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PbP games: what works and what doesn't?
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<blockquote data-quote="FitzTheRuke" data-source="post: 7424186" data-attributes="member: 59816"><p>Thanks! It's not easy. This was the first PBP game I ever played. Like you, I tried to get involved in a few, and they didn't pan out, so I just decided to run one. I've learned a lot along the way, too!</p><p></p><p></p><p></p><p>(For those reading this that aren't involved, we're talking about Vault of the Dracolich) </p><p></p><p>Well... the answer to that question might scare people. It's a Game Day adventure, so the first time I ran it... it took FOUR HOURS. (We've just taken OVER A YEAR!). To be fair, you're supposed to B-Line it to the end. Each group only needs to get ONE Idol and then run for the end. Frankly, you'll die otherwise. You need to avoid as many fights as possible, just DO THE JOB, and go. </p><p></p><p>I ran it for a single group as a campaign, and I fleshed it out a bit (which I used here, adding EVEN MORE). The original has no level ups at all, so I bumped the challenge with the level ups to keep it interesting. There's no beginning in the adventure (you just teleport into the dungeon) and the ending we're on now is something I've made up. (You just disable the wards, grab the staff, and win.)</p><p></p><p>I ran it with many of the extras you've seen in six sessions of two to three hours (so about 14 hours). I would estimate that I added about 30% more.</p><p></p><p>... So what I'm saying is I think if we'd run what you saw here IRL, we could do it in under 20 hours.</p><p></p><p></p><p>I've got some thoughts on your other points as well, but I'm going to have to get to them later.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7424186, member: 59816"] Thanks! It's not easy. This was the first PBP game I ever played. Like you, I tried to get involved in a few, and they didn't pan out, so I just decided to run one. I've learned a lot along the way, too! (For those reading this that aren't involved, we're talking about Vault of the Dracolich) Well... the answer to that question might scare people. It's a Game Day adventure, so the first time I ran it... it took FOUR HOURS. (We've just taken OVER A YEAR!). To be fair, you're supposed to B-Line it to the end. Each group only needs to get ONE Idol and then run for the end. Frankly, you'll die otherwise. You need to avoid as many fights as possible, just DO THE JOB, and go. I ran it for a single group as a campaign, and I fleshed it out a bit (which I used here, adding EVEN MORE). The original has no level ups at all, so I bumped the challenge with the level ups to keep it interesting. There's no beginning in the adventure (you just teleport into the dungeon) and the ending we're on now is something I've made up. (You just disable the wards, grab the staff, and win.) I ran it with many of the extras you've seen in six sessions of two to three hours (so about 14 hours). I would estimate that I added about 30% more. ... So what I'm saying is I think if we'd run what you saw here IRL, we could do it in under 20 hours. I've got some thoughts on your other points as well, but I'm going to have to get to them later. [/QUOTE]
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