Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
PbP friendly systems.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 4626849" data-attributes="member: 2209"><p>AD&D style initiative, everybody announces actions for the round then rolls initiative and DM resolves.</p><p></p><p>Can be applied to most RPGs with no problem, including 3e.</p><p></p><p></p><p></p><p>In 3e there are 1/round AoOs, which I generally resolve with assuming PCs take them at first opportunity against foes when in combat and use normal attacks as a default unless they have made ahead of time provisions otherwise. Only when it is not clear if the PC considers them a foe do I ask if they take it. As DM I make these automatic reaction rolls to keep the game flowing quick.</p><p></p><p>There is also those type of actions like the elan damage negation ability that can be activated in response to a situation, but those are not numerous or common.</p><p></p><p>IME few nonautomatic reactive actions come up in the 3e games I've run.</p><p></p><p>GURPS and palladium have parry and dodge reaction options but the optimal choice is usually obvious and can be assumed.</p><p></p><p></p><p></p><p>3e generally resolves quick for number of rounds but each round is complicated. Basic D&D generally has few rounds that are straightforward.</p><p></p><p></p><p></p><p>I've only done 3e ones but I expect Basic/Expert D&D would work well.</p><p></p><p>PBP allows long time in between posted actions so it can handle complicated systems well. The sticking point is how much the system requires PC/DM interaction decision making to resolve actions. Most people IME post about once a day so that number of posts is the sticking point. If the system requires going back and forth to handle multiple PC options to resolve a round then it will slow combats down significantly, regardless of how complicated mechanically the system works to resolve an action.</p><p></p><p>For example cleric turning in 3e requires a d20 roll with its own chart to find a modifier to a second roll that affects might or might not affect undead either of two ways based on their hit dice and positioning. This is mechanically complicated but is resolved by two simple pbp posts, the PC declaring his action and the DM describing the effect after offscreen resolving it. The other players can then follow up with their actions.</p><p></p><p>If it was just one straight mechanically simple die roll for the cleric turning but the undead had an optional power to counter it at the cost of a few hp which in turn the PC could negate by using a hero point this could require four posts before other characters can go.</p><p></p><p>An example of this in core 3e would be using a nonstandard attack in an AoO which provokes its own AoO.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4626849, member: 2209"] AD&D style initiative, everybody announces actions for the round then rolls initiative and DM resolves. Can be applied to most RPGs with no problem, including 3e. In 3e there are 1/round AoOs, which I generally resolve with assuming PCs take them at first opportunity against foes when in combat and use normal attacks as a default unless they have made ahead of time provisions otherwise. Only when it is not clear if the PC considers them a foe do I ask if they take it. As DM I make these automatic reaction rolls to keep the game flowing quick. There is also those type of actions like the elan damage negation ability that can be activated in response to a situation, but those are not numerous or common. IME few nonautomatic reactive actions come up in the 3e games I've run. GURPS and palladium have parry and dodge reaction options but the optimal choice is usually obvious and can be assumed. 3e generally resolves quick for number of rounds but each round is complicated. Basic D&D generally has few rounds that are straightforward. I've only done 3e ones but I expect Basic/Expert D&D would work well. PBP allows long time in between posted actions so it can handle complicated systems well. The sticking point is how much the system requires PC/DM interaction decision making to resolve actions. Most people IME post about once a day so that number of posts is the sticking point. If the system requires going back and forth to handle multiple PC options to resolve a round then it will slow combats down significantly, regardless of how complicated mechanically the system works to resolve an action. For example cleric turning in 3e requires a d20 roll with its own chart to find a modifier to a second roll that affects might or might not affect undead either of two ways based on their hit dice and positioning. This is mechanically complicated but is resolved by two simple pbp posts, the PC declaring his action and the DM describing the effect after offscreen resolving it. The other players can then follow up with their actions. If it was just one straight mechanically simple die roll for the cleric turning but the undead had an optional power to counter it at the cost of a few hp which in turn the PC could negate by using a hero point this could require four posts before other characters can go. An example of this in core 3e would be using a nonstandard attack in an AoO which provokes its own AoO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PbP friendly systems.
Top