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PBP needs an NPP (explained)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7944659" data-attributes="member: 59816"><p>Good point. While I specifically posted this as an idea to solve some of the trouble I've been having on my PBP games, the concept works very well in face-to-face games!</p><p></p><p>I have to admit, I enjoyed the freedom it gave me as a DM. If you get a good rapport going with your NPP, it's easy enough to bounce back-and-forth between prominent NPCs (with one of you playing the leader and another the sub-commander, for example) and improve the overall story from a "what do these people (bad guys) want, anyway?" kind of perspective.</p><p></p><p>I mean, the GM still has ultimate control of the game, obviously, and can keep any NPC for themselves that they desire. The game might ultimately be slightly more unpredictable for the DM in some ways, but it's not like dealing-with-the-unpredictable isn't a skill a good GM needs, right?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7944659, member: 59816"] Good point. While I specifically posted this as an idea to solve some of the trouble I've been having on my PBP games, the concept works very well in face-to-face games! I have to admit, I enjoyed the freedom it gave me as a DM. If you get a good rapport going with your NPP, it's easy enough to bounce back-and-forth between prominent NPCs (with one of you playing the leader and another the sub-commander, for example) and improve the overall story from a "what do these people (bad guys) want, anyway?" kind of perspective. I mean, the GM still has ultimate control of the game, obviously, and can keep any NPC for themselves that they desire. The game might ultimately be slightly more unpredictable for the DM in some ways, but it's not like dealing-with-the-unpredictable isn't a skill a good GM needs, right? [/QUOTE]
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