the guerilla defense teams, with Alcar being the newest. The cleric of Silvanus has been vigilant in defending the forests, and has earned her trust and respect. Elone has also had a number of lovers among the wood elves, but her manner eventually wears on all of them, so she has not true relationships. [b]Enemies[/b]: Elone considers all those that would despoil wilderness enemies. In particular, she considers Storm and his lot the incarnation of evil. Also, a Wild Elf sorcerer named Dakkon was Elone's rival and sometimes lover while growing up. That last until precisely the moment Elone realized that Dakkon's future plans involved the razing of a large portion of the High Forest to build trade routes and human cities. He somehow survived 3 arrows to the back, and she has not seen him since. [b]Short Term Goals[/b]: Successful guerilla raids on the enemy. Disruption of their hold on the region. Halting of supply lines. Survival. [b]Long Term Goals[/b]: Drive the invaders from the forests, and the lands. Return nature to harmony. Become an avatar/chosen of Solonor. [b]Item History[/b]: [i]Night's Embrace[/i]: This brooch of hiding was a gift to Elone from Dakkon. She wears almost constantly in the forests, as it allows her to watch unseen over her charges. The brooch usually creates a cloud of inky blackness that seems to swallow the light. In the forests, it becomes more mottled, simulating the thick underbrush Elone often hides behind. [i]Dust of Tracelessness[/i]: Another gift from Dakkon, Elone originally had 6 pouches of the Dust. It has served her well, and is perhaps the only reason she has stayed alive so long - Storm's patrols find it impossible to track her through the forest on the few occasions they manage to detect and chase her. [i]2 Quivers of Mielikki[/i]: These are Elone's most prized magical possessions. She won the first Quiver in an archery contest when she was only 59, the youngest ever to win the contest. She has carried it with pride since that moment, even sleeping with it attached to her thigh. The quiver has been lovingly tooled with the symbols of Mielikki, Solonor, and Corellon. [i]Knife of the Bowyer, Perpiapt of Wisdom +2[/i]: Elone crafted these items to aid her in her duties - they are simple and unadorned. [i]Bow of True Strike[/i]: This bow was given to Elone as a gift by her unit a few months ago. It was found on the body of a slaver in the midst of one of Storm's patrols. Once the bow was identified, it was unanimously voted that Elone should have it. The bow is made of a pearlescent wood and has a slight sheen, as though it was coated with oils. [i]Ring of Counterspells[/i]: The only magical item Elone has actively sought out and purchased, this ring is always on her finger. It was purchased from a travelling Sembian merchant who specialized in rings. Elone defending his caravan while travelling through High Forest, and in gratitude, he provided her with this ring (at only twice his cost to make it! Such a deal!) It invariably contains Dispel Magic, since Elone is highly dependant upon Solonor's blessings for her supernatural skill with the bow. Item info (in case you don't have it): [b]Alchemist's Arrows[/b]: Burst into flame 1 round after impact, for 1d4 damage. Target can spend a full round-action to put out the fire (reflex vs. DC 15) before taking this damage. [b]Flight Arrows[/b]: Masterwork arrows crafted especially light and aerodynamic, increasing a bow's range increment by 20ft. [b]Signal Arrow[/b]: Masterwork arrow designed to emulate birds' calls when fired. The intricate design makes them clumsy in flight, however, resulting in a -2 penalty if they are used to attack. [b]Smoke Arrow[/b]: Essentially a smokestick (see PHB, p.114) in the shape of an arrow. It does no damage, but results in the smoke being emitted in a 10-foot cube where it strikes. They are clumsy in flight, reducing the range by 10 feet. [b]Thunder Arrow[/b]: An arrow with thunderstones (PHB, P.114) on their tips, thunder arrows do no damage but the thunderstone's sonic attack is triggered on impact. They are clumsy in flight, reducing the range by 20 feet. Edit: Leveled up. [/QUOTE]
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