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[PbP] Not With a Bang PCs
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<blockquote data-quote="Casar Couer De' Lion" data-source="post: 1033814" data-attributes="member: 13063"><p><strong>Nojin Silverspike</strong></p><p></p><p>Nojin Silverspike: Male Dwarf Fgt1; CR 1; Medum-size humanoid (Dwarf); HD 1d10+4; hp 14; Init +2; Spd 20 ft.; AC 16 (touch 12, flat-footed 14); </p><p>Atk +5 melee (1d8+4, x3, Dwarven Urgrosh (axe)) or +5 melee (1d6+4, x3, Dwarven Urgrosh (spear)) or +5 grapple (1d6, x2, armor spikes)</p><p></p><p>SQ Dwarven Traits: Weapon Familiarity, Stability, +2 saves vs posion spells and spell like abilities, +1 attack vs orcs and goblinoids, +4 AC vs Giants, +2 appraise and craft checks with stone and metal. AL CG; SV Fort +6, Ref +2, Will -1; Str 18, Dex 15, Con 19, Int 10, Wis 8, Cha 6.</p><p></p><p>Skills [8 ranks]</p><p>Ride +6 [4 ranks, +2 dex]</p><p>Intimidate +2 [4 ranks, -2 cha]</p><p></p><p>Feats: Improved Unarmed Stike [1st], Two-Weapon Fighting [fgt bonus 1]</p><p></p><p>Languages: Common, Dwarven (automatic)</p><p></p><p>Possesions</p><p>Weapons: Dwarven Urgrosh, Armor Spikes</p><p>Armor: Scale Mail</p><p>Adventuring Gear: Backpack, Bedroll, Winter Blanket, Map Case, Crowbar, Flint and Steel, Grapling Hook, Lantern (Bullseye), Manacles, Rations (8 days), Rope (silk[50ft]), Tent, Waterskin (x2), Alchemists Fire</p><p></p><p>Money: 9gp, 4sp</p><p></p><p>Description: Think of a moving, screaming rock. There is not much better a way to describe Nojin Silverspike, for he stands a mere 3'7" feet and ways in at a bulky 150 pounds. </p><p></p><p>Personality: Think of a moving, screaming rock. Think I am retyping description think again. Nojin wears a helmet for a reason, and its also dented for many reasons more. </p><p></p><p>Background: Life was good at Hallis Hill. Especially if you ran the tuffest gang the town has seen in a while. Nojin's Stonebreaks were not a unlawulf bunch. On the contrary they constantly helped out with labor and deffense of the city. They were a gang however and all through their youth they enjoyed picking on anyone smaller then them. This is funny because Nojin was one of the shortest dwarves to be born in Hallis Hill for some time. But he made up for it, and none questioned his role as leader of the city gang. But childhood fades away and the "gang" began to grow up bit by bit. Many of the group took on aprenticeships with parents or mentors and did not have time to chase down any of the younger dwarves. Nojin was slow to grow up because everyone expected him to head right into the city guard. This was all well and good as Nojin would make a fine addition to the force. But the young (at the time) dwarf knew that to become a guard would mean to become a peon at the bottom rung of the ladder, and Nojin hated not being in charge. Reality struck soon enough as one day an old sage in the town had a vision..... and this one not enduced by his many herbs and spices. It appeared to him that Nojin's older brother Kasendar was the one proclaimed in anchient lore to hold the key to unlocking a fabled dwarven metrropolis, built in a day when the dwarves never saw the sun. This was a joyus event, but one not without concern for the comming of a profit spreads quickly and more then a city of dwarves would be interested in the wealth burried beneath the earth. Kasendar had his calling that day, and so he turned to a life of faith in Mossos becoming a cleric to the god of the ancient city, for time passes equally both above and below the soil. Nojin had his calling that day as well, for he immidiatly backed out of his training as a guard and started working full time as his brothers body guard. The roads these two would need to travel to learn the secrets of Kasendars fate were vast, but bound in brotherhood they took them all in stride. Until one day, they were ambushed and far out numbered by a gang of orcs. Nojin fought them off very boldly, smashing the last into the side of the mountain with is armor spikes. But the orcs were mearly a deversion for when Nojin pulled the twitching mass off his spikes he noticed Kasendar was gone. So now Nojin travels looking for any clue to his brothers kidnappers. He knows Kasendar lives for who ever took him knows the secret that the cleric holds and will not destroy it no matter what the cost. But there are many things the dwarven body can go through before it dies and Nojin fears that if he does not find his brother, Kasendar will expirience them all.....</p></blockquote><p></p>
[QUOTE="Casar Couer De' Lion, post: 1033814, member: 13063"] [b]Nojin Silverspike[/b] Nojin Silverspike: Male Dwarf Fgt1; CR 1; Medum-size humanoid (Dwarf); HD 1d10+4; hp 14; Init +2; Spd 20 ft.; AC 16 (touch 12, flat-footed 14); Atk +5 melee (1d8+4, x3, Dwarven Urgrosh (axe)) or +5 melee (1d6+4, x3, Dwarven Urgrosh (spear)) or +5 grapple (1d6, x2, armor spikes) SQ Dwarven Traits: Weapon Familiarity, Stability, +2 saves vs posion spells and spell like abilities, +1 attack vs orcs and goblinoids, +4 AC vs Giants, +2 appraise and craft checks with stone and metal. AL CG; SV Fort +6, Ref +2, Will -1; Str 18, Dex 15, Con 19, Int 10, Wis 8, Cha 6. Skills [8 ranks] Ride +6 [4 ranks, +2 dex] Intimidate +2 [4 ranks, -2 cha] Feats: Improved Unarmed Stike [1st], Two-Weapon Fighting [fgt bonus 1] Languages: Common, Dwarven (automatic) Possesions Weapons: Dwarven Urgrosh, Armor Spikes Armor: Scale Mail Adventuring Gear: Backpack, Bedroll, Winter Blanket, Map Case, Crowbar, Flint and Steel, Grapling Hook, Lantern (Bullseye), Manacles, Rations (8 days), Rope (silk[50ft]), Tent, Waterskin (x2), Alchemists Fire Money: 9gp, 4sp Description: Think of a moving, screaming rock. There is not much better a way to describe Nojin Silverspike, for he stands a mere 3'7" feet and ways in at a bulky 150 pounds. Personality: Think of a moving, screaming rock. Think I am retyping description think again. Nojin wears a helmet for a reason, and its also dented for many reasons more. Background: Life was good at Hallis Hill. Especially if you ran the tuffest gang the town has seen in a while. Nojin's Stonebreaks were not a unlawulf bunch. On the contrary they constantly helped out with labor and deffense of the city. They were a gang however and all through their youth they enjoyed picking on anyone smaller then them. This is funny because Nojin was one of the shortest dwarves to be born in Hallis Hill for some time. But he made up for it, and none questioned his role as leader of the city gang. But childhood fades away and the "gang" began to grow up bit by bit. Many of the group took on aprenticeships with parents or mentors and did not have time to chase down any of the younger dwarves. Nojin was slow to grow up because everyone expected him to head right into the city guard. This was all well and good as Nojin would make a fine addition to the force. But the young (at the time) dwarf knew that to become a guard would mean to become a peon at the bottom rung of the ladder, and Nojin hated not being in charge. Reality struck soon enough as one day an old sage in the town had a vision..... and this one not enduced by his many herbs and spices. It appeared to him that Nojin's older brother Kasendar was the one proclaimed in anchient lore to hold the key to unlocking a fabled dwarven metrropolis, built in a day when the dwarves never saw the sun. This was a joyus event, but one not without concern for the comming of a profit spreads quickly and more then a city of dwarves would be interested in the wealth burried beneath the earth. Kasendar had his calling that day, and so he turned to a life of faith in Mossos becoming a cleric to the god of the ancient city, for time passes equally both above and below the soil. Nojin had his calling that day as well, for he immidiatly backed out of his training as a guard and started working full time as his brothers body guard. The roads these two would need to travel to learn the secrets of Kasendars fate were vast, but bound in brotherhood they took them all in stride. Until one day, they were ambushed and far out numbered by a gang of orcs. Nojin fought them off very boldly, smashing the last into the side of the mountain with is armor spikes. But the orcs were mearly a deversion for when Nojin pulled the twitching mass off his spikes he noticed Kasendar was gone. So now Nojin travels looking for any clue to his brothers kidnappers. He knows Kasendar lives for who ever took him knows the secret that the cleric holds and will not destroy it no matter what the cost. But there are many things the dwarven body can go through before it dies and Nojin fears that if he does not find his brother, Kasendar will expirience them all..... [/QUOTE]
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