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PbP games: what works and what doesn't?
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 7424701" data-attributes="member: 6755061"><p>If I may offer the perspective of a failed GM...</p><p></p><p>When I first started GMing PbP (as crazy_monkey1956) I had one game, Tragedy at Silvergard, that successfully made it to the end thanks to a combination of a clear end goal (find the abandoned mining town and discover what happened to it) and excellent players. It took us about three years to play from level 1 to 3 in D&D 3.5 if I remember correctly.</p><p></p><p>After that, both as crazy_monkey1956 and my current account (previously known as MasqueradingVampire) I tried doing what EarlyBird is doing and running a lot of games all at once. And they all failed. One of the biggest issues was not having a clear end-goal in mind. My campaign ideas were too open ended and often too vague as well. I also vastly underestimated the amount of time PbP takes and ended up getting impatient. </p><p></p><p>All that said, I never just vanished. I always informed the players when I burned out and closed the game. </p><p></p><p>I think, if I stuck to what made Tragedy at Silvergard work (and got lucky with getting good players), I could give it another go.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 7424701, member: 6755061"] If I may offer the perspective of a failed GM... When I first started GMing PbP (as crazy_monkey1956) I had one game, Tragedy at Silvergard, that successfully made it to the end thanks to a combination of a clear end goal (find the abandoned mining town and discover what happened to it) and excellent players. It took us about three years to play from level 1 to 3 in D&D 3.5 if I remember correctly. After that, both as crazy_monkey1956 and my current account (previously known as MasqueradingVampire) I tried doing what EarlyBird is doing and running a lot of games all at once. And they all failed. One of the biggest issues was not having a clear end-goal in mind. My campaign ideas were too open ended and often too vague as well. I also vastly underestimated the amount of time PbP takes and ended up getting impatient. All that said, I never just vanished. I always informed the players when I burned out and closed the game. I think, if I stuck to what made Tragedy at Silvergard work (and got lucky with getting good players), I could give it another go. [/QUOTE]
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