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[PbP] Not With a Bang PCs
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<blockquote data-quote="Zerth" data-source="post: 1033355" data-attributes="member: 8556"><p><strong>Baril Kibizin:</strong> Male human Brd2; CR 2; Medium-size humanoid (Human); HD 2d6+2; hp 12; Init +3; Spd 30 ft.; AC 15 (touch 13, flat-footed 12); </p><p>Atk +2 melee (1d6+1, 18-20, x2, rapier) or +2 melee (1d4+1, 19-20, x2, dagger) or +2 melee (1d6+1, x2, club) or +4 ranged (1d6, x3, shortbow); </p><p>SA Bardic music 2/day, bardic knowledge +6 (+2 Int, +2 lvl, +2 synergy from knowledge history), countersong, fascinate, inspire courage +1; </p><p>SQ human traits (+1 skill point/level, bonus starting feat); AL N; SV Fort +1, Ref +6, Will +3; Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 16.</p><p> </p><p><strong>Skills:</strong> [45 ranks, max 5/2,5]</p><p>Appraise +9 [5 ranks, +2 Int, +2 Diligent feat]</p><p>Bluff +8 [5 ranks, +3 Cha]</p><p>Dechipher Script +9 [5 ranks, +2 Int, +2 Diligent feat]</p><p>Diplomacy +7 [2 ranks, +3 Cha, +2 synergy from bluff]</p><p>Gather Information +13 [5 ranks, +3 Cha, +3 Skill focus, +2 synergy from knowledge local]</p><p>Knowledge (arcana) +3 [1 rank, +2 Int]</p><p>Knowledge (geography) +4 [2 ranks, +2 Int]</p><p>Knowledge (history) +7 [5 ranks, +2 Int]</p><p>Knowledge (local) +7 [5 ranks, +2 Int]</p><p>Knowledge (nobility and royalty) +4 [2 ranks, +2 Int]</p><p>Knowledge (religion) +3 [1 rank, +2 Int]</p><p>Perform [5 ranks = 15 pips]</p><p>-sing +8 [5 pips, +3 Cha]</p><p>-pan pipes +8 [5 pips, +3 Cha]</p><p>-dance +5 [2 pips, + 3 Cha]</p><p>-storytelling +6 [3 pips, +3 cha]</p><p>Speak language [2 ranks]</p><p> </p><p><strong>Feats:</strong> Diligent [1st], Skill focus (gather information) [human bonus feat].</p><p> </p><p><strong>Spells known:</strong> level 0 – 5 (detect magic, light, mending, prestidigitation, message), level 1 - 2 (cure light wounds, expeditious retreat)</p><p> </p><p><strong>Spells per day:</strong> level 0 – 3, level 1 - 1</p><p> </p><p><strong>Languages:</strong> Automatic – Common. Bonus languages – Celestial, Draconic, Dwarven, Infernal.</p><p> </p><p><strong>Possessions:</strong> </p><p>Weapons and ammunition – Dagger, club, rapier, shortbow, 37 arrows, 20 silver arrows.</p><p>Armor – Leather.</p><p>Adventuring gear, tools, clothes – Backpack, bedroll, map case, chalk (4 pieces), flint and steel, ink (1 vial), inkpen, bullseye lantern, oil (3 flasks), paper (5 sheets), 2 belt pouches, soap, waterskin, panpipes, merchant’s scale, silk rope, grappling hook, shovel, 3 sacks, traveler’s outfit, entertainer’s outfit.</p><p>Potions, oils & flasks - alchemist's fire (3), protection from evil, hide from undead, bless weapon.</p><p>Money – 312 gp, 6 sp. Pouch of 2 gold ingots (100 gp each).</p><p> </p><p><strong>Description: </strong>Baril is 5’10’’ tall and weighs in 164 lbs. He has black, slightly curly hair, brown eyes and well-tanned skin. Usually cheerful, laughs a lot and has a great smile. He is witty and charming, tends to find a way to get people to tell him what he wants. He is a curious person, who never backs down from an adventure or a chance to expand his knowledge. Good company unless you don’t like the sound of pan pipes, his chosen instrument. He wears a white silk shirt, black trousers with a shiny red silk sash as a belt and black leather boots. Has a silver earring on his left ear. When adventuring, he wears a well-worn but stylish black leather armor. He isn’t particularly religious, but tends to let out an occasional prayer to Mossos, the god of time.</p><p> </p><p><strong>Background: </strong>Baril was born in a gypsy caravan, that is always on the move, never staying too long in one place. There are many reasons for this: wanderlust, traditional moving lifestyle and last but not the least, criminal connections. There were many thieves, smugglers and even worse among them, enough to give them all a bad reputation, unjustified or not.</p><p> </p><p>Baril’s family were not thieves – well, maybe not excactly – but junk collectors and relic hunters. They would work for anybody who could pay, search and find any item anywhere. A dangerous job and Baril’s father was the best of them all. No task seemed too be too tough until one time he left for another mission with Baril’s uncle and two brothers, and none of them ever returned. This happened, when Baril was just ten years old. That was the final blow, the mother didn’t want Baril to follow his father’s footsteps, but the boy had admired his father more than anything else. As the years passed and Baril grew older there was no stopping him, he was his father’s son, the excitement, the love for knowledge and the adventure were in his blood. He left the caravan to try his luck on his own at the age of 17.</p><p> </p><p>The young man had learned much from the gypsies. Music and magic, knowledge and social skills and even some skill with the blade. For several years he traveled around, picking up minor jobs suitable for his talent and meeting some interesting people along the way. Still, the big challenge and real adventure has avoided him and he is 20 years old now. But with the rivaling nobles and the strange rumors of a evil wizard and an army of walking dead, there must be something going on for him and perhaps a brave group of companions. Some recent rumors have drawn him to Alten’s Rock for closer investigations. Maybe new interesting knowledge – and some welcomed extra gold pieces – could be found there…</p></blockquote><p></p>
[QUOTE="Zerth, post: 1033355, member: 8556"] [b]Baril Kibizin:[/b] Male human Brd2; CR 2; Medium-size humanoid (Human); HD 2d6+2; hp 12; Init +3; Spd 30 ft.; AC 15 (touch 13, flat-footed 12); Atk +2 melee (1d6+1, 18-20, x2, rapier) or +2 melee (1d4+1, 19-20, x2, dagger) or +2 melee (1d6+1, x2, club) or +4 ranged (1d6, x3, shortbow); SA Bardic music 2/day, bardic knowledge +6 (+2 Int, +2 lvl, +2 synergy from knowledge history), countersong, fascinate, inspire courage +1; SQ human traits (+1 skill point/level, bonus starting feat); AL N; SV Fort +1, Ref +6, Will +3; Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 16. [b]Skills:[/b] [45 ranks, max 5/2,5] Appraise +9 [5 ranks, +2 Int, +2 Diligent feat] Bluff +8 [5 ranks, +3 Cha] Dechipher Script +9 [5 ranks, +2 Int, +2 Diligent feat] Diplomacy +7 [2 ranks, +3 Cha, +2 synergy from bluff] Gather Information +13 [5 ranks, +3 Cha, +3 Skill focus, +2 synergy from knowledge local] Knowledge (arcana) +3 [1 rank, +2 Int] Knowledge (geography) +4 [2 ranks, +2 Int] Knowledge (history) +7 [5 ranks, +2 Int] Knowledge (local) +7 [5 ranks, +2 Int] Knowledge (nobility and royalty) +4 [2 ranks, +2 Int] Knowledge (religion) +3 [1 rank, +2 Int] Perform [5 ranks = 15 pips] -sing +8 [5 pips, +3 Cha] -pan pipes +8 [5 pips, +3 Cha] -dance +5 [2 pips, + 3 Cha] -storytelling +6 [3 pips, +3 cha] Speak language [2 ranks] [b]Feats:[/b] Diligent [1st], Skill focus (gather information) [human bonus feat]. [b]Spells known:[/b] level 0 – 5 (detect magic, light, mending, prestidigitation, message), level 1 - 2 (cure light wounds, expeditious retreat) [b]Spells per day:[/b] level 0 – 3, level 1 - 1 [b]Languages:[/b] Automatic – Common. Bonus languages – Celestial, Draconic, Dwarven, Infernal. [b]Possessions:[/b] Weapons and ammunition – Dagger, club, rapier, shortbow, 37 arrows, 20 silver arrows. Armor – Leather. Adventuring gear, tools, clothes – Backpack, bedroll, map case, chalk (4 pieces), flint and steel, ink (1 vial), inkpen, bullseye lantern, oil (3 flasks), paper (5 sheets), 2 belt pouches, soap, waterskin, panpipes, merchant’s scale, silk rope, grappling hook, shovel, 3 sacks, traveler’s outfit, entertainer’s outfit. Potions, oils & flasks - alchemist's fire (3), protection from evil, hide from undead, bless weapon. Money – 312 gp, 6 sp. Pouch of 2 gold ingots (100 gp each). [b]Description: [/b]Baril is 5’10’’ tall and weighs in 164 lbs. He has black, slightly curly hair, brown eyes and well-tanned skin. Usually cheerful, laughs a lot and has a great smile. He is witty and charming, tends to find a way to get people to tell him what he wants. He is a curious person, who never backs down from an adventure or a chance to expand his knowledge. Good company unless you don’t like the sound of pan pipes, his chosen instrument. He wears a white silk shirt, black trousers with a shiny red silk sash as a belt and black leather boots. Has a silver earring on his left ear. When adventuring, he wears a well-worn but stylish black leather armor. He isn’t particularly religious, but tends to let out an occasional prayer to Mossos, the god of time. [b]Background: [/b]Baril was born in a gypsy caravan, that is always on the move, never staying too long in one place. There are many reasons for this: wanderlust, traditional moving lifestyle and last but not the least, criminal connections. There were many thieves, smugglers and even worse among them, enough to give them all a bad reputation, unjustified or not. Baril’s family were not thieves – well, maybe not excactly – but junk collectors and relic hunters. They would work for anybody who could pay, search and find any item anywhere. A dangerous job and Baril’s father was the best of them all. No task seemed too be too tough until one time he left for another mission with Baril’s uncle and two brothers, and none of them ever returned. This happened, when Baril was just ten years old. That was the final blow, the mother didn’t want Baril to follow his father’s footsteps, but the boy had admired his father more than anything else. As the years passed and Baril grew older there was no stopping him, he was his father’s son, the excitement, the love for knowledge and the adventure were in his blood. He left the caravan to try his luck on his own at the age of 17. The young man had learned much from the gypsies. Music and magic, knowledge and social skills and even some skill with the blade. For several years he traveled around, picking up minor jobs suitable for his talent and meeting some interesting people along the way. Still, the big challenge and real adventure has avoided him and he is 20 years old now. But with the rivaling nobles and the strange rumors of a evil wizard and an army of walking dead, there must be something going on for him and perhaps a brave group of companions. Some recent rumors have drawn him to Alten’s Rock for closer investigations. Maybe new interesting knowledge – and some welcomed extra gold pieces – could be found there… [/QUOTE]
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