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PBP needs an NPP (explained)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7944876" data-attributes="member: 59816"><p>Excellent question! No, I expect that the game still "belongs" to the GM. </p><p></p><p>The NPP might be able to keep the game interesting with a little bit of role-play if a GM is busy for awhile, but not take over the game. Unless they <em>really</em> wanted to, I suppose. If they were particularly inspired (and there was player interest) I guess they could make their own 'sequel'.</p><p></p><p>As far as the NPP disappearing goes, I would expect that someone the GM trusts well enough to do the role, would at least be good enough to let the GM know if they had to leave. Then again, I've had at least two players disappear that I never would have expected them not to tell me that they had to quit.</p><p></p><p>Obviously, there's no perfect way to control absentee players (GM, NPP, or PC alike) when it comes to PBP. I think it's clear, though, that things that would IRL seem like "toe-stepping" such as having other people take over games or play your character, should be considered reasonable in PBP. </p><p></p><p>The number one rule of "play nice with others" includes things like this in PBP, when it might not in a more personal FTF game, I think.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7944876, member: 59816"] Excellent question! No, I expect that the game still "belongs" to the GM. The NPP might be able to keep the game interesting with a little bit of role-play if a GM is busy for awhile, but not take over the game. Unless they [I]really[/I] wanted to, I suppose. If they were particularly inspired (and there was player interest) I guess they could make their own 'sequel'. As far as the NPP disappearing goes, I would expect that someone the GM trusts well enough to do the role, would at least be good enough to let the GM know if they had to leave. Then again, I've had at least two players disappear that I never would have expected them not to tell me that they had to quit. Obviously, there's no perfect way to control absentee players (GM, NPP, or PC alike) when it comes to PBP. I think it's clear, though, that things that would IRL seem like "toe-stepping" such as having other people take over games or play your character, should be considered reasonable in PBP. The number one rule of "play nice with others" includes things like this in PBP, when it might not in a more personal FTF game, I think. [/QUOTE]
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