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[PbP] The Heroes of Silleria
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<blockquote data-quote="MerakSpielman" data-source="post: 793275" data-attributes="member: 7464"><p>Assuming you enter the short section of diagonal passage, since there is no other way to go.</p><p></p><p>You are in a 20' long corridor. The SE wall is constructed of bars and you can see into a room. The end of the hallway is another door, in better condition than the first. It is deteriorating, but not to the point that there are any holes in it. </p><p></p><p>You can see that in the center of this short passage there is a portcullis, but it is currently up (neatly out of your way) and so totally rusted that you doubt that it will ever move again.</p><p></p><p>The bars are both rusty and slimy. The room on the other side would have been forty feet square, except that the passage you are in cuts through the NW corner of it. You can make out the remains of a table and chairs. There is a wheel mechanism on the south wall, but it looks too degenerated to be operable. There is a door on the east wall of the room.</p><p></p><p>You see no movement of any kind, save the dances of the shadows of the bars in the torchlight.</p><p></p><p>The silence is eerie, punctuated only by the occasional drip of water and your own soft breath.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 793275, member: 7464"] Assuming you enter the short section of diagonal passage, since there is no other way to go. You are in a 20' long corridor. The SE wall is constructed of bars and you can see into a room. The end of the hallway is another door, in better condition than the first. It is deteriorating, but not to the point that there are any holes in it. You can see that in the center of this short passage there is a portcullis, but it is currently up (neatly out of your way) and so totally rusted that you doubt that it will ever move again. The bars are both rusty and slimy. The room on the other side would have been forty feet square, except that the passage you are in cuts through the NW corner of it. You can make out the remains of a table and chairs. There is a wheel mechanism on the south wall, but it looks too degenerated to be operable. There is a door on the east wall of the room. You see no movement of any kind, save the dances of the shadows of the bars in the torchlight. The silence is eerie, punctuated only by the occasional drip of water and your own soft breath. [/QUOTE]
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