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[PbP] The Sandman's Binding Game Thread
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<blockquote data-quote="Paragon Badger" data-source="post: 459683" data-attributes="member: 6334"><p><strong>Combat Round 2</strong></p><p></p><p><span style="color: burlywood">Dorn charges towards one of the crossbow bearing insects leaving himself open for an attack. The spiked one takes advantage lunging forward biting toward Dorn’s shoulder. The bite connects solidly and catches an open spot in Dorn’s armor. Dorn feels an unnatural chill in his shoulder, by it quickly subsides </span><span style="color: blue">(To Hit 32, 15 damage, Fort Save 23)</span><span style="color: burlywood">. He moves forward to engage an insectoid.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Ichtor begins to recite arcane word that shift the binding of space and time. His spell reaches through astral boundaries to call forth a horror of the Far Realms. The eye purrs contently.</span><span style="color: blue"> (Summon Monster IV - Giant Owl NG, Tojanda, Small N, Xorn, Small N, Arrowhawk, Small N, Magmin CN, Varguouille NE - tell me what you want for when the spell completes next round.)</span><span style="color: burlywood"></span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Lord Swifthammer bellows a Dwarven war cry and swings his war hammer at the spiked insectoid engaged in melee with him. A loud crack is heard as it connects solidly. Lord Swifthammer bellows," Die fiend!"</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">The insectoid engaged with Dorn drops his crossbow and launches a full out attack. A flurry of bites and claws follows as it lashes out. A bite and a claw slip pass Dorn’s tight defense laying a gash on his legs. </span><span style="color: blue">(Bite TH 26, 4 Claws 16, 25, 20, 20 - Damage Bite 10, Claw 3, Fort 24)</span><span style="color: burlywood"></span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">The other insectoid uses Dorn distraction to dance away and line a better shot next round. </span><span style="color: blue">(Double Move)</span><span style="color: burlywood"></span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Sean moves across the battlefield with a grim resolution. He lines a shot at the insectoid facing Lord Swifthammer and lets forth a mighty blast. </span><span style="color: blue">(TH 31, 10 damage)</span><span style="color: burlywood"> The insectoid takes the blast in its side, staggering.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Nazgrel calls upon the forces of nature and invokes a fire of vengeance. The blasts strikes the spiked insectoid facing Captain Bal. The fiend is rocked by the divine might, but seems unscorched. </span><span style="color: blue">(Damage 20, Can’t use the initial position because Dorn moved before you cast.)</span><span style="color: burlywood"></span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Captain Bal lashes out at the fiend as it is off guard and catches it with a brutal strike that cracks its chitin shell.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Jonas calls on Nobanion to heal the wounded dwarf. </span><span style="color: blue">(Lay on Hands 17)</span><span style="color: burlywood"> He then advances toward the spiked fiend.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">The hardy dwarfs engage the beasts but can’t match their skill in combat and are unable to land a blow. The pale dwarf collapses to the floor unmoving.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Claibrone calls, "I think the eye is moving toward the battle!" He then advances to keep an eye on the eye.</span> </p><p></p><p>Initiative:</p><p>Insectoid with Spikes 23</p><p>Dorn 21 (Natural 20, nice!)</p><p>Ichtor 19</p><p>Lord Swifthammer 18</p><p>Insectoid with Crossbow 17</p><p>Sean 16</p><p>Nazgrel 15</p><p>Captain Bal 15</p><p>Jonas 13</p><p>Dwarves 12</p><p>Claiborne 9</p><p></p><p>Conditions</p><p>Sean (51/51)</p><p>Ichtor (45/45)</p><p>Dorn (76/101)</p><p>Nazgrel (74/74)</p><p>Jonas (72/72)</p><p>Claiborne (48/48)</p><p></p><p>Lord Swifthammer - Wounded and poisoned?</p><p>Captain Bal - Appears unscathed</p><p>Guard 1 - Hardy</p><p>Guard 2 - Hardy</p><p>Guard 3 - Hardy</p><p>Guard 4 - Dead?</p><p></p><p>Insect with Spike 1 - Injured </p><p>Insect with Spike 2 - Slightly Injured</p><p>Insect with Xbow 1 - Hardy</p><p>Insect with Xbow 2 - Hardy</p><p></p><p><span style="color: red"> If you can, when you make an attack list your To Hit and the attack damage to help me out. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </span></p></blockquote><p></p>
[QUOTE="Paragon Badger, post: 459683, member: 6334"] [b]Combat Round 2[/b] [COLOR=burlywood]Dorn charges towards one of the crossbow bearing insects leaving himself open for an attack. The spiked one takes advantage lunging forward biting toward Dorn’s shoulder. The bite connects solidly and catches an open spot in Dorn’s armor. Dorn feels an unnatural chill in his shoulder, by it quickly subsides [/COLOR][COLOR=blue](To Hit 32, 15 damage, Fort Save 23)[/COLOR][COLOR=burlywood]. He moves forward to engage an insectoid. Ichtor begins to recite arcane word that shift the binding of space and time. His spell reaches through astral boundaries to call forth a horror of the Far Realms. The eye purrs contently.[/COLOR][COLOR=blue] (Summon Monster IV - Giant Owl NG, Tojanda, Small N, Xorn, Small N, Arrowhawk, Small N, Magmin CN, Varguouille NE - tell me what you want for when the spell completes next round.)[/COLOR][COLOR=burlywood] Lord Swifthammer bellows a Dwarven war cry and swings his war hammer at the spiked insectoid engaged in melee with him. A loud crack is heard as it connects solidly. Lord Swifthammer bellows," Die fiend!" The insectoid engaged with Dorn drops his crossbow and launches a full out attack. A flurry of bites and claws follows as it lashes out. A bite and a claw slip pass Dorn’s tight defense laying a gash on his legs. [/COLOR][COLOR=blue](Bite TH 26, 4 Claws 16, 25, 20, 20 - Damage Bite 10, Claw 3, Fort 24)[/COLOR][COLOR=burlywood] The other insectoid uses Dorn distraction to dance away and line a better shot next round. [/COLOR][COLOR=blue](Double Move)[/COLOR][COLOR=burlywood] Sean moves across the battlefield with a grim resolution. He lines a shot at the insectoid facing Lord Swifthammer and lets forth a mighty blast. [/COLOR][COLOR=blue](TH 31, 10 damage)[/COLOR][COLOR=burlywood] The insectoid takes the blast in its side, staggering. Nazgrel calls upon the forces of nature and invokes a fire of vengeance. The blasts strikes the spiked insectoid facing Captain Bal. The fiend is rocked by the divine might, but seems unscorched. [/COLOR][COLOR=blue](Damage 20, Can’t use the initial position because Dorn moved before you cast.)[/COLOR][COLOR=burlywood] Captain Bal lashes out at the fiend as it is off guard and catches it with a brutal strike that cracks its chitin shell. Jonas calls on Nobanion to heal the wounded dwarf. [/COLOR][COLOR=blue](Lay on Hands 17)[/COLOR][COLOR=burlywood] He then advances toward the spiked fiend. The hardy dwarfs engage the beasts but can’t match their skill in combat and are unable to land a blow. The pale dwarf collapses to the floor unmoving. Claibrone calls, "I think the eye is moving toward the battle!" He then advances to keep an eye on the eye.[/COLOR] Initiative: Insectoid with Spikes 23 Dorn 21 (Natural 20, nice!) Ichtor 19 Lord Swifthammer 18 Insectoid with Crossbow 17 Sean 16 Nazgrel 15 Captain Bal 15 Jonas 13 Dwarves 12 Claiborne 9 Conditions Sean (51/51) Ichtor (45/45) Dorn (76/101) Nazgrel (74/74) Jonas (72/72) Claiborne (48/48) Lord Swifthammer - Wounded and poisoned? Captain Bal - Appears unscathed Guard 1 - Hardy Guard 2 - Hardy Guard 3 - Hardy Guard 4 - Dead? Insect with Spike 1 - Injured Insect with Spike 2 - Slightly Injured Insect with Xbow 1 - Hardy Insect with Xbow 2 - Hardy [COLOR=red] If you can, when you make an attack list your To Hit and the attack damage to help me out. Thanks :D [/COLOR] [/QUOTE]
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