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PC Alignment clash with a twist
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<blockquote data-quote="Jeremy" data-source="post: 166441" data-attributes="member: 4036"><p>That was a very severe problem at the start of my game <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=7036" target="_blank">(see the story hour thread)</a>, so we altered it a little after Velenne did a bunch of research.</p><p></p><p>First off, we made outsider templates interchangeable as long as the CR for that many HD was the same. Axiomatic, Air, Celestial, Fire, Anarchic, Fiendish... As long as the CR adjustment when used upon that creature is the same.</p><p></p><p>Of course, we play high power, brutal games where in two handed swords wielded by 18+ str characters and save or die spells backed by canny tactics and greater spell focus rule the battlefield, so being able to summon a small axiomatic viper with a DC 11 poison bite with a third level spell that could have thrown a slow or fireball spell---and takes a full round to cast---made a very well done character concept ineffectual in combat.</p><p></p><p>This was fixed by having specialized conjurer's summon from one bracket higher than the spells level. But that is *not* recommended for everyone's campaign. It works great in ours, and has proved no problem for me so far (indeed, it's made the summoner much more interesting) but that's not to say the same is true for everyone else. We just found that summoning spells on the large scale were slightly underpowered in higher powered games (as they don't scale very well with spell focus, enhanced spell casting ability, or tougher harder hitting foes).</p></blockquote><p></p>
[QUOTE="Jeremy, post: 166441, member: 4036"] That was a very severe problem at the start of my game [URL=http://www.enworld.org/messageboards/showthread.php?s=&threadid=7036](see the story hour thread)[/URL], so we altered it a little after Velenne did a bunch of research. First off, we made outsider templates interchangeable as long as the CR for that many HD was the same. Axiomatic, Air, Celestial, Fire, Anarchic, Fiendish... As long as the CR adjustment when used upon that creature is the same. Of course, we play high power, brutal games where in two handed swords wielded by 18+ str characters and save or die spells backed by canny tactics and greater spell focus rule the battlefield, so being able to summon a small axiomatic viper with a DC 11 poison bite with a third level spell that could have thrown a slow or fireball spell---and takes a full round to cast---made a very well done character concept ineffectual in combat. This was fixed by having specialized conjurer's summon from one bracket higher than the spells level. But that is *not* recommended for everyone's campaign. It works great in ours, and has proved no problem for me so far (indeed, it's made the summoner much more interesting) but that's not to say the same is true for everyone else. We just found that summoning spells on the large scale were slightly underpowered in higher powered games (as they don't scale very well with spell focus, enhanced spell casting ability, or tougher harder hitting foes). [/QUOTE]
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