Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
PbP: Your Preferences and Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 2727966" data-attributes="member: 35788"><p>1. The DM should update when there is reason to. Sometimes I update 4 or 5 times in a day, sometimes I update once a day. I try to not update less often than that without letting the players know why. I try not to update after every new post, though, because that limits player interaction with each other and focuses the players to interact with the NPCs. This is always an issue to keep watch over. Don't update too little because players lose interest. Don't update to much or else the only thing to get fleshed-out really well are the NPCs.</p><p></p><p>2. Updates should occur when the DM is online. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Doesn't matter when. Whenever they are relevant I'd say.</p><p></p><p>3. As a DM, I like to write. I write and write and write. But I try and mix it up. I'll do one long speach and then maybe 15-20 two or three sentence posts. The big post helps keep the game moving in bigger chunks and prevents the game from slowing to a crawl, but the little posts allow for the players to ask for detailed information.</p><p></p><p>4. Personally, I hate reading. Yep, no two ways about it. But I love to write. I doubt very much though if you read through my games that you would guess that I hate reading. Because I read alot as a student. Now that I am finally done with my Master's work ... I am enjoying not having to force read myself!</p><p></p><p>5. DM rolls all dice. They can link to it if they want, but I don't even care. Its a game. If the DM wants to cheat me, I'll die and go play with another DM. Often, I like that system because it gives the DM fudge-room. I use that system because it is far more easy for me as a DM. I click over to one of many dice roller sites and do them all at once. I alternate sites because I have found that some days one site only gives majority bad rolls and the next it only gives majoritygood rolls. Its weird, and probably in my head, but its what I do!</p><p></p><p>6. I typically only play Homebrews. I love Homebrews. My world, someone else's world doesn't matter. I actually get dissappointed when I play a game and the DM wants to use something like Greyhawk, the Realms, Eberron, etc. DISCLAIMER: Now, in one of my DMs defense, I am playing in an Eberron game and enjoying it.</p><p></p><p>7. I never NPC players who drop. I've found I can't get the personality right. Best to kill them off or have them go a seperate way. It's jst easier that way. Also, do combat one round at a time. Don't let the players wait for their init to come up ... otherwise combat drags out forever. As a DM, I ask all my players to post an action for the coming round. I then go through that round. If in the middle of a round one player's action now seems stupid because of an action or two from aplayer before, I let that player revise their action and pick it up from there. But so far, i don't have many complaints aboutplayers having to post actions for the round all together. And I usually get through 1 or 2 rounds of combat in a day.</p><p></p><p>Feel free to check out my sig if you are curious about how I do things. I have great players. Honestly, I do. I wouldn't trade a single one of them in. They make the games fun. I do what I can to keep them coming back for more. But the players deserve the majority of the credit for the way the games are going. Start with good players, the game will be great.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2727966, member: 35788"] 1. The DM should update when there is reason to. Sometimes I update 4 or 5 times in a day, sometimes I update once a day. I try to not update less often than that without letting the players know why. I try not to update after every new post, though, because that limits player interaction with each other and focuses the players to interact with the NPCs. This is always an issue to keep watch over. Don't update too little because players lose interest. Don't update to much or else the only thing to get fleshed-out really well are the NPCs. 2. Updates should occur when the DM is online. :p Doesn't matter when. Whenever they are relevant I'd say. 3. As a DM, I like to write. I write and write and write. But I try and mix it up. I'll do one long speach and then maybe 15-20 two or three sentence posts. The big post helps keep the game moving in bigger chunks and prevents the game from slowing to a crawl, but the little posts allow for the players to ask for detailed information. 4. Personally, I hate reading. Yep, no two ways about it. But I love to write. I doubt very much though if you read through my games that you would guess that I hate reading. Because I read alot as a student. Now that I am finally done with my Master's work ... I am enjoying not having to force read myself! 5. DM rolls all dice. They can link to it if they want, but I don't even care. Its a game. If the DM wants to cheat me, I'll die and go play with another DM. Often, I like that system because it gives the DM fudge-room. I use that system because it is far more easy for me as a DM. I click over to one of many dice roller sites and do them all at once. I alternate sites because I have found that some days one site only gives majority bad rolls and the next it only gives majoritygood rolls. Its weird, and probably in my head, but its what I do! 6. I typically only play Homebrews. I love Homebrews. My world, someone else's world doesn't matter. I actually get dissappointed when I play a game and the DM wants to use something like Greyhawk, the Realms, Eberron, etc. DISCLAIMER: Now, in one of my DMs defense, I am playing in an Eberron game and enjoying it. 7. I never NPC players who drop. I've found I can't get the personality right. Best to kill them off or have them go a seperate way. It's jst easier that way. Also, do combat one round at a time. Don't let the players wait for their init to come up ... otherwise combat drags out forever. As a DM, I ask all my players to post an action for the coming round. I then go through that round. If in the middle of a round one player's action now seems stupid because of an action or two from aplayer before, I let that player revise their action and pick it up from there. But so far, i don't have many complaints aboutplayers having to post actions for the round all together. And I usually get through 1 or 2 rounds of combat in a day. Feel free to check out my sig if you are curious about how I do things. I have great players. Honestly, I do. I wouldn't trade a single one of them in. They make the games fun. I do what I can to keep them coming back for more. But the players deserve the majority of the credit for the way the games are going. Start with good players, the game will be great. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
PbP: Your Preferences and Advice?
Top