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<blockquote data-quote="ruemere" data-source="post: 8950128" data-attributes="member: 5515"><p>City of Mist: you're a human implanted with a myth. This can range from literal plot armor, to a huge tentacled friend, to a legacy of a knight of a round table.</p><p></p><p>This is not pure PbtA as the story is not created by character actions.</p><p></p><p>Mechanically, a character is composed of four cards, each with a different set of aspects, each with a single weakness. Whenever you make one of 7 core moves you stack applicable aspects, statuses (story effects) and roll 2d6.</p><p>Advanced Moves have special mechanics attached.</p><p></p><p>Each of four cards is either mythical or mundane. If at any time you're stuck with four of the same kind, you lose your character (mundane characters are unable to remember mythical things, avatars become the myth).</p><p>Fortunately, it takes a lot of fails.</p><p></p><p>Each of four cards can be powered up with new aspects.</p><p></p><p>The shiniest gem is a case construction ruleset. It's simple and allows to lead characters in circles.</p><p></p><p>Daredevil tribute:</p><p>[URL unfurl="true"]https://pbs.twimg.com/media/Cx8lQOpWIAAF-2L?format=jpg&name=4096x4096[/URL]</p><p></p><p>Note: expect cyberpunk spin on City of Mist soon. Tokyo: Otherscape portrays a future with corporations that instrumentalized and weaponized myth. Major Kusanagi with Spirit Fox enhancements, Batou as an Ogre.</p><p></p><p>Kickstarter campaign: <a href="https://www.kickstarter.com/projects/sonofoak/tokyo-otherworld-a-mythic-cyberpunk-rpg" target="_blank">https://www.kickstarter.com/projects/sonofoak/tokyo-otherworld-a-mythic-cyberpunk-rpg</a></p></blockquote><p></p>
[QUOTE="ruemere, post: 8950128, member: 5515"] City of Mist: you're a human implanted with a myth. This can range from literal plot armor, to a huge tentacled friend, to a legacy of a knight of a round table. This is not pure PbtA as the story is not created by character actions. Mechanically, a character is composed of four cards, each with a different set of aspects, each with a single weakness. Whenever you make one of 7 core moves you stack applicable aspects, statuses (story effects) and roll 2d6. Advanced Moves have special mechanics attached. Each of four cards is either mythical or mundane. If at any time you're stuck with four of the same kind, you lose your character (mundane characters are unable to remember mythical things, avatars become the myth). Fortunately, it takes a lot of fails. Each of four cards can be powered up with new aspects. The shiniest gem is a case construction ruleset. It's simple and allows to lead characters in circles. Daredevil tribute: [URL unfurl="true"]https://pbs.twimg.com/media/Cx8lQOpWIAAF-2L?format=jpg&name=4096x4096[/URL] Note: expect cyberpunk spin on City of Mist soon. Tokyo: Otherscape portrays a future with corporations that instrumentalized and weaponized myth. Major Kusanagi with Spirit Fox enhancements, Batou as an Ogre. Kickstarter campaign: [URL]https://www.kickstarter.com/projects/sonofoak/tokyo-otherworld-a-mythic-cyberpunk-rpg[/URL] [/QUOTE]
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