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PbP games: what works and what doesn't?
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<blockquote data-quote="tglassy" data-source="post: 7465132" data-attributes="member: 6855204"><p>Yes, one shots are great. Having a specific end is great. Though I will say, I do have two long running games going that are doing pretty well, still. Both are two years old. I flaked on them six months ago, but when I reached out to see if anyone wanted to keep going, everyone did, so now they're back up and running again. </p><p></p><p>But I made them much more character centric than plot centric, so the players (I hope) have connected with their characters more. Plot centric is easier, because it doesn't matter what characters come, it's how they complete the game. But I'm wondering if that just doesn't work for longer games. </p><p></p><p>Like, for shorter games, something basic with a clear plot and a clear end is best. Not much character development, just get in, play around, get out. </p><p></p><p>But for longer games, I feel that it has to be more about the characters than the plot, having a basic, overarching story, but allowing the characters to be intimately involved with it. That keeps players interested over longer periods. </p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7465132, member: 6855204"] Yes, one shots are great. Having a specific end is great. Though I will say, I do have two long running games going that are doing pretty well, still. Both are two years old. I flaked on them six months ago, but when I reached out to see if anyone wanted to keep going, everyone did, so now they're back up and running again. But I made them much more character centric than plot centric, so the players (I hope) have connected with their characters more. Plot centric is easier, because it doesn't matter what characters come, it's how they complete the game. But I'm wondering if that just doesn't work for longer games. Like, for shorter games, something basic with a clear plot and a clear end is best. Not much character development, just get in, play around, get out. But for longer games, I feel that it has to be more about the characters than the plot, having a basic, overarching story, but allowing the characters to be intimately involved with it. That keeps players interested over longer periods. Just some thoughts. [/QUOTE]
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