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[PbP] The Heroes of Silleria
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<blockquote data-quote="silentspace" data-source="post: 1130526" data-attributes="member: 14316"><p>OOC: Nice map! Also, I've had a chance to read through the party's history more carefully now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> With the addition of a wizard and a cleric, it looks like we're in pretty good shape. And we have lots of food (mushrooms) and water (cleric) for an extended exploration. Could be fun if we can get the game started up again.</p><p></p><p>Treating Norynth's poison (OOC): Asking for a retroactive heal check (+7) here, which Xendengalis surely would have done if he was present and fully aware as Norynth and his dogs became poisoned. Please? If not, or if you allow it but he's unsuccessful, see below:</p><p></p><p>After his meditations, Xendengalis turns to examine Norynth. He tries to determine how badly he is still affected by the poison (heal check +7), and if another day of resting would help significantly or not (long term care heal check, +7, recover ability damage at twice normal rate if treated for a day or more). If an extra day would help, he suggests that the party stay the extra night, as it seems we're pretty set with food and water, and relatively safe from any random monsters. If not, he's ready to go.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1130526, member: 14316"] OOC: Nice map! Also, I've had a chance to read through the party's history more carefully now :) With the addition of a wizard and a cleric, it looks like we're in pretty good shape. And we have lots of food (mushrooms) and water (cleric) for an extended exploration. Could be fun if we can get the game started up again. Treating Norynth's poison (OOC): Asking for a retroactive heal check (+7) here, which Xendengalis surely would have done if he was present and fully aware as Norynth and his dogs became poisoned. Please? If not, or if you allow it but he's unsuccessful, see below: After his meditations, Xendengalis turns to examine Norynth. He tries to determine how badly he is still affected by the poison (heal check +7), and if another day of resting would help significantly or not (long term care heal check, +7, recover ability damage at twice normal rate if treated for a day or more). If an extra day would help, he suggests that the party stay the extra night, as it seems we're pretty set with food and water, and relatively safe from any random monsters. If not, he's ready to go. [/QUOTE]
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