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PbP games: what works and what doesn't?
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<blockquote data-quote="Kaodi" data-source="post: 7418712" data-attributes="member: 1231"><p>Mildly funny that I have opened up two threads to read and both of them are by you, Ancalagon. </p><p></p><p>I do not feel like I have that much PbP experience, though I wager no more than one thousand of my posts are from non-PbP threads. But as someone who played PbP mostly for lack of any real world games, I tend to think that the number one most important aspect of any PbP game is momentum. Once you lose it, it is hard to get it back, and I imagine only a small minority of players are not turned off by glacial post speeds. </p><p></p><p>I like your thoughts on adventure style and level, though in some ways they go against what I like most in a game. I tend to prefer low level games, and intuitively I like somewhat open ended stuff though choice is the enemy of momentum. Whether your players can use fireball at the start of the game or not seems like it will dictate the style of game in some respect, so I think personally I would still want to lowball with level 4.</p><p></p><p>In any case, even though PbP disagrees with me like a fool I have been waiting for months for someone to start a new Pathfinder PbP game. So if you were to start a new one tomorrow I would not say no, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . 5E seems way more popular for PbP though (with good reason, I imagine). But the other thread I am reading is your one on Backgrounds in PF2, so I know it is inside the realm of possibility, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7418712, member: 1231"] Mildly funny that I have opened up two threads to read and both of them are by you, Ancalagon. I do not feel like I have that much PbP experience, though I wager no more than one thousand of my posts are from non-PbP threads. But as someone who played PbP mostly for lack of any real world games, I tend to think that the number one most important aspect of any PbP game is momentum. Once you lose it, it is hard to get it back, and I imagine only a small minority of players are not turned off by glacial post speeds. I like your thoughts on adventure style and level, though in some ways they go against what I like most in a game. I tend to prefer low level games, and intuitively I like somewhat open ended stuff though choice is the enemy of momentum. Whether your players can use fireball at the start of the game or not seems like it will dictate the style of game in some respect, so I think personally I would still want to lowball with level 4. In any case, even though PbP disagrees with me like a fool I have been waiting for months for someone to start a new Pathfinder PbP game. So if you were to start a new one tomorrow I would not say no, :D . 5E seems way more popular for PbP though (with good reason, I imagine). But the other thread I am reading is your one on Backgrounds in PF2, so I know it is inside the realm of possibility, ;) . [/QUOTE]
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