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<blockquote data-quote="AbdulAlhazred" data-source="post: 8940716" data-attributes="member: 82106"><p>I really like Dungeon World. Some lately have voiced the opinion that it's not one of the best PbtAs but I disagree! This probably the most open-ended of all these games. You play a fantastic adventurer, progress in power from slogging the Earth to challenging mighty dragons and such. One of the greatest appeals here is in terms of finally realizing the fun of this D&D-like milieu. You dreamed of being a mighty hero in B/X, now it can come true! And you can do it as the Thief, not just as the wizard. </p><p></p><p>Yes, 4e has a distinct 'story game' flavor of its own but DW has ToTM too! I think it's agenda and standard moves are quite well calibrated to give you a wild adventure-filled ride. As with 4e, always go for it, the GM should always pick the crazy option. You won't regret it!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8940716, member: 82106"] I really like Dungeon World. Some lately have voiced the opinion that it's not one of the best PbtAs but I disagree! This probably the most open-ended of all these games. You play a fantastic adventurer, progress in power from slogging the Earth to challenging mighty dragons and such. One of the greatest appeals here is in terms of finally realizing the fun of this D&D-like milieu. You dreamed of being a mighty hero in B/X, now it can come true! And you can do it as the Thief, not just as the wizard. Yes, 4e has a distinct 'story game' flavor of its own but DW has ToTM too! I think it's agenda and standard moves are quite well calibrated to give you a wild adventure-filled ride. As with 4e, always go for it, the GM should always pick the crazy option. You won't regret it! [/QUOTE]
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