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[PbP] The Heroes of Silleria
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<blockquote data-quote="MerakSpielman" data-source="post: 694616" data-attributes="member: 7464"><p>(OOC: Family not quite well yet, but asleep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p><span style="color: orange">ROUND 2!</span></p><p></p><p>Initiative:</p><p></p><p>22 Gerturde</p><p>19 Titus</p><p>16 Oren</p><p>12 Buttercup</p><p>10 Michelle</p><p>10 Kerith</p><p>10 Foran</p><p>10 <em>Unidentified Beasts With Big Teeth</em></p><p>9 Norynth</p><p>6 Grimbard</p><p></p><p>battle map for beginning of round 2:</p><p>[code][color=white]</p><p>* *</p><p> @</p><p> @ </p><p></p><p> @ @ @ @</p><p></p><p> / \ </p><p> @</p><p> 1</p><p> N t 2 </p><p> @ K</p><p> @ 3g</p><p> </p><p> @</p><p> ^^ </p><p> @ F GM</p><p> 5 </p><p> </p><p> </p><p> p b</p><p> 4 @<O @</p><p> @</p><p> \@ / @</p><p> </p><p> </p><p> @ @ </p><p> </p><p> </p><p>* *</p><p>[/color][/code]</p><p></p><p>@<O = indicates character in the tree</p><p></p><p>G=Grimbard F=Foran N=Norynth M=Michelle O=Oren K=Kerith</p><p>t=Titus g=Gertrude b=Buttercup p=Pony</p><p>numbers represent monsters for clarity's sake (I attack monster #1, etc...)</p><p></p><p>--------------------------</p><p>Results of round 2:</p><p></p><p>Gertrude: attacks the beast attacking her, bit it dodges aside at the last moment, evading her.</p><p></p><p>Titus: Sees his master is in trouble and runs over to attack #1, but has no more luck than Gertrude did.</p><p></p><p>Oren: You climb along a tree branch, attempting stealth. You don't think you were heard. You manage to get within 15' of #5, directly to the south of it. Your branch is about 8' off the ground and is starting to get too thin to climb along any further. </p><p></p><p>Buttercup: Lashes out at #4 with her hooves, but misses. She is tied for the night and cannot move.</p><p></p><p>Michelle: You take a 5' step back and pause to assess the situation before casting your spell (initiative reset to 5)</p><p></p><p>Kerith: You step back, gently drop your crossbow, and yank out your trusty rapier.</p><p></p><p>Foran: (You can load <em>and</em> shoot your crossbow this round, if you don't move. I'll assume that's what you meant to do unless you state otherwise. Let's say you attack #5 since it's the toughest looking one and it's reasonably close) (firing into melee)You load and fire your crossbow at #5. Despite the rapid movement of the combat, your bolt flies true - as if Fharlong himself had set it upon the right path - and lodges lightly in the creature's left shoulder.</p><p></p><p>Enemies:</p><p>#1: Attacks Norynth with teeth and claws, hitting with the bite and one claw. Blood gushes from a deep wound in his belly, but he is still in fighting condition. Norynth is moderately wounded.</p><p>#2: steps toward Kerith and attacks him, hitting with both claws. Kerith is heavily wounded.</p><p>#3: attacks Gertrude, but the thick barding protects the animal.</p><p>#4: attacks Buttercup again, ignoring the mule's feeble attacks. The bite connects, ripping off a patch of skin. The mule is now lightly wounded. (OOC: mules get lots of hp! interesting...)</p><p>#5: attacks Grimbard, hitting him with one claw for minor damage. </p><p></p><p>Norynth: You swing your bastard sword down on #1 in a tremendous overhead chop, slicing it almost in half. It goes down bleeding from the devistating wound. You quickly direct Titus to assist Gert.</p><p></p><p>Grimbard: Catching #5 offguard, you get in a severe slash with your Dwarven Axe. The thing still looks disturbingly healthy, though.</p><p></p><p>Michelle: You complete your turn by blasting #5 with a magic missile. A few splatters of fur and blood go flying off into the darkness as your energy missile makes contact.</p><p></p><p></p><p></p><p>Grimbard:</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 694616, member: 7464"] (OOC: Family not quite well yet, but asleep :) ) [color=orange]ROUND 2![/color] Initiative: 22 Gerturde 19 Titus 16 Oren 12 Buttercup 10 Michelle 10 Kerith 10 Foran 10 [i]Unidentified Beasts With Big Teeth[/i] 9 Norynth 6 Grimbard battle map for beginning of round 2: [code][color=white] * * @ @ @ @ @ @ / \ @ 1 N t 2 @ K @ 3g @ ^^ @ F GM 5 p b 4 @<O @ @ \@ / @ @ @ * * [/color][/code] @<O = indicates character in the tree G=Grimbard F=Foran N=Norynth M=Michelle O=Oren K=Kerith t=Titus g=Gertrude b=Buttercup p=Pony numbers represent monsters for clarity's sake (I attack monster #1, etc...) -------------------------- Results of round 2: Gertrude: attacks the beast attacking her, bit it dodges aside at the last moment, evading her. Titus: Sees his master is in trouble and runs over to attack #1, but has no more luck than Gertrude did. Oren: You climb along a tree branch, attempting stealth. You don't think you were heard. You manage to get within 15' of #5, directly to the south of it. Your branch is about 8' off the ground and is starting to get too thin to climb along any further. Buttercup: Lashes out at #4 with her hooves, but misses. She is tied for the night and cannot move. Michelle: You take a 5' step back and pause to assess the situation before casting your spell (initiative reset to 5) Kerith: You step back, gently drop your crossbow, and yank out your trusty rapier. Foran: (You can load [i]and[/i] shoot your crossbow this round, if you don't move. I'll assume that's what you meant to do unless you state otherwise. Let's say you attack #5 since it's the toughest looking one and it's reasonably close) (firing into melee)You load and fire your crossbow at #5. Despite the rapid movement of the combat, your bolt flies true - as if Fharlong himself had set it upon the right path - and lodges lightly in the creature's left shoulder. Enemies: #1: Attacks Norynth with teeth and claws, hitting with the bite and one claw. Blood gushes from a deep wound in his belly, but he is still in fighting condition. Norynth is moderately wounded. #2: steps toward Kerith and attacks him, hitting with both claws. Kerith is heavily wounded. #3: attacks Gertrude, but the thick barding protects the animal. #4: attacks Buttercup again, ignoring the mule's feeble attacks. The bite connects, ripping off a patch of skin. The mule is now lightly wounded. (OOC: mules get lots of hp! interesting...) #5: attacks Grimbard, hitting him with one claw for minor damage. Norynth: You swing your bastard sword down on #1 in a tremendous overhead chop, slicing it almost in half. It goes down bleeding from the devistating wound. You quickly direct Titus to assist Gert. Grimbard: Catching #5 offguard, you get in a severe slash with your Dwarven Axe. The thing still looks disturbingly healthy, though. Michelle: You complete your turn by blasting #5 with a magic missile. A few splatters of fur and blood go flying off into the darkness as your energy missile makes contact. Grimbard: [/QUOTE]
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