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PbP: Your Preferences and Advice?
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<blockquote data-quote="Bront" data-source="post: 2727987" data-attributes="member: 19696"><p>When possable. It's hard to judge. Too fast, and the GM is pushing the players (Which sometimes needs to happen anyway). Too slow, and the players either take forever to get something done, or they stop posting waiting on the GM. Near daily is good for most, and I never expect more than that (though I have gotten it)</p><p>Whenever. Different people have different schedules. The weekends tend to be slower on the boards, but some people are more available then than certaint days during the week. So, just whenever is good.</p><p></p><p>A little of both. Unimportant things shouldn't need the GM for much, like buying standard gear, but beyond that, GM interaction is always nice, and it makes the world more real. I like the freedom to assume a few basic things from the NPCs or the PCs though (Like the occasional yes or head nod durring a speach or lecture).</p><p></p><p>Moderate posts are good. Too long, and they're hard to read without colored formatting (Colored speach, highlighted words, ect).</p><p></p><p>I prefer the DM roll most of the time, since it preserves a bit more of the transperancy of the game, which is the best part of PbP.</p><p></p><p>Dungeon Crawls without maps realy suck on PbPs, otherwise, just about anything is good. Lower combat games tend to work a bit better, or at least seem to move along faster.</p><p></p><p>I suggest starting with a smaller group (4) and growing later if needed. With 4, you're rarely waiting on anyone, but with 6, you're usually waiting on at least 1, and that can loose the interest of the others.</p><p></p><p>Make sure you approve all PCs. Try to have reasons if you don't approve one, but ultimately, a player should be willing to say "You're the GM" and bow to your will, even if they disagree with you. Just try not to pick on them, and be willing to admit you're wrong as well. A good give and take with the players is a good thing, and can help keep players interested.</p></blockquote><p></p>
[QUOTE="Bront, post: 2727987, member: 19696"] When possable. It's hard to judge. Too fast, and the GM is pushing the players (Which sometimes needs to happen anyway). Too slow, and the players either take forever to get something done, or they stop posting waiting on the GM. Near daily is good for most, and I never expect more than that (though I have gotten it) Whenever. Different people have different schedules. The weekends tend to be slower on the boards, but some people are more available then than certaint days during the week. So, just whenever is good. A little of both. Unimportant things shouldn't need the GM for much, like buying standard gear, but beyond that, GM interaction is always nice, and it makes the world more real. I like the freedom to assume a few basic things from the NPCs or the PCs though (Like the occasional yes or head nod durring a speach or lecture). Moderate posts are good. Too long, and they're hard to read without colored formatting (Colored speach, highlighted words, ect). I prefer the DM roll most of the time, since it preserves a bit more of the transperancy of the game, which is the best part of PbP. Dungeon Crawls without maps realy suck on PbPs, otherwise, just about anything is good. Lower combat games tend to work a bit better, or at least seem to move along faster. I suggest starting with a smaller group (4) and growing later if needed. With 4, you're rarely waiting on anyone, but with 6, you're usually waiting on at least 1, and that can loose the interest of the others. Make sure you approve all PCs. Try to have reasons if you don't approve one, but ultimately, a player should be willing to say "You're the GM" and bow to your will, even if they disagree with you. Just try not to pick on them, and be willing to admit you're wrong as well. A good give and take with the players is a good thing, and can help keep players interested. [/QUOTE]
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