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PbP games: what works and what doesn't?
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<blockquote data-quote="FitzTheRuke" data-source="post: 7469350" data-attributes="member: 59816"><p>I'm not sure a slow poster will be any worse if they have an NPC, though because you'd still have to wait for them to turn in their PC's turn anyway, Though I suppose they could theoretically take longer to post, but I don't think it would be by much. I think finding the time to post at all is more of a rate determining step than how many characters you are posting for, when it's only one or two (when it's a dozen, that's another story).</p><p></p><p>It's just... I don't want to always be having the urge to get rid of the NPCs with increasingly strange excuses. Even in your OOtA game, they are barely there - always behind us or otherwise off-panel. To an extent, that's fine - you don't want the NPCs to do all the work, or overshadow the PCs, but it becomes strange when we're constantly finding a way to get rid of them.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7469350, member: 59816"] I'm not sure a slow poster will be any worse if they have an NPC, though because you'd still have to wait for them to turn in their PC's turn anyway, Though I suppose they could theoretically take longer to post, but I don't think it would be by much. I think finding the time to post at all is more of a rate determining step than how many characters you are posting for, when it's only one or two (when it's a dozen, that's another story). It's just... I don't want to always be having the urge to get rid of the NPCs with increasingly strange excuses. Even in your OOtA game, they are barely there - always behind us or otherwise off-panel. To an extent, that's fine - you don't want the NPCs to do all the work, or overshadow the PCs, but it becomes strange when we're constantly finding a way to get rid of them. [/QUOTE]
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