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PbP games: what works and what doesn't?
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<blockquote data-quote="EarlyBird" data-source="post: 7442347" data-attributes="member: 6899077"><p>I would like players to help with the narrative more. It takes time to answer every little question, (some that don't matter at all) when they could just go and wing it themselves. After I post up the room/encounter if they want to find a rock to throw or see if there is an extra empty sack in the storage room, I say go for it instead of asking me if they see one, or could look for one. </p><p></p><p>In pbp something small like that can add a couple days to things - and others probably want to wait till whoever has posted is done doing what they want to do. If it is fluff or some such go write it up, the DM could always say "As you start to fill the old sack you found the seam rips spilling all the coins across the floor."</p><p></p><p>Player: "I cast <em>mending.</em>"</p><p>DM: "Ok, and you spend the next 5 minutes playing 52 coin pick up."</p><p>LOL</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7442347, member: 6899077"] I would like players to help with the narrative more. It takes time to answer every little question, (some that don't matter at all) when they could just go and wing it themselves. After I post up the room/encounter if they want to find a rock to throw or see if there is an extra empty sack in the storage room, I say go for it instead of asking me if they see one, or could look for one. In pbp something small like that can add a couple days to things - and others probably want to wait till whoever has posted is done doing what they want to do. If it is fluff or some such go write it up, the DM could always say "As you start to fill the old sack you found the seam rips spilling all the coins across the floor." Player: "I cast [I]mending.[/I]" DM: "Ok, and you spend the next 5 minutes playing 52 coin pick up." LOL [/QUOTE]
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