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PbP games: what works and what doesn't?
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<blockquote data-quote="Archon Basileus" data-source="post: 7443059" data-attributes="member: 6855545"><p>We used to do it on tabletop when I played with my brother back in the day. We both DM'd to a degree and we sort of needed that creative fix, even as players. In here I think it'd work quite well as long as we took Fitz's recommendation into consideration.</p><p></p><p>As far as it goes, what if a DM was to employ a system akin to the one found in Numenera? The player can define how the scene goes based on a simple description given at the start of said scene by the DM, and from then on the DM modifies scenes only through an interference mechanism, agreed upon beforehand. The problem might just be perpetuated in another form, but at least the DM would have an opportunity to organize all contributions afterwards without breaking pace. Also, correcting scenes would be part of the game and would have to integrate players' considerations. It might even be used as a way to deliver the plot - the DM only interferes if it matches the plot and if it is possible according to his world's general build.</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7443059, member: 6855545"] We used to do it on tabletop when I played with my brother back in the day. We both DM'd to a degree and we sort of needed that creative fix, even as players. In here I think it'd work quite well as long as we took Fitz's recommendation into consideration. As far as it goes, what if a DM was to employ a system akin to the one found in Numenera? The player can define how the scene goes based on a simple description given at the start of said scene by the DM, and from then on the DM modifies scenes only through an interference mechanism, agreed upon beforehand. The problem might just be perpetuated in another form, but at least the DM would have an opportunity to organize all contributions afterwards without breaking pace. Also, correcting scenes would be part of the game and would have to integrate players' considerations. It might even be used as a way to deliver the plot - the DM only interferes if it matches the plot and if it is possible according to his world's general build. [/QUOTE]
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