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PbP games: what works and what doesn't?
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<blockquote data-quote="FitzTheRuke" data-source="post: 7424955" data-attributes="member: 59816"><p>It depends. One of the reasons that I switched from the AL adventures to the 'real' adventure (aside from that I didn't find them nearly as compelling) is that you players made characters that really wanted to pursue the main story's hook (that of solving the Death Curse). This is something that the AL adventure just doesn't have anything to do with.</p><p></p><p>So... if we were to do the <em>whole</em> adventure, then... no. No, we wouldn't finish ever. On the other hand, there's always a lot of "filler" in the big adventures - stuff that's there to get you the levels required to move on to the next story beat.</p><p></p><p>For a long while, IRL, I've not counted XP, I've just levelled characters when I feel like it's been long enough (or at appropriately successful-feeling story points). Milestones, as they now call it. These milestones happen slower in PBP (in that it takes months to get to them) but actually <em>quicker</em> than XP would ever EVER allow. I mean, you do one or two <em>encounters</em> before I level you up.</p><p></p><p>In Vault of the Dracolich, you went from level 4 to level 7 in TWO days! (In-game time!). It was, IIRC, three long rests - each time you levelled up. I allowed it because it "felt" like it was TIME to level you up. You'd paid your dues.</p><p></p><p>So... that said, with levelling-by-gut rather than by XP, or even quite proper Milestones (for example, in Scourge of Daggerford, I had <em>planned</em> to give them their next level after they <em>finished</em> dealing with the threat to the Town of Julkoun (long story)... but they've only just ARRIVED at the town after a long travel story (that would only have taken an hour or two IRL) and it FEELS like it's time for a level. So I'll probably level them for <em>getting there</em> and probably AGAIN when they finish it.</p><p></p><p>So, to answer you more quickly, I think this problem can be solved by making the stories shorter and the levels faster. Really, every one of the HC Adventures has a LOT of filler. It's generally GOOD filler, and you can run the filler as a fun little game in itself, but if you want to follow the "big" story in the adventure, in PBP, you're gonna have to do mostly ONLY that.</p><p></p><p>I dunno if "Fitz's Folly" will get to its finish, but my plan (so far) is to do some compelling "here's Chult" stuff (you already did Port Nyanzaru, now on Jungle) and then head for the end-game when it seems like it's time.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7424955, member: 59816"] It depends. One of the reasons that I switched from the AL adventures to the 'real' adventure (aside from that I didn't find them nearly as compelling) is that you players made characters that really wanted to pursue the main story's hook (that of solving the Death Curse). This is something that the AL adventure just doesn't have anything to do with. So... if we were to do the [i]whole[/i] adventure, then... no. No, we wouldn't finish ever. On the other hand, there's always a lot of "filler" in the big adventures - stuff that's there to get you the levels required to move on to the next story beat. For a long while, IRL, I've not counted XP, I've just levelled characters when I feel like it's been long enough (or at appropriately successful-feeling story points). Milestones, as they now call it. These milestones happen slower in PBP (in that it takes months to get to them) but actually [i]quicker[/i] than XP would ever EVER allow. I mean, you do one or two [i]encounters[/i] before I level you up. In Vault of the Dracolich, you went from level 4 to level 7 in TWO days! (In-game time!). It was, IIRC, three long rests - each time you levelled up. I allowed it because it "felt" like it was TIME to level you up. You'd paid your dues. So... that said, with levelling-by-gut rather than by XP, or even quite proper Milestones (for example, in Scourge of Daggerford, I had [i]planned[/i] to give them their next level after they [i]finished[/i] dealing with the threat to the Town of Julkoun (long story)... but they've only just ARRIVED at the town after a long travel story (that would only have taken an hour or two IRL) and it FEELS like it's time for a level. So I'll probably level them for [i]getting there[/i] and probably AGAIN when they finish it. So, to answer you more quickly, I think this problem can be solved by making the stories shorter and the levels faster. Really, every one of the HC Adventures has a LOT of filler. It's generally GOOD filler, and you can run the filler as a fun little game in itself, but if you want to follow the "big" story in the adventure, in PBP, you're gonna have to do mostly ONLY that. I dunno if "Fitz's Folly" will get to its finish, but my plan (so far) is to do some compelling "here's Chult" stuff (you already did Port Nyanzaru, now on Jungle) and then head for the end-game when it seems like it's time. [/QUOTE]
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