Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Talking the Talk
PbP GMing: Maintaining Desire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brother Shatterstone" data-source="post: 2002590" data-attributes="member: 13442"><p>Well, I can't really answer this as I've never really gotten one of the ground... but in my latest downfall, which wasn't on ENworld, it came down to not liking many if any of the characters that where created and a few other board specific issues. (It was M&M)</p><p></p><p>but I'll try to address some of what I can... </p><p></p><p></p><p></p><p>Indeed you do, I've noticed something lately mainly do to a number of solo games I have, but it really comes down to communication.</p><p></p><p>Now Endur I’m not saying your game lacked communication I’ve just noticed that my favorite games have lots of communication going on, either in OOC stuff, chat, emails, or PMs. I can’t help but feel that this is a meeting of the minds where the player feels more drawn into the game cause he’s helping to shape some facet of it. (You know from first hand experience that I’m a constant pain when it comes to communication. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Sometimes its major, I have one game where I, as the players, have created every character introduced so far, other times its very minor like asking the GM/DM for this or for that but without open lines of communication then eventual either the players or the GM/DM is going to feel lost and their desire for the game is going to diminish.</p><p></p><p>You are right about the novel, it’s the approach I take and like, your not so much running/playing in a game as you are collaborating on a novel. Unlike a novel though no one really truly knows how it’s going to end. (Yes even the GM/DM doesn’t know.)</p><p></p><p></p><p></p><p>Honesty, this is all about personally preference... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've seen games work in all versions of the above but rather your wanting to bend the players or bend the world around there dreams your going to need communications. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I've seen this one done many different ways also... It involves more work and thought but I've always preferred the splitting them up method.</p><p></p><p>I hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(I got the email the other day, I've been insanely business and Kilcif has been retired for what seems like a year now... I'll get you a real reply soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Brother Shatterstone, post: 2002590, member: 13442"] Well, I can't really answer this as I've never really gotten one of the ground... but in my latest downfall, which wasn't on ENworld, it came down to not liking many if any of the characters that where created and a few other board specific issues. (It was M&M) but I'll try to address some of what I can... Indeed you do, I've noticed something lately mainly do to a number of solo games I have, but it really comes down to communication. Now Endur I’m not saying your game lacked communication I’ve just noticed that my favorite games have lots of communication going on, either in OOC stuff, chat, emails, or PMs. I can’t help but feel that this is a meeting of the minds where the player feels more drawn into the game cause he’s helping to shape some facet of it. (You know from first hand experience that I’m a constant pain when it comes to communication. ;) ) Sometimes its major, I have one game where I, as the players, have created every character introduced so far, other times its very minor like asking the GM/DM for this or for that but without open lines of communication then eventual either the players or the GM/DM is going to feel lost and their desire for the game is going to diminish. You are right about the novel, it’s the approach I take and like, your not so much running/playing in a game as you are collaborating on a novel. Unlike a novel though no one really truly knows how it’s going to end. (Yes even the GM/DM doesn’t know.) Honesty, this is all about personally preference... :) I've seen games work in all versions of the above but rather your wanting to bend the players or bend the world around there dreams your going to need communications. :) I've seen this one done many different ways also... It involves more work and thought but I've always preferred the splitting them up method. I hope that helps! :) (I got the email the other day, I've been insanely business and Kilcif has been retired for what seems like a year now... I'll get you a real reply soon. :) ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
PbP GMing: Maintaining Desire
Top